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"Who even asked for this?" *raises hand* — and what I'm asking for in Fallout 5

CerebralHawk

Active Member
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172
Have you ever, like so many others, looked at Fallout 4's boring vanilla settlement system, and wondered, "who even asked for this?"

I did. I may not be the only one. Bethesda might not have even seen my posts about it. I won't say what forums it was on (mostly because I don't remember 100%) and what name(s) I was using (same reason; this name has only been in use since 2020, and I've been online since 1994), but if you can find the posts, your Google-fu is better than my own.

The first time I asked for what became Fallout 4's settlement building system was after playing Fallout 3. I made a lengthy post (back then I was known for doing so under a much more popular name) detailing how I felt post-endgame content in Fallout 3 could go. If you remember, in the launch version of Fallout 3, the game had a definitive ending. Whether you did the thing or made someone else do the thing (no spoilers), you got an ending narration and you were kicked back to the title screen. You could reload your save (likely the autosave in the Jefferson Memorial) and go do other things, but there was no post-endgame content. The DLC Broken Steel changed that, and to this day, Fallout 3 is an open-ended game, like Fallout 4 (but not like Fallout: New Vegas, which, after four DLCs, remains closed). But, there is nothing to do in the Capital Wasteland, beyond side quests you didn't complete before. And the level cap of 20 is raised to 30, but if you do most side quests, you'll hit the new level cap naturally.

I suggested that you should be able to beef up security in Megaton, Little Lamplight, Big Town, The Republic of Dave, Rivet City, and a couple other settlements I'm forgetting. I suggested that you should be able to take over Andale, Evergreen Mills, Paradise Falls, and... that Deathclaw-infested city to the north I forget the name of right now. I suggested you should be able to build up walls if the settlement doesn't already have them (so, not Megaton), put up machine gun turrets (like the Talon Company had), attract settlers from across the Wasteland, and assign them to jobs. I never envisioned building whole cities though, just adding defenses to what Bethesda already placed. Stuff that could be destroyed and then repaired or built again.

So when Bethesda announced Fallout 4 and they showed how you could build stuff... at first I didn't think, "hey, they used my idea!". It was that different. When they showed that prototype UI where you could build stuff from junk, that was beyond anything I'd considered. When they showed you could build buildings from the ground up, I never thought about that. But as I explored the Commonwealth and dug into settlement building, I came to realize that this was exactly what I had asked for, albeit on a much grander scale.

I had an idea for the main quest of Fallout 4, too. Now, this was entirely based on Fallout 3 and our interactions with Dr. Zimmer and Victoria Watts, of the Institute and Railroad, respectively. I correctly guessed that the Institute would be M.I.T. (I mean, that was obvious), and, as the smartphone wars ramped up, and since synths were called androids back then, my story idea was that the player character would emerge from some vault (I was thinking more like a lifelong resident, like in Fallout 3, though — so, maybe Vault 81?) and come into this war between a Steve Jobs-type megalomaniac who wanted to control the androids, and this ultra-liberal Railroad that wanted androids to be free. (This idea was from before Steve Jobs died. I never revised the idea after he passed, but I did stop posting it until after Fallout 4 released.) So, we mostly got that for the Institute and Railroad quest lines.

Do you want to know what my idea for Fallout 5 is? I got a lot right about Fallout 4 and a major character (not saying who) even shares my first name, so I'd like to think Bethesda knows who I am, though I know it's more likely coincidence. Anyway, here goes. Setting is New York City. You don't start in a Vault. In fact, you're basically a Raider. You're in a small-time Raider gang that is basically fighting for scraps, barely getting by. The "intro" part of the game has you run out of food, so you and a couple others set out to go take something from a nearby group. While you're out, a Deathclaw attacks. But, we're not talking any normal Deathclaw.

Okay, hold up a minute. You know how in Fallout 3 we got the super-sized Super Mutants, the Behemoths? And in Fallout 4, we got the super-sized Mirelurk Queens? Well, did you know the Deathclaw is based on the Tarrasque from Advanced Dungeons & Dragons, Second Edition (which in turn was inspired by Godzilla, of course)? They're just a lot smaller. So, essentially a Deathclaw Behemoth, aka Tarrasque, smashes through New York City. Click that link, imagine that thing, about as tall as the Mass Fusion building. It's freaking huge. It's knocking over buildings left and right. It kills your whole party, and then it saunters off into the sunset, satisfied with its wake of destruction. You get trapped under some rubble. Title screen comes up.

You are then rescued by some group, like the Brotherhood of Steel. They ask you who you are and what you were before they found you. This is where you create your character. So you can lie about being a raider, or not. They train you, though you can choose to leave the faction and seek out your own action. There would be four factions, like usual, but unlike previous Fallout games, the name of the game is not to side with one faction against the other three. This time around, you have to bring up all four factions equally, and then negotiate a peace between them, because only with the help of all four factions, can you hope to bring down the Deathclaw Behemoth — or whatever they call it. D&D players are just gonna call it what it is, a Tarrasque. I'm not sure who all the factions are and what their role will be, but the end game will have you attacking the Tarrasque Deathclaw Behemoth from all sides, and then somehow tricking it into swallowing an atomic bomb, which is then detonated inside the beast, killing it for good.

Like the first Fallout, there would be a timer. The Deathclaw Behemoth, like the Tarrasque it's based on, wakes up every so often to feed. It's not a short period, though. So you would have a reasonable but finite amount of time to prepare for its return, and if you're not ready, and you lose, that's it for you. You would have to start the whole game over. There would be a point where you have all four factions ready to take on the Deathclaw Behemoth, but it's going to be super hard. And you could ready them further if you have time to make the final fight easier, if you were that efficient with your time.

Settlement building would, and would not, be a part of my Fallout 5. Since you have so little time, overall, to prepare for the final fight, you wouldn't waste it building up settlements. However, settlement building would be a part of the endgame content for sure. Once the Deathclaw Behemoth died, you would be faced with the question of, "well, what do we do now?" And the answer to that is... you rebuild.

One element that has remained strong in both of the Bethesda Fallout games is family. We've done the "child searching for their father" and we've done the "parent searching for their son." Parent/child is straight out, it's overplayed. Similar to Fable II, I'm thinking your character has an older brother or maybe sister who looks out for you (so you're younger, like 12), and they're killed in the Deathclaw Behemoth attack. And they raised you and taught you everything, so at certain quest points, you'll do a flashback where you have an interaction with the sibling (hoping it's a sister since Bethesda has focused primarily on male relatives) and it motivates you to press onward, and it teaches you something. Fast-forward to the endgame, the very first thing you build is a memorial/shrine to that sibling. In the endgame narration, you talk about how your sibling helped raise you, and it made you a better man/woman, and you were able to save all these people, and while everybody's thanking you for bringing them together to slay the beast, it's important for you to first pay tribute to the one who helped you take the first steps.

...Anyway, we'll see how far off I am in about a decade or so. One thing I am almost sure of, Super Mutant Behemoths and Mirelurk Queens are here to stay, and a new beast will get a Behemoth variant. I think it's only natural it's the Deathclaw, given its basis. And they could even go in the Cloverfield direction and never actually show it, or at least all of it at any one point before the final fight. So then when you see it, it's like, "holy s—t balls, that's way bigger than I thought."
 
I've actually long suspected that the whole "settlement building" idea was cribbed from a fairly popular mod for New Vegas - "Wasteland Defense" I think it was? There's been quite a trend of it certainly looking like Bethesda takes "inspiration" by checking the All Time Most Popular Mods on the Nexus, and even hiring people on directly to implement a version of the mod as a core feature in the next game if they can manage it.
 
I would also like a 4 faction system that isn’t out to destroy everybody else and no garbage safe faction to fall back on in case you screw up so hard nobody else will have you. Maybe like a 1 bos 2 raider faction of some kind 3 maybe vault type faction but not strictly underground maybe they used the vault to build up small towns incorporating all the scrap from the vaults they could find and , 4 a state organized faction not the minute man faction for the love of god but something like a organized governed faction with law and structure including a couple 3-5 city’s that include living farming and industrial stuff.

maybe the idea is to get them to stop fighting and come together to save the people from something or fight against a common goal like you deathbehemothclaw. Also you can fight with options of 1 to all 4 factions gathered so there’s no all or nothing but the outcome could depend on how many of them you can get together for this last stand mission. Maybe 1 = death 2 = massive losses 3= marginal losses and all 4 is a minimal losses.

id like to see this set in Alaska or maybe even over sees but Honestly I’d like Alaska with the potential or being able to get into Russia for some dlc action or quests.

I like the settlement system but 20 plus of them is to much maybe scale back but open the range of what can be done. Maybe make it so you can build a complete city walls and all something slightly bigger then diamond city maybe. And just like 5 settlements less to take care of and less time spent trying to figure out what each one requires and needs. Maybe include 1 extra settlement in each dlc.

also I’d like the ability to rebuild an area like restore what’s there and add on to it maybe the first town you come across you help recover some shipments and as you do quests the town is slowly rebuilding until you finish the last quest and it’s back on its feet rebuilt and now has walls shops farms and what ever else is needed. This could offset the shear amount of settlements by letting you have a hand in fixing some already established areas.

idk I just hope fo5 is out before my guess of 2030 cause I don’t want to be like playing fo5 with a brain implant and hologram eyes and stuff I just want some good old game with a controller Playing.
 
also I’d like the ability to rebuild an area like restore what’s there and add on to it maybe the first town you come across you help recover some shipments and as you do quests the town is slowly rebuilding until you finish the last quest and it’s back on its feet rebuilt and now has walls shops farms and what ever else is needed. This could offset the shear amount of settlements by letting you have a hand in fixing some already established areas.
This sounds like how I envisioned the "settlement mechanics" working in the first place; a series of quests that each one completed adds something specific (but pre-made) to the slowly growing town. That's basically how it worked in past games (like "building a stronghold" in the TES series) but I imagined it expanded out to a whole village instead of just the biggest house in the game map.
 
idk I just hope fo5 is out before my guess of 2030 cause I don’t want to be like playing fo5 with a brain implant and hologram eyes and stuff I just want some good old game with a controller Playing.
Who knows with that sweet, sweet Microsoft money now running in their veins, but I really would just like Bethesda to ship it in a playable state when they finally get to it. So that 2030 sounds pretty reasonable.
 
I've actually long suspected that the whole "settlement building" idea was cribbed from a fairly popular mod for New Vegas - "Wasteland Defense" I think it was? There's been quite a trend of it certainly looking like Bethesda takes "inspiration" by checking the All Time Most Popular Mods on the Nexus, and even hiring people on directly to implement a version of the mod as a core feature in the next game if they can manage it.
I've never heard of this, but that does seem to be how Creation Club works at least. It's weird that they came right out and said that Creations should be unique, something not done before, for two reasons: one, PlayStation users have no access to that content in the first place, and CC is aimed primarily at them, and two... they're lying. They outright copy free mods for Creation Club all the time. At least they have the good sense to hire legitimate modders like Elianora to make exclusive mods for them. And others, but hers is the name I'm most familiar with.

id like to see [Fallout 5] set in Alaska or maybe even over sees but Honestly I’d like Alaska with the potential or being able to get into Russia for some dlc action or quests.
Why Alaska? Do you live there? I know Anchorage and Juneau are big cities, but what's the rest? Pretty much just small towns and frozen tundra? I'm not sure I'd want to play that, especially if the cold would be a lingering threat like radiation is. The main reason I don't play Fallout 76 is the survival mechanics. It's just not fun to me. But, it is a trending thing in gaming, so some people (possibly even a majority) do like it, so I'm not gonna knock it.

I think a big part of Fallout is seeing iconic American locations — Washington DC, 1950s Las Vegas, and Boston — wrecked by nuclear war. That said, I would love a Fallout set in London. Vault-Tec is an American company, but surely they wouldn't limit themselves to the US as far as operations go. In Nuka World, we learned that one of the primary purposes of the Vaults was to support moon bases... and, and I know I'm stretching here, but given all the pipes under the Atlantic in Fallout 4 that have been the speculation of many gamers and YouTubers... I'm wondering if Vault-Tec ever built a Vault underwater. A Vault under the Thames would be awesome, especially if there's no easy way to get to the surface. So you can get to the Vault door, but the player's character won't open it because there's no way to the surface. You'd have to find a way up. Which surely they would have thought of, but maybe that way is damaged (or sabotaged). So you'd have to find the "hidden Plan B route" that surely they also thought of, and isn't damaged.

I like the settlement system but 20 plus of them is to much maybe scale back but open the range of what can be done. Maybe make it so you can build a complete city walls and all something slightly bigger then diamond city maybe. And just like 5 settlements less to take care of and less time spent trying to figure out what each one requires and needs. Maybe include 1 extra settlement in each dlc.
Agreed. When I play Fallout 4, I always focus on Graygarden and everything north and west of it. (I really don't do much for Graygarden itself but shore up its defenses.) The farthest east I go is Outpost Zimonja. And the farthest south, I think Sunshine Tidings is slightly south of Graygarden. That said, my all-time favorite settlement is actually Egret Tours Marina, so when I expand, I get Oberland Station, Hangman's Alley, and then Egret Tours Marina, establishing supply lines. I hate how far off the Castle is, it's so hard to get supply lines there early, and logistically, it makes little sense to strike that far out that early.

Also, settlement borders are BS. I don't want a bunch of tiny little settlements, I want a whole region. So how I'd change Fallout 4, all the raiders in that area I like are under Jared in Corvega. He's basically the top raider in that area in canon, and as long as he lives and is giving orders, the area isn't safe. You return to Sanctuary, and instead of Codsworth being clueless, he knows, and tells you that since the US government collapsed, the power vacuum has been filled by raiders, and that the entire region is under this one guy, and as long as he's around, you (the Sole Survivor) need to watch your step. The Minutemen are less about empowering farmers and more about rising up against the raiders, so with Preston Garvey and some more competent and less annoying Minutemen (sadly, the Longs died in Concord along with Mama Murphy, but Sturges is still there), you strike out at a few raider bases, and raiders retaliate and Sturges is killed. So you and the Minutemen storm Corvega, take Jared out, and reclaim the region. The remaining raiders flee to other areas, and some agree to become farmers and work honestly for the betterment of the area and the Commonwealth as a whole, should you take more of it. Of course, as you venture south and east, the raiders (and eventually Gunners) become more ruthless, and eventually Garvey is killed as well, though you pick up more named Minutemen along the way who become as iconic (though never as annoying).

There are a total of 37 official settlements, I believe. I remember that because my wife is a huge fan of Kevin Smith, and his early work in particular. Smith wears a jersey with the number 37 on it, which comes from a lewd quote from his first film. I won't repeat it, but Clerks. is a movie everyone who has ever worked retail should see. And I strongly recommend tracking down "The First Cut." It has a better ending. Or worse, depending on how you look at it. I mean it's more fitting. Anyway, 30 settlements were in the base game, four were added in Far Harbor, and one each in Automatron, Vault-Tec Workshop, and Nuka-World. In my way, there would only be one in Far Harbor — the whole island itself; however, in my way of designing Fallout 4, to obtain the island as a settlement area, you would have to resolve the main conflict, plus do all of Cassie Dalton's and Small Bertha's quests. You would need to reach max affiliation with the remaining faction on the island. Or all of them if you go for the good ending. That is, the town, the Children of Atom, and Acadia would all have to love you. Otherwise, you don't get to build s—t and that's just how it is, pack your things and go back to the mainland and never return (because why would you?). Similar thing with Nuka-World, you'd take over the park for one raider gang in particular, or the traders (a fourth option I'd introduce) and then once your faction has control of the park, I'd let you build anywhere in that land space, except within a good distance of Evan's place.

So that 2030 [release date for Fallout 5] sounds pretty reasonable.
It is, considering we're getting Starfield and The Elder Scrolls VI and of course DLC for each before then. Starfield could come out in 2021 and have DLC releasing throughout 2022. If TES 6 comes out in 2025, four years later, a 2030 release for Fallout 5 would not at all be unreasonable, considering we'd probably get at least a year of TES 6 DLC. And oh, do not forget about mods, the main reason these games are still played a decade later.
 
Who knows with that sweet, sweet Microsoft money now running in their veins, but I really would just like Bethesda to ship it in a playable state when they finally get to it. So that 2030 sounds pretty reasonable.
I've been jokingly using 2030 for a while. The irony is that as time passes, it looks less like a joke! :unknw
 
don't forget Alaska wont be the frozen desolate wasteland you are thinking it will be. after countless nuke launches a whole war and god knows how long I'm betting it will be a shadow of its former self with only the highest mountains having anything related to snow on them the rest will be a mix of dry desert maybe near the Canada side and a rain drenched forest maybe near the Russia side with a lot of differing regions in-between with mixes of different weathers. plus Alaska is huge and you have access to Canada potentially Russia via boat and Oregon/Washington so you could have a few dlc sites to explore a very large map area and lots of history since its the starting spot of the Chinese invasion into the western country's.
 
As far as Alaska as the setting... perhaps, but why not further away?

This may have already been addressed in previous Fallouts, but I'd love to see places other than the US. What is the status of other continents/countries? Is everything in the world nuked into oblivion? I've often wondered about how people end up in The Commonwealth with obvious foreign accents. Are they coming from other countries via boats that weren't destroyed? It seems like in this world, if people are traveling to other continents by ship/boat, there would be a huge pirate-raider issue, if that's the case. That could also make for an interesting setting. I know there's a London Fallout 4 project in the works, so I'm assuming at the very least that England was involved in The Great War.

I may need to go play the earlier games more and learn more of the lore, myself, but these have always been things that have somewhat bothered me in the background.
 
Bethesda has basicaly gotten a HUDGE wake up call with Fallout 76 that basically their core fallout fan base

(a) are not as big a bunch of assholes as they thought.
(b) of the group that stuck with it this long far more willing to tinker under the hood than even they execte
(C) they found out that more people were playing on modded Xboxes than even the folks at Xbox though existed.
(d) aparently at least one of the hackers/modders proved they knew more about the combined game engine than anyone at Zennimax. And they can’t even think of hireing them untill June 2021.
(e) and ironically because of the community having to rely on each other far more than the dev team to make the game functional is a BIG part of why we tend to be nicer to each other in the game.
(f) finding out that the player base despite having a surprising tolerance for Bugs, really wants Bethesda to stop releasing buggy content instead of actual story.
(g)they realy need to play catch up with real world technology in video and rendering, never mind hardware, never mind base Graphics design, never mind proper scriping, ai, writing, You have to wonder if the real reason Zenimax sold out to Microsoft is because they realized in part that they needed to catch up somehow, and at least being on board with Microsoft will hopefully let them them catch up that way.
 
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As far as Alaska as the setting... perhaps, but why not further away?

This may have already been addressed in previous Fallouts, but I'd love to see places other than the US. What is the status of other continents/countries? Is everything in the world nuked into oblivion? I've often wondered about how people end up in The Commonwealth with obvious foreign accents. Are they coming from other countries via boats that weren't destroyed? It seems like in this world, if people are traveling to other continents by ship/boat, there would be a huge pirate-raider issue, if that's the case. That could also make for an interesting setting. I know there's a London Fallout 4 project in the works, so I'm assuming at the very least that England was involved in The Great War.

I may need to go play the earlier games more and learn more of the lore, myself, but these have always been things that have somewhat bothered me in the background.
i would also not mind like a japan as a whole country maybe uk or Australia. but honestly to me fallout is an American based company so it makes sense the game takes place here. hell southern california-mexico would be awesome as well. but to me alaska is the starting point for all of it.
Bethesda has basicaly gotten a HUDGE wake up call with Fallout 76 that basically their core fallout fan base

(a) are not as big a bunch of assholes as they thought.
(b) of the group that stuck with it this long far more willing to tinker under the hood than even they execte
(C) they found out that more people were playing on modded Xboxes than even the folks at Xbox though existed.
(d) aparently at least one of the hackers/modders proved they knew more about the combined game engine than anyone at Zennimax. And they can’t even think of hireing them untill June 2021.
(e) and ironically because of the community having to rely on each other far more than the dev team to make the game functional is a BIG part of why we tend to be nicer to each other in the game.
(f) finding out that the player base despite having a surprising tolerance for Bugs, really wants Bethesda to stop releasing buggy content instead of actual story.
(g)they realy need to play catch up with real world technology in video and rendering, never mind hardware, never mind base Graphics design, never mind proper scriping, ai, writing, You have to wonder if the real reason Zenimax sold out to Microsoft is because they realized in part that they needed to catch up somehow, and at least being on board with Microsoft will hopefully let them them catch up that way.
agreed games aren't about graphics/ai only but it helps. the issue is that Bethesda's game engine can never hope to compare to the newer stuff coming out this year and in the future that allow stuff to run better and allow for much more pipeline room for like the new unreal engine 5 thats coming this year. unreals new engine would not need any kind or precombines to help the game achive a higher fps because poly count lighting and stuff doesn't matter any longer to a certain point. and Microsoft allows licensing to the best new ai software that can be used for upcoming future gaming. Bethesda's only real hope for future games aka next gen is entire engine rewrites and access to Microsofts sweet sweet software and money.
 
This may have already been addressed in previous Fallouts, but I'd love to see places other than the US. What is the status of other continents/countries?
I think it was addressed by Bethesda, or perhaps the original creators (Black Isle, which is now Obsidian), that a core part of Fallout's DNA is the theme of Americana. So while other countries certainly exist in Fallout, what's going on there is completely outside the scope of the story.

That said, I don't think it necessarily has to be. But, would it be Fallout? Or would it be something else? I would love for a sister series (it could even be called Fallout, though there are purists who will argue it shouldn't) to be set in the Fallout universe and address that.

It's just that, for American Fallout fans, one of the big differences between The Elder Scrolls and Fallout is, the latter has real-world places we can actually go and explore in real life, whereas Tamriel is a fictional place. So for a Fallout game to be set in a whole other country, especially one on another continent, for most of us, it's not a place we can reasonably go explore in real life. Places like Japan and England may as well be Tamriel for many Americans. That's not to say the game wouldn't sell as well, but would it be as well received? Maybe that's something they don't want to mess with.

I've often wondered about how people end up in The Commonwealth with obvious foreign accents.
Laziness. Well, the Chinese guy on the sub is pretty much self-explanatory. He's actually from China in a way that makes sense. I'm referring to Cait having an Irish accent. There's just no way. Pure laziness on Bethesda's part. It's cute, but it's in no way realistic.
 
Let’s face it, shes about as realistic as Allistair Tenpenny, and a trio of working salvaged Rocket-ships piloted safely by a team of Feral and normal ghouls lead by a non feral glowing one named Jason Bright
 
Laziness. Well, the Chinese guy on the sub is pretty much self-explanatory. He's actually from China in a way that makes sense. I'm referring to Cait having an Irish accent. There's just no way. Pure laziness on Bethesda's part. It's cute, but it's in no way realistic.
Honestly, it's more unrealistic that there isn't more Irish accents. It's Boston.
 
Honestly, it's more unrealistic that there isn't more Irish accents [beyond Cait]. It's Boston.
The argument against is that, in the 200 ("bit over 210, actually") years since the Great War, breeding across cultures would have normalized accents. I'm no expert on accents, but that does make sense. Even without a nuclear war, accents are lost after a couple of generations. That is, someone comes to America from, say, Italy or Ireland, and they bring their accent from the old country. Or, where I live, we actually have a few people coming over from Nigeria. (Now that's an accent!) And they may keep that accent for decades, or even their whole lives, because that is how they learned to talk. But their kids, especially if their kids have a parent with a different accent, won't talk the same way. And after a few generations, if that accent isn't reinforced, it'll be lost. That said, with travel pretty much becoming nonexistent (despite DLCs taking you to Pittsburgh in Fallout 3 and Maine in Fallout 4 — where the real-life Bar Harbor is located), one would think the distinct Bostonian accent would be preserved, and in real life it might be, but Bethesda didn't really plan for that. Why they made Cait talk the way she does doesn't really make sense. Curie makes perfect sense, the Russian submarine captain makes sense, and even the "generic American accent" of almost every other character makes a little sense... though maybe the Sole Survivors (Nate and Nora) should have more of a Bostonian accent since they're pre-war (other characters who are as well, too, like the Vault-Tec Rep). That would have been a nice touch.
 
Bethesda obviously cares more about making a practical, entertaining game than adhering to the lore. From a practical standpoint, you want to give your characters different sounding voices to better differentiate them as characters. Especially, because there's not a whole lot of variance in the models for the actors. Easiest way to do different sounding voices, especially when you are working with a limited pool of voice artists as well, is to give them wildly different accents. Then you compound the problem when you are talking about companions who get a lot of screen time. If you take piper, curie, and cait and remove their accents and hair styles, then they are basically the same white lady.

I'd also like to second what Drakenred said. This series hasn't been striving for any kind of realism since Fallout 1.
 
Honestly, it's more unrealistic that there isn't more Irish accents. It's Boston.

Boston just over 250 years in the future with only ghouls, the Various Mr handy variants, protections, assault trons, Eybots and Holo tapes to try and force preserve language? Given that actual Irish accents in Boston seem to have almost vanished already from anyone not actualy Irish, as in first or second generation, apart from someone deliberately useing an Irish accent
 
so did anybody else listen to the new info that Bethesda is running more then 1 project in the background besides es6 some theories that es6 and fallout5 may be both getting some work done maybe es6 is a little closer to done then 2025 making fo5 maybe a 2025-2028 ish release and es6 maybe a 2023-2024 ish. this is according to a video talking about Phil Spenser saying Bethesda has multiple background projects running beyond the release of starfield this year.

maybe they had a fire lit under their asses when they where trying to sell themselves to show they are cranking out games with all the new studios they keep getting.
 
so did anybody else listen to the new info that Bethesda is running more then 1 project in the background besides es6
Well, they've always done two in tandem. They started planning Skyrim right after Oblivion, naturally. They bought the Fallout license somewhere in there, and cranked out Fallout 3 somehow, pretty quickly. Actually, I wonder at that — did Bethesda perhaps plan a rival to Fallout, yet inspired by it, like what the original Fallout was to Wasteland, and then when they got the Fallout license, just made it a Fallout game? That would explain a lot. Think about it: after Morrowind, they decide to start a new franchise, let's call it NotFallout just for s—ts and giggles, so they begin developing that circa 2004. It's gonna take place around DC because of course it was always going to, and they build most of the map. Of course, they're also working on Oblivion, which is the main focus, because Morrowind was a runaway success and you know they want to capitalize on that with a sequel. So Oblivion drops and of course it's a hit, and then they slam out the DLC and paid mods for it (I mean the castle, Horse Armor, spell tomes, etc.), and then they go back to NotFallout, but they get the Fallout license, so they just convert it to Fallout 3 and another legend is born.

So after Fallout 3 and its DLC, you know, they started Skyrim, but they also started planning a new Fallout, what became Fallout 4. And once Skyrim and its DLC were all released, the production of Fallout 4 tilted into full swing. So it's possible that during the development of Fallout 4 (and possibly sooner), they were working on Starfield. And you know they were at least writing The Elder Scrolls VI pretty much right after they finished Skyrim, may have even come up with some things before its release.

to show they are cranking out games with all the new studios they keep getting.
Oh, they absolutely are. All the new studios are doing their own thing, though. Arkane (my favorite Zenimax subsidy after BGS) did Dishonored and Prey. You know what id did — all the Doom and Wolfenstein stuff. None of their new studios are working on the mainline BGS stuff, though BGS Austin — formerly BattleCry Studios — worked on Fallout 76 and some multiplayer content for Doom. So BGS Austin makes the shit multiplayer stuff no one asked for. Well, that's not fair... loads of people are struggling to play Skyrim in co-op. But still.
 
If I remember correctly, There working starfield Es and technicaly a third new project that was small enough that one of there other studios is suposedly doing it on there own, it’s not a remaster or new ip, and they have a new unknown mobile Coming up

Starfield has aparently been in the back of several peoples mind ever since 2013/14. they aparently started identifying what they needed the game engine to do for both ES 6 and starfield back in 2016, then realized that a sci fi game in space would be easier for them to do than what they wanted in ES6 Aparently late 2016 early 2017.
 
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