xXIvIercenaryXx
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So doing a spooky playthrough and i noticed there are no vault themed plots. it would be fantastic if someone would make these!
internal power plot called the spin classI actually have a small set of Interiors (one for each of the Experiments, plus a Residential) drawn in my head. I was going to spend this weekend learning the tools, too - I am not entirely sure if what I want to do with the Power Cycles will work.
I find it takes a bit of wiggling around to get on the right angle, especially with those Atrium pieces for some reason - I think the 'edging' on them throws it off. They can snap in there without being an inch off the floor if you get it exactly right.also, any hints on getting plots to snap properly inside the vault pieces? everytime i get a snap point its floating off the floor for any interior plot. it refuses to snap flush and cannot snap to atrium walls/floors (trying to make a security desk and it floats...)
My initial design actually... breaks consistency with what SS2 has established, if it's even possible to make the mod do it.internal power plot called the spin class
Another option with the bikes could be a rec plot that is for endurance that produces a small amount of power.I find it takes a bit of wiggling around to get on the right angle, especially with those Atrium pieces for some reason - I think the 'edging' on them throws it off.
My initial design actually... breaks consistency with what SS2 has established, if it's even possible to make the mod do it.
That's what I'm going to go with; my initial idea was to actually make the power output scale off END too, but I'm not sure you even can do that (since normally Power is INT) let alone the balance implications.Another option with the bikes could be a rec plot that is for endurance that produces a small amount of power.
In addition to what yaugie said, using Place Anywhere might help.also, any hints on getting plots to snap properly inside the vault pieces? everytime i get a snap point its floating off the floor for any interior plot. it refuses to snap flush and cannot snap to atrium walls/floors (trying to make a security desk and it floats...)
Loved these plots (and other items - like dynamic furniture, smaller gear doors, etc.) from SS1. Look forward to downloading it.I'm working on bringing Vault-Tec Tools to SS2, although I wouldn't describe any of it as spooky.
Oh hello there! Xbox user here. Absolutely loved your mod in SS1. The dynamic furniture in particular was so freakin helpful making some interior rooms feel more natural and like they are much bigger than the interior plot square-footage.In addition to what yaugie said, using Place Anywhere might help.
The atrium pieces have their power conduit snap points higher up from the floor compared to the other room pieces (common, medical, cafeteria, etc). So interior plots have power conduit snap points at both heights to work with either wall type.
If you run into any snags, message me. I swear if it could be done incorrectly, I have done it. I know all the pitfalls, mwaaaahaaaahaaaa! (does that sound like an evil laugh?)I actually have a small set of Interiors (one for each of the Experiments, plus a Residential) drawn in my head. I was going to spend this weekend learning the tools, too - I am not entirely sure if what I want to do with the Power Cycles will work.
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