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Hi Everyone!
Just a warning. The Unofficial Fallout 4 Patch updated today (12/15/2018), and the update contains changes to several of the workshop scripts. These changes may cause issues with Workshop Framework, so we may want to hold off on updating the patch until @kinggath has had a chance to confirm that the changes don't conflict or cause issues just to be safe. The changes made are below (source):
Just a warning. The Unofficial Fallout 4 Patch updated today (12/15/2018), and the update contains changes to several of the workshop scripts. These changes may cause issues with Workshop Framework, so we may want to hold off on updating the patch until @kinggath has had a chance to confirm that the changes don't conflict or cause issues just to be safe. The changes made are below (source):
- WorkshopParentScript:
- The ProduceFood() function has been rewritten again to use a new algorithm that is significantly faster than the vanilla one (Bug #24735).
- A bug in the object unassignment procedures was fixed that could result in objects that exceeded an actor's allowed production limit being not properly unassigned (Bug #25439).
- Improvements to the resource assignment procedures (Bugs #25483, #25264).
- Improvements to the code that handles unassignment of actors from unloaded workshops (Bug #25238).
- Fixed an issue where objects were not properly unassigned from settlers that were sent to another workshop (Bug #25237).
- Fixed an issue where the workshop reset did not start running as expected when returning to a workshop after a previous reset was stopped prematurely (Bug #25221).
- WorkshopParentScript, WorkshopObjectScript: ongoing performance improvements (Bug #25215).
- WorkshopResourceScannerScript: Added 3D checks (Bug #24091).
- WorkshopScript: Added a check to prevent this script from passing invalid actors to WorkshopParentScript (Bug #25195).
- WorkshopTutorialScript: Due to an inappropriate condition check, the "Damaged Object Tutorial" could be started for objects which the player cannot repair and would then never stop to display the "Repair a damaged object" message until the player entered menu mode at a different workshop and started activities that resulted in workshop events being sent (Bug #25243).