teresatiger
New Member
- Messages
- 6
Hi, I'm new to FO4 and to this mod (I have the original three-in-one version). I've read through the various instructions and watched some videos but am still not entirely clear on some things - apologies in advance for being dense.
From what I understand, this mod should allow me to leave a settlement, come back later and there are new settlers and buildings in place. But how does that work with existing settlement that you are already happy with and only want to expand?
For instance, I used Transfer Settlements to import a blueprint for Sanctuary that I really like, and I don't want that main area / the existing buildings or gardens, etc. to be changed. However, there is still plenty of space outside of the main area (behind the houses on each side where there are just empty fields). Is it possible to have automatic building take place only in those areas, so that the existing buildings aren't scrapped or modified? Or is it all or nothing?
I appointed Codsworth as city leader but am assuming I shouldn't choose a city plan if I don't want the main area messed with. Can I place some empty lots (residential, agricultural, etc.) in the areas I DO want them to build on, and then leave, and they'll proceed to build on those particular lots? Or if I go that route, do I have to do everything manually, step by step (i.e. it will not work automatically if I chose the "never mind" option when asked about letting the city leader and settlers do whatever they wanted)?
Also, do I need a recruitment beacon in place in order for new settlers to arrive while I'm gone? I have a spawn settler button for SS installed and set up in Sanctuary but I don't know if Codsworth would go and spawn settlers himself or if the regular beacon needs to be activated instead.
Sorry again if these are silly questions but it's an amazing and complex mod and I'm just trying to get my head around how it all works!
Thanks so much!
From what I understand, this mod should allow me to leave a settlement, come back later and there are new settlers and buildings in place. But how does that work with existing settlement that you are already happy with and only want to expand?
For instance, I used Transfer Settlements to import a blueprint for Sanctuary that I really like, and I don't want that main area / the existing buildings or gardens, etc. to be changed. However, there is still plenty of space outside of the main area (behind the houses on each side where there are just empty fields). Is it possible to have automatic building take place only in those areas, so that the existing buildings aren't scrapped or modified? Or is it all or nothing?
I appointed Codsworth as city leader but am assuming I shouldn't choose a city plan if I don't want the main area messed with. Can I place some empty lots (residential, agricultural, etc.) in the areas I DO want them to build on, and then leave, and they'll proceed to build on those particular lots? Or if I go that route, do I have to do everything manually, step by step (i.e. it will not work automatically if I chose the "never mind" option when asked about letting the city leader and settlers do whatever they wanted)?
Also, do I need a recruitment beacon in place in order for new settlers to arrive while I'm gone? I have a spawn settler button for SS installed and set up in Sanctuary but I don't know if Codsworth would go and spawn settlers himself or if the regular beacon needs to be activated instead.
Sorry again if these are silly questions but it's an amazing and complex mod and I'm just trying to get my head around how it all works!
Thanks so much!