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"Unassign Settler From Everything" Bat

Rylasasin

Active Member
Messages
143
So the "settlers assigning themselves to multiple plots" bug is back with a vengance. what would be nice would be a "Unassignment" bat that you could hit problematic settlers over the head with that unassigns them from everything (but obviously doesn't kill or hurt them or turn them hostile.) so they can be assigned manually.

That way we don't need alternate workarounds like sending them to alternate settlements (which takes a while) or other things that may or may not work.
 
Is that even possible?
There had to be some way to pass an identifier for the settler back to the bat file as an argument. Otherwise the commands from the bat file don't "know" which object to target.
But AFAIK that's not possible.
If someone knows how to do that I'd be happy to know myself.
 
I assume they are talking about an actual bat. Like a weapon. You can get the actor's RefID through the OnHit Event.

The downside is even if this was created, it would take just as long to unassign the settler as it would moving them to another settlement.
 
Doesn't the Town Meeting Hammer already have an un-assign all settlers function?
 
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