NOBODY
Member
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I cannot say for sure, but at least since the last patch I'm unable to move settlers, or assign them to supply lines, no matter how long it takes, they wont move at all. I've even tried to cleanup the save using ReSaver but even that doesnt help.
Upon checking the logs I've found what I believe to be a few errors regarding this issue:
Also, but perhaps not really related to this, I've notice the log file is spammed with the with the line below:
Which in my experience sounds like a script is calling the same function over and over, perhaps overloading the game?
Full log file: https://drive.google.com/file/d/15VsB5A00hNMhsqgpBWnjtqJvTqI-0wzL/view?usp=sharing
Thank you in advance.
Upon checking the logs I've found what I believe to be a few errors regarding this issue:
Code:
[03/01/2022 - 01:40:37AM] error: Instruction pointer is invalid after returning from a function call.
stack:
[WorkshopParent (0002058E)].workshopparentscript.RemoveObjectPUBLIC() - "<savegame>" Line ?
[ (000250FE)].workshopscript.OnWorkshopObjectDestroyed() - "<savegame>" Line ?
[03/01/2022 - 01:40:37AM] error: Instruction pointer is invalid after returning from a function call.
stack:
[ (000250FE)].workshopscript.OnWorkshopObjectDestroyed() - "<savegame>" Line ?
[03/01/2022 - 01:40:37AM] [workshopscript < (03038EA8)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:37AM] [workshopscript < (001F0711)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:37AM] error: Instruction pointer is invalid after returning from a function call.
stack:
[WorkshopParent (0002058E)].workshopparentscript.GetEditLock() - "<savegame>" Line ?
[WorkshopParent (0002058E)].workshopparentscript.RemoveObjectPUBLIC() - "<savegame>" Line ?
[ (000250FE)].workshopscript.OnWorkshopObjectDestroyed() - "<savegame>" Line ?
[03/01/2022 - 01:40:37AM] error: Instruction pointer is invalid after returning from a function call.
stack:
[WorkshopParent (0002058E)].workshopparentscript.RemoveObjectPUBLIC() - "<savegame>" Line ?
[ (000250FE)].workshopscript.OnWorkshopObjectDestroyed() - "<savegame>" Line ?
[03/01/2022 - 01:40:37AM] error: Instruction pointer is invalid after returning from a function call.
stack:
[ (000250FE)].workshopscript.OnWorkshopObjectDestroyed() - "<savegame>" Line ?
[03/01/2022 - 01:40:37AM] error: Instruction pointer is invalid after returning from a function call.
stack:
[WorkshopParent (0002058E)].workshopparentscript.GetEditLock() - "<savegame>" Line ?
[WorkshopParent (0002058E)].workshopparentscript.RemoveObjectPUBLIC() - "<savegame>" Line ?
[ (000250FE)].workshopscript.OnWorkshopObjectDestroyed() - "<savegame>" Line ?
[03/01/2022 - 01:40:37AM] error: Instruction pointer is invalid after returning from a function call.
stack:
[WorkshopParent (0002058E)].workshopparentscript.RemoveObjectPUBLIC() - "<savegame>" Line ?
[ (000250FE)].workshopscript.OnWorkshopObjectDestroyed() - "<savegame>" Line ?
[03/01/2022 - 01:40:37AM] error: Instruction pointer is invalid after returning from a function call.
stack:
[ (000250FE)].workshopscript.OnWorkshopObjectDestroyed() - "<savegame>" Line ?
[03/01/2022 - 01:40:38AM] error: Instruction pointer is invalid after returning from a function call.
stack:
[WorkshopParent (0002058E)].workshopparentscript.GetEditLock() - "<savegame>" Line ?
[WorkshopParent (0002058E)].workshopparentscript.RemoveObjectPUBLIC() - "<savegame>" Line ?
[ (000250FE)].workshopscript.OnWorkshopObjectDestroyed() - "<savegame>" Line ?
[03/01/2022 - 01:40:38AM] error: Instruction pointer is invalid after returning from a function call.
stack:
[WorkshopParent (0002058E)].workshopparentscript.RemoveObjectPUBLIC() - "<savegame>" Line ?
[ (000250FE)].workshopscript.OnWorkshopObjectDestroyed() - "<savegame>" Line ?
[03/01/2022 - 01:40:38AM] error: Instruction pointer is invalid after returning from a function call.
stack:
[ (000250FE)].workshopscript.OnWorkshopObjectDestroyed() - "<savegame>" Line ?
[03/01/2022 - 01:40:38AM] [workshopscript < (000250FE)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:38AM] [workshopscript < (0009B1DB)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:38AM] [workshopscript < (00164321)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:38AM] [workshopscript < (000E0505)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:38AM] [DLC06:VaultWorkshopScript < (05000FEF)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:39AM] [workshopscript < (0009B1A5)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:39AM] [workshopscript < (00161F4B)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:39AM] [workshopscript < (0009B19D)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:39AM] [workshopscript < (001654D5)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:39AM] [workshopscript < (0006F5C5)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:39AM] [workshopscript < (000B3506)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:39AM] error: Instruction pointer is invalid after returning from a function call.
stack:
[WorkshopParent (0002058E)].workshopparentscript.GetEditLock() - "<savegame>" Line ?
[WorkshopParent (0002058E)].workshopparentscript.AssignCaravanActorPUBLIC() - "<savegame>" Line ?
[ (FF02462E)].dlc01:workshoprobotscript.OnWorkshopNPCTransfer() - "<savegame>" Line ?
[03/01/2022 - 01:40:39AM] error: Instruction pointer is invalid after returning from a function call.
stack:
[WorkshopParent (0002058E)].workshopparentscript.AssignCaravanActorPUBLIC() - "<savegame>" Line ?
[ (FF02462E)].dlc01:workshoprobotscript.OnWorkshopNPCTransfer() - "<savegame>" Line ?
[03/01/2022 - 01:40:39AM] error: Instruction pointer is invalid after returning from a function call.
stack:
[ (FF02462E)].dlc01:workshoprobotscript.OnWorkshopNPCTransfer() - "<savegame>" Line ?
[03/01/2022 - 01:40:40AM] [workshopscript < (0C01A118)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:41AM] [workshopscript < (001654B8)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:41AM] [workshopscript < (001E81EA)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:41AM] [workshopscript < (0009B1AC)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:41AM] [workshopscript < (06047DFB)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:41AM] [workshopscript < (00168945)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:41AM] [workshopscript < (0009B1F1)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:41AM] [workshopscript < (00019956)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
[03/01/2022 - 01:40:42AM] error: Instruction pointer is invalid after returning from a function call.
stack:
[WorkshopParent (0002058E)].workshopparentscript.GetEditLock() - "<savegame>" Line ?
[WorkshopParent (0002058E)].workshopparentscript.RemoveObjectPUBLIC() - "<savegame>" Line ?
[ (00164321)].workshopscript.OnWorkshopObjectDestroyed() - "<savegame>" Line ?
[03/01/2022 - 01:40:42AM] error: Instruction pointer is invalid after returning from a function call.
stack:
[WorkshopParent (0002058E)].workshopparentscript.RemoveObjectPUBLIC() - "<savegame>" Line ?
[ (00164321)].workshopscript.OnWorkshopObjectDestroyed() - "<savegame>" Line ?
[03/01/2022 - 01:40:42AM] error: Instruction pointer is invalid after returning from a function call.
stack:
[ (00164321)].workshopscript.OnWorkshopObjectDestroyed() - "<savegame>" Line ?
[03/01/2022 - 01:40:42AM] error: Instruction pointer is invalid after returning from a function call.
stack:
[WorkshopParent (0002058E)].workshopparentscript.GetEditLock() - "<savegame>" Line ?
[WorkshopParent (0002058E)].workshopparentscript.RemoveObjectPUBLIC() - "<savegame>" Line ?
[ (00164321)].workshopscript.OnWorkshopObjectDestroyed() - "<savegame>" Line ?
Also, but perhaps not really related to this, I've notice the log file is spammed with the with the line below:
Code:
[03/01/2022 - 01:40:35AM] [workshopscript < (0009B197)>]Starting timer to retry daily update. WorkshopParent.DailyUpdateInProgress = True
Which in my experience sounds like a script is calling the same function over and over, perhaps overloading the game?
Full log file: https://drive.google.com/file/d/15VsB5A00hNMhsqgpBWnjtqJvTqI-0wzL/view?usp=sharing
Thank you in advance.