- Messages
- 2,608
1) What is the order of operations a settlement calculates things. Is it consumption then production or visa versa?
2) When does this occur, is there a time of day that all this goes down?
2a) Do all settlements do their thing all at once or in any specific order?
3) What if any order does it check for the resources both base game and SS needs production vs consumption?
4) Is there any way to fix the ripple effect? When a settlement resource plot like food, water, power or defense upgrades and that specific resource drops for a minute it blows out a ton of other settlements it seems. This reall shouldn't happen, Especially if you have your network set up right, a producing settlement should be able to handle any temporary deficit a settlement might have during an upgrade so as to not scramble the entire settlement network. I know this has always been this way and chaulk it up to the Power of Todd but still.
5) This is more of a general question about ripple effect. If one settlement has a real problem like lack of water as example. Then that settlement's problem should be more easily discovered and marked so as to not inadvertently cause the dreaded ripple effect. and allow us to go fix it without hunting through all our settlement to find the REAL issue.
2) When does this occur, is there a time of day that all this goes down?
2a) Do all settlements do their thing all at once or in any specific order?
3) What if any order does it check for the resources both base game and SS needs production vs consumption?
4) Is there any way to fix the ripple effect? When a settlement resource plot like food, water, power or defense upgrades and that specific resource drops for a minute it blows out a ton of other settlements it seems. This reall shouldn't happen, Especially if you have your network set up right, a producing settlement should be able to handle any temporary deficit a settlement might have during an upgrade so as to not scramble the entire settlement network. I know this has always been this way and chaulk it up to the Power of Todd but still.
5) This is more of a general question about ripple effect. If one settlement has a real problem like lack of water as example. Then that settlement's problem should be more easily discovered and marked so as to not inadvertently cause the dreaded ripple effect. and allow us to go fix it without hunting through all our settlement to find the REAL issue.