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The sole survivor knows nothing about Boston...

Here's a mod idea...... local flyers and brochures. If you go around the city IRL, there are half a bazillion stores giving away printed brochures for things like sightseeing, food, lodging... you get the idea. Go to a local hotel in your area and there will be a rack filled with brochures for local attractions. Given how touristy a town Boston is, they could be usefull to someone that rarely goes into the city.
Thing is, after you arrive at some location and it's in your Pip... the brochures are just another note to toss into a drawer or a trash bucket. I knew a woman that used to collect them. She showed me one for a small motel... Cocoa Beach Florida. She and her hubby stayed there in 1969..... they were there to see Apollo 11 begin it's journey. :good:happy
 
Hell it takes me ages to remember the layout of roads - I’m one of those who almost literally cannot find their ass with both hands. :lol

Yeah the pip-boy was a science-based one for use in a vault - why would there be a marked map in it? So I can understand why the map is blank w/regards to actual placemarks: it’s the general roadmap only. The amnesia idea is totally reasonable too.

Since the SS is used to driving he still needs to travel to places on foot the first time, so no fast-travel. Only base map markers.

Now: I’m thinking Boston Airport because that’d be where Nate comes through on leave or whatever. Boston Common ‘cause one of the lore videos that Oxhorn did (with restored terminals) and some of Nora’s dialogue options indicates that there is where she got pregnant. Those are both kinda big deals for the couple. They could be made visible right after the first quest with Codsworth is done, the SS puts them on his pip-boy as navigation reminders.

A Red Rocket flyer sounds interesting. “On X street, Lexington...on Y street, Quincy...” would enable the Lexington and Quincy markers like Diamond City gets enabled. There’s the one at the Fort Strong Satellite Array too? Where else?

Tourist map - Rocky Narrows, the Robot Park, Egret Tours Marina.

Subway map - I’m not sure how many there are. Might be too many?

A couple of trader maps - University Point? Where else?


Yeah, something like that. Or even a few just simply being on the map from game start -- like you said there's a few pieces of evidence that they know at least a few locations. The fraternal 115 was apparently where Nate was going to give his speech, so he probably knows that one too. Codsworth implied "You do remember where Concord is?" Which means he/she used to know, at least.
Considering that even pre-war Sanctuary Hills appears to be nothing but single residential street, he/she must have known other locations, or would have starved to death and been unable to go shopping. Even people who claim to be bad navigators still make it to work, find groceries, know where the hospital is (Nora gave birth), etc. I guess there's no lore either way as to whether or not they had gps or some other form of technology navigation.
 
The pipboy map requires a lot of "hand-waving" of things anyway, it's very "gamey." Because either it's psychic, or it has access to some kind of post-war database. Most of the time I don't notice, so it's a nitpick.
It lists a lot of locations according to their post-war name rather than their pre-war name, even if the sole survivor hasn't yet heard the post-war name for the place yet.
Is it connected to a satellite database, updated post-war, by some kind of enclave or vault-tec secret society/spies?
The Pipboy no doubt has gps-like tracking capabilities, but we don't know whether or not that technology was rare/unique, or available in the average car. I guess we're left to imagine...
 
i think it was "common" for vault dwellers at least, if not the general populace. what i mean by that is, any skeletons we find in the world, even back in f03 and it's dlc, didnt come with a pipboy attached, and there doesn't seem to be many out in the world at large in ruins and so forth.

As it appears to be specific to the lucky few who found themselves in vaults, wonder if its original purpose was some sort of tracking device, as it's a vault-tec device, and they're sort of known for things like that?

take your point about the map in fo4 showing the world AFTER the apocalypse. If it was a gps then it would surely only show the locations pre-war, as it's unlikely some pile of random scrap would be identifiable as a location in the boston area. that may just be a game necessity, rather than a lore oversight.

it would be cool though, to have a pip boy who's map data was last updated the day before the bombs fell, so you could have a 200 year old map of the old world, and overlay the settlements that exist in the game today via some sort of manual update.
 
oh here's a thing - and again, i get that this is a game mechanic - but if pipboys are rare in the world, how is it that you get told "we've put the location in your pipboy". is there some awesome linkless, wireless driven api that can pull a location out of thin air and put it into your pipboy map? if so, is that how the pipboy is now loaded with a map of the world 200 years after the apocalypse?
 
well, the map itself is pre-war. it shows highways and such as still intact.
As for locations, I assume that, in-universe, you have to place them manually. quest givers literally point to the screen of the thing and say "here", and such.*

now why the SS marks some landmarks and not others, no idea.

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* you know what would be great? A 3rdperson animation for that. Player shows the NPC their pipboy, and the npc points to something on the screen
 
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* you know what would be great? A 3rdperson animation for that. Player shows the NPC their pipboy, and the npc points to something on the screen

Fabulous idea! More like points to the general area I'm guessing. The player would need to say something like ''Hang on, let me enlarge the map on this so you can see it better" I think it would be cool for taking screenshots.
 
There are actually a few ways to get some map markers through your daily grind. The shipping plant near Abernathy has either a console or a holotape that adds markers to your map. Of course the mag in that one cabin (or talking to carla, or of course mama Murphy) gets diamond city on there. I know there are other holotapes, just don't remember them all.

I do understand what the OP is saying though. The survivor should have a general idea of certain areas. But then again, you could also roleplay that his/her knowledge of the area is why map markers pop up in the first place.
 
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