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Vault 88 Themed Add-ons Request

xXIvIercenaryXx

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3
So doing a spooky playthrough and i noticed there are no vault themed plots. it would be fantastic if someone would make these!
 
I actually have a small set of Interiors (one for each of the Experiments, plus a Residential) drawn in my head. I was going to spend this weekend learning the tools, too - I am not entirely sure if what I want to do with the Power Cycles will work.
 
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I don’t know if on PC there are a ton of addons but on Xbox, it’s still pretty slim. And seeing how early we are after the release of the tools, I’d say this is to be expected.

Ive been trying to understand barely one section of one of the simplest thing to do and even then it’s a process. Making interesting and themed plots will take some time but Vault-Tec is such an obvious and omni-present theme that not only can you expect some addons focused on it but you can also expect a lot of addons having a few plots that would also fit.

Just give it some time and you’ll see them.
 
also, any hints on getting plots to snap properly inside the vault pieces? everytime i get a snap point its floating off the floor for any interior plot. it refuses to snap flush and cannot snap to atrium walls/floors (trying to make a security desk and it floats...)
 
I actually have a small set of Interiors (one for each of the Experiments, plus a Residential) drawn in my head. I was going to spend this weekend learning the tools, too - I am not entirely sure if what I want to do with the Power Cycles will work.
internal power plot called the spin class
 
also, any hints on getting plots to snap properly inside the vault pieces? everytime i get a snap point its floating off the floor for any interior plot. it refuses to snap flush and cannot snap to atrium walls/floors (trying to make a security desk and it floats...)
I find it takes a bit of wiggling around to get on the right angle, especially with those Atrium pieces for some reason - I think the 'edging' on them throws it off. They can snap in there without being an inch off the floor if you get it exactly right.

internal power plot called the spin class
My initial design actually... breaks consistency with what SS2 has established, if it's even possible to make the mod do it.
 
I find it takes a bit of wiggling around to get on the right angle, especially with those Atrium pieces for some reason - I think the 'edging' on them throws it off.


My initial design actually... breaks consistency with what SS2 has established, if it's even possible to make the mod do it.
Another option with the bikes could be a rec plot that is for endurance that produces a small amount of power.
 
Another option with the bikes could be a rec plot that is for endurance that produces a small amount of power.
That's what I'm going to go with; my initial idea was to actually make the power output scale off END too, but I'm not sure you even can do that (since normally Power is INT) let alone the balance implications.
 
also, any hints on getting plots to snap properly inside the vault pieces? everytime i get a snap point its floating off the floor for any interior plot. it refuses to snap flush and cannot snap to atrium walls/floors (trying to make a security desk and it floats...)
In addition to what yaugie said, using Place Anywhere might help.

The atrium pieces have their power conduit snap points higher up from the floor compared to the other room pieces (common, medical, cafeteria, etc). So interior plots have power conduit snap points at both heights to work with either wall type.
 
In addition to what yaugie said, using Place Anywhere might help.

The atrium pieces have their power conduit snap points higher up from the floor compared to the other room pieces (common, medical, cafeteria, etc). So interior plots have power conduit snap points at both heights to work with either wall type.
Oh hello there! Xbox user here. Absolutely loved your mod in SS1. The dynamic furniture in particular was so freakin helpful making some interior rooms feel more natural and like they are much bigger than the interior plot square-footage.

I'm really hoping you will be willing to either port the concept or build from scratch for SS2 and will teach some other creators what kind of witchcraft you used to make it happen.

Also, if you look at some of the plot requests in the forums, you'll see quite a lot that are basically asking for your return.

Glad to see you're still around
 
I actually have a small set of Interiors (one for each of the Experiments, plus a Residential) drawn in my head. I was going to spend this weekend learning the tools, too - I am not entirely sure if what I want to do with the Power Cycles will work.
If you run into any snags, message me. I swear if it could be done incorrectly, I have done it. I know all the pitfalls, mwaaaahaaaahaaaa! (does that sound like an evil laugh?) ;)
 
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