Won't/Can't Upload Project Blueprint as a mod

Discussion in 'SS Mod Suggestions (Can't/Old Posts)' started by Jonnan, Jan 23, 2019.

  1. Jonnan

    Jonnan Active Member

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    This is going to sound stupid, mostly because I was in fact stupid. I was playing with the nexus manager profiles, and started to delete sim settlements stuff from my 'base' profile, suddenly realized i was of course deleting stuff from everything because *of course* NMM doesn't maintain separate mods for each profile, it just auto installs and uninstall a when you switch profile, because unlike me theyre not morons.

    Cue me looking around in a panic for everything I had just deleted. Thanks to the Wiki I found (I think) everything.

    Except Project Blueprint. Until I finally remembered that the reason I couldn't see it in NMM is that it was manually installed.

    Which all leads to the question - why are the Project Blueprint esp files stored in a zip file with the docs rather than being set so people can automatically install and update them? Was this a conscious decision, and if not is there a chance they could be added that way?
     
  2. Yagisan

    Yagisan Rebuilding the Commonwealth. Vault Librarian Verified Builder

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    Project Blueprint was an internal tool that they released for us.

    It is a conscious decision to put it in with the doc, because the target users are city plan authors.

    Just looks at those costs, it may as well be free.

    Besides, who wants to install SimSettlements just to use Project Blueprint?
     
  3. Jonnan

    Jonnan Active Member

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    Do you actually need Sim Settlements to use Project Blueprint? I didn't actually get that impression.
     
  4. Yagisan

    Yagisan Rebuilding the Commonwealth. Vault Librarian Verified Builder

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    Indeed it does. There are actually quite a lot of assets it lets you build that are from SimSettlements.
     
  5. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    It's definitely a development tool, it has a lot of rough edges, and we currently don't have the time to polish it up as well as it would need to be for a standard release (at least not while we're actively developing so much content).
     

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