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Fixed Toy factory level 2 - Moon monkey problem

diskdevl

New Member
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4
My level 2 Toy factory spawns the occasional 'Jangles the Moon Monkey' like it's supposed to but when they fall off the upper conveyer belt they frequently miss/bounce off the lower belt and end up on the floor instead.
If I spend most of the game day in that settlement there will be a decent sized pile of monkeys on the floor and they'll have started bouncing outside the plot.
They might need a bit more of a shoot to drop through or some higher conveyer belt walls or something to make sure they go where they're supposed to.
Or just for kicks, I wonder how it'd look if you rotated the conveyer storage to be vertical instead of horizontal and had items fall right into the opening ? =)

Anyway, please take a look when you've got a free moment. Think of the monkeys !

[Edit] I don't know what's better...seeing just after posting this that you were already aware of this issue, or that apparently there's no way to delete a posting entirely. Sorry about that.
 
Actually I wasn't aware of it with the Jangles monkeys, all the ones I've seen are from nuka world (like the sloth).

I'll look at ways to funnel the items to the lower belt more reliably.

Edit: also, that's an interesting idea turning it vertical. The legs sticking out might look a bit weird though :P
 
You could sink the legs into a wall, hide them that way. Or not, I mean heck, this is the wasteland, people build weird stuff all the time - who's to say someone hasn't nailed a conveyer storage contraption to a wall somewhere and called it good.
Maybe have some obvious duct tape holding it in place? =)
 
I am having the same problem only a bit crazier. When I approach my settlement, the game is loading so many toys that my performance drops to about one frame per 3 seconds. D:

https://steamuserimages-a.akamaihd....493/38113532D89967FDCDDE931F3B03425A9DAD25E9/

I'm not sure how to fix this. The conveyor belts always seem to find a way to drop things.

Perhaps there is a way to have all of the spawned items from this despawn after the player leaves the cell? (Never modded FO4 so I am not sure what is possible.)

Anyway, thanks for the cool stuff!
 
The version I am currently uploading has the toys set so they will delete themselves on cell unload to resolve this issue.
 
The version I am currently uploading has the toys set so they will delete themselves on cell unload to resolve this issue.

The new version with this feature (0.7.7) is up on the nexus and bethesda.net
 
The version I am currently uploading has the toys set so they will delete themselves on cell unload to resolve this issue.

Would it be possible to add this functionality to the ceramics studio as well? For whatever reason, my ceramic plots seem to just fill up and spill out plates, mugs, etc. Pretty sure it's something on my end, since I haven't seen it mentioned elsewhere, but still, could it hurt to add it anyway? :)
 
Would it be possible to add this functionality to the ceramics studio as well? For whatever reason, my ceramic plots seem to just fill up and spill out plates, mugs, etc. Pretty sure it's something on my end, since I haven't seen it mentioned elsewhere, but still, could it hurt to add it anyway? :)

Yeah, it's easy enough to do
 
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