Literally 5 feet from the Forged's main base...
After entering the trader's entrance. I'm sure that marking doesn't mean anything important...
To the left, a converted bus being used as 1 part housing, 2 parts fortifications.
The bus contains two "blue men" sleeping spots and various clutter, I placed an animation marker over the crib to make it look like maybe someone was mourning or looking into it longingly but rarely does anybody use it.
This makeshift cart can be found around the settlement moving supplies around as the city upgrades, finally coming to rest in this little nook.
Nothing to see here, move along.
Home sweet home! The "Dartmouth" street sign is a little easter egg to where I call home
The player home comes with a well-stocked kitchen, as well as a cooking stove.
The living room has a magazine display rack for all your favourite reads and a flag that changes with the settlement.
The home also has a cramped bathroom and bedroom tucked around the back. I didn't want to decorate too much, leaving the player enough space to add their own flair to it, while also making it feel lived in.
Heading back to the bus, straight ahead leads to the only industrial plot in the city.
There's another little hidden story with this Nuka Cola vending machine, it goes on a bit of a journey throughout the city levels.
Back into the main pool building, you'll find a small flea market style vendor tucked away in the corner, the stock will change as the city plan levels up.
It might be cramped, but where else can you do your laundry while having dinner?
Another cramped space, a shower nestled in between an interior farm plot and rec plot.
Back outside, 2 of the 3 full residential plots, as well as two alternate exit doors to the settlement hidden away in the corner.
Here's the power armour work station, I wonder what Arlen would think...
Biggest Crops In The 'Wealth!
Super Creative Street Naming™
More in part 2!