Whisper - The Castle. Completed.

Discussion in 'December 2019 Entries (Archive)' started by Whisper, Nov 29, 2019.

  1. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    Time to smack that city with some military justice.
    --edit--
    Level 3, the main gate and side gate with access to the fishing wharves.
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    A little grim humor is tolerated by The General.
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    The barracks are around the central tower, for security purposes. Nonessential industry is built inside the renovated walls - more essential industry is inside the corridors and stone walls themselves.
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    The basic Intel gathering station.
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    Load bearing concrete structure with more boards.
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    Upstairs - the fusion generator powering more computer equipment.
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    The Central Intelligence Unit area.
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    The War Room with The General's Quarters.
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    Last edited: Dec 23, 2019
  2. Sirlach

    Sirlach Well-Known Member Staff Member Administrator Patreon Supporter Support Team Verified Builder

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    I very much look forward to your entry mate. :)
     
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  3. uituit

    uituit Secretary ;) Staff Member Administrator Moderator Support Team Verified Builder Wiki Contributor

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  4. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    Going to begin the teardown process. It will take a couple of days, then there's testing in a "real" game. For the moment, here's the planned/existing information about the city.

    Name: The Iron General's Headquarters

    Theme: Minutemen HQ and Central Intelligence Unit
    -------------------------------------------------
    "War. War always changes.

    Make no mistake: we are at war. Whether it's creatures from the wastelands, supermutants, raiders, infiltrators, criminals - all of these leech off and kill people who are trying to build a life. All of these destroy civilization.

    At the heart of war is Intelligence. Know thine enemy. When you know them - when you know what they're doing - then you can trick them, outmaneuver them, and beat them. You can lure them, you can trap them, you can break their will to fight. You can destroy them.

    So first: we must have Intelligence. Knowledge of what they're doing and the ability to pass that knowledge on to the troops on the ground. Until recently we did well with Minutemen runners, and will continue to use them. With The Castle back in Minutemen hands, we can increase our operations, be more effective.

    You recruits have all chosen to go a step beyond protecting your families and neighbors. You have chosen to come here, to protect the Commonwealth as a whole. To rebuild the Commonwealth into a civilization again. To dedicate your lives to this goal.

    Thank you.

    Now let's get started. First up, ramshackle construction is not going to be tolerated. We need to be healthy, our equipment needs to stay in good shape, and we need to set an example. A lot of construction is going to be steel and concrete..."

    -- The Iron General, first speech upon recapturing The Castle
    -------------------------------------------------
    Level: 3 (fully built-up)
    upload_2019-12-19_0-47-22.png
    You'll note that at L3 the city plan is very comfortably caps-positive. The "unemployed" are actually slots available for use as:

    1x City Planner/Leader
    1x Radio Operator
    1x Ronnie Shaw
    1x Artillery

    I'll be testing this more fully over the next week or so.

    L0: 10 people (6 settlers, Leader, Operator, Ronnie, Artillery) - try to complete the Old Guns mission here. The central compound is built.

    L1: 12 people - an ILS is built into the city plan at this point (designer's choice), if you choose not to build it then you will need to continue to babysit your city. The outer walls start to go up.

    L2: 14 people - more walls go up.

    L3: 15 people - the walls are complete. At this point you will have 5x Industrial plots. Once the Martial Plots reach L3 you are free to convert these to other plots, or tear them down and use the settlers to build more artillery. I suggest keeping the ILS plot, the city is not self-sufficient for food.
     
  5. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    I forgot to say. At L3 - just tipping 1.5x the vanilla build limit.
     
  6. Karvoc

    Karvoc Well-Known Member

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    Need pictures. :P
     
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  7. Sirlach

    Sirlach Well-Known Member Staff Member Administrator Patreon Supporter Support Team Verified Builder

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    Yep. Pictures or it didn't happen. :)
     
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  8. MrCJohn

    MrCJohn Well-Known Member Community Rockstar

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    Or witnesses.....
     
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  9. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    Hahah! I'm running exporting L0 now, in preparation for testing.

    Want to be certain that it works.
     
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  10. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    Several ancillary shots. A military runs on good sanitation.
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  11. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    Level 2.
    20191223214822_1 (Large).jpg
    Level 1.
    20191223215113_1 (Large).jpg
    Level 0.
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  12. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    Wish me luck:
    upload_2019-12-24_20-21-33.png
     
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  13. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    L0, comfortably in positive caps. Needs some more booze and drugs to up the happiness.
    20191226165515_1.jpg
    --edit--
    Successful upgrade to L1, still positive 26 caps/tax day.
     
    Last edited: Dec 26, 2019
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  14. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    :blush
    :secret don’t forget the hookers? :kiss2 Eldarths brothel should be an instant winner with the troops. :love

    boos can only go so far. :drinks Ta-tas go further :kiss:heart

    :happy

    :santa1 Ho ho ho :kiss
     
    Last edited: Dec 26, 2019
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  15. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    ;)

    Waiting for the two plots in my L1 to unlock - then I can put Pra's new gym rec plot to excellent use.

    Very happily positive caps!
    20191226230133_1 (Large).jpg
    Though the darned vanilla lights/equipment won't power up, drat it. :mad:
     
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  16. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    This city plan is non-viable.
    20191227011337_1 (Large).jpg
    Homeless and unassignable.
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    Ditto.
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    The residential plots are released. They just won't assign.
    20191227011419_1 (Large).jpg
    Also note the chronically unpowered vanilla lighting, etc.

    You can have the plan, but it's a dead duck.
     
  17. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    Still farting around with it. Trying another export.

    It's nice to see some of the graveyard being looked after by the residents...
    20191228092225_1 (Large).jpg
     
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  18. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    I got the lighting.

    Will see how the rest work.
     
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