Vault 88, Conq, and You

Discussion in 'Conqueror General Forum (Chat Here)' started by Rudy, Jul 22, 2019.

  1. Rudy

    Rudy Well-Known Member Community Rockstar

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    During my last play through, I could not get the Assault Vault 88 Conqueror quest to complete. After digging through these here forums (for the life of me I can't find the thread to link it) someone else posted a similar problem. What they ended up doing was killing the Overseer (who was not hostile) and their quest completed.

    During the Vault 88 quests, I ended up pissing off one of the three starter settlers, so she left. The Overseer left too. By the time I scheduled my raid, those two were never to be found and the quest wouldn't complete. I even tried to summon the Overseer via console commands. I even cloned her. But nope.

    So, my next time through (I'm a whopping level 11 right now!) I will do two things:
    1: Keep the Overseer in the vault.
    2: Keep the starter settler in the vault.

    The first one may be hard because she's gonna be right pissed off that I did the 'happy' things to keep the other settler from leaving. (I want the happy bonus for the slot machine anyway).

    But, I reckon that by having all the NPC's assigned to the Vault still in the vault, I should be able to complete the quest.

    FYI: I couldn't find the proper QuestID to trigger its successful completion. Believe me lawdy lawd, I tried.
     
  2. Qerewen

    Qerewen Member

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    this is something that i have also been wondering about.
    there are 4 settlers
    Overseer
    Clem
    the cynic
    and the not jumping into a reactor guy.

    which one of these have essential flags?
    which ones are not cleaned up by the game properly?
    Is it better to just swat the overseer outright and prevent the crew from even spawning?

    Or is vault 88 Best left as a vassal?
     
  3. Rudy

    Rudy Well-Known Member Community Rockstar

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    I'm running a new play through and will let you know if 88 works well as an outpost. I like that idea because it's an instance and hopefully can support a very large build.
     
  4. Qerewen

    Qerewen Member

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    i found that there is a issue with vault 88 and i wonder if mechanist lair will be the same.

    Namely that it does not project a sphere of control so you cant vassal jamaica plains that next door.
    It however does make a great location to move your HQ though since then there wont be random attacks and such interupting jammer/ophelia.

    Oh and i found the vault is best taken care of by shooting barstow the moment you see her.
    if you don't do the quest to recruit them they wont bug your missions.
     
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  5. Rudy

    Rudy Well-Known Member Community Rockstar

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    Good to know. Not there yet, but I may just do that.
    I'd like to have the happy slot machine and soda fountain, but having 88 as an HQ that I can build up to my heart's content may be worth that sacrifice.
     
  6. Rites

    Rites Active Member

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    I made mechanists lair an Outpost, and it had a sphere of control.
    Need to know if vault 88 does, because I'm thinking of using it as an hq.
    If it doesn't, then I goes I'll be making Jamaica plains an Outpost, lol.
     
  7. Sinuous

    Sinuous New Member

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    Hey, I’m about to start vault 88 and I’d like it to be my HQ any tips before I start? Any bugs to still look out for? Thanks .
     
  8. Rudy

    Rudy Well-Known Member Community Rockstar

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    Conq. Used to break if you completed the quests and any of the settlers or overseer left.
    So, skip the quests and kill the overseer right off the bat. Smooth sailing after that.
    Note that 88 doesn't tie in supply routes so IDEK or a provisioner is needed.
     
  9. uituit

    uituit Secretary ;) Staff Member Administrator Moderator Support Team Verified Builder Wiki Contributor

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  10. Sinuous

    Sinuous New Member

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    Thanks for the tip, unfortunately it looks like my Play though is too unstable to play now as it’s crashing pretty consistently. Around once every 10 minutes. I’ve already tried going back to previous saves but if I have to keep doing that I’m never going to get anywhere. I killed the overseer and then went straight back to start the assault, maybe I should’ve cleared it out first? As I couldn’t finish the assault as I couldn’t find all the defenders and whilst clearing it out and unlocking each section it would eventually crash. One thing, if you find a settlement that’s completely empty like Vault 88 shouldn’t there be an option to just simply clean it as an outpost or vessel? It seems silly to have to leave start an assault and suddenly have to fight people who just spawn there.
     
  11. Opi Vali

    Opi Vali Active Member

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    How complicated of a city plan do you think can be used on a Xbox in the vault? Are the different wings of the vault like the triangles of death?
     
  12. MrCJohn

    MrCJohn Well-Known Member Community Rockstar

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  13. uituit

    uituit Secretary ;) Staff Member Administrator Moderator Support Team Verified Builder Wiki Contributor

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    Vault 88 is one huge cell and I know the ROTC city plan for it had heaps of trouble getting it to work.
    for xbox building up that 1st area should be fine ,try building the rotc plan and see how ur system handles that :)
     
  14. Bored Peon

    Bored Peon Active Member

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    Vault 88 is funky to build in.

    No animals are allowed inside (dogs, cats, brahmin, cages, etc.)

    The Bunker Hill caravans can get "stuck inside" and never leave again. Happens with the Mechanist Lair as well. I think that got patched and the trade post thingy can not longer be built inside? I just never bothered to try it after reading multiple topics on it. Mostly because by the time you figure out they are stuck inside you would have to roll back a very long ways to fix it.

    The "sandbox" is really broken. The sandbox is the area you settlers will walk to their jobs, idle etc. So very rarely you might find them at the two side exits. I trie dusing a few expanded sanbox mods and they did not play very well with SS, so they went away.

    Attacks on the vault can "skip your defense." For example you could have a really nice turret set up at the main door.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1105688531
    Yet if you enter the side doors then the game can place the main door attacking mobs past your defenses and into the main cavern. The same basically applies to whichever two exists you did not enter from.

    The build amount is going to be a lot more than other areas simply because you have no long distance to draw or adjacent cells, etc. I got my vault up to almost 200 food production with vanilla. I did a Fallout Shelter style main room.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1366314118
    https://steamcommunity.com/sharedfiles/filedetails/?id=1366314052
    https://steamcommunity.com/sharedfiles/filedetails/?id=1105688727
    https://steamcommunity.com/sharedfiles/filedetails/?id=1105688884

    I have never had an issue creating supply routes. However the brahmin will never be seen inside. I usually used sentry bots. Maybe you had a outpost/vassal supply route issue?

    Used to be great watching my 3 sentry bot provisioners (Spectacle, Warwick, and Vault 88) meet up in Quincy
     
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