That is part of The NightingGales which is Cynical's domain https://simsettlements.com/site/ind...writer-for-the-nightingales-nltc.24141/page-5The sunken ship - any chance there will be follow up on what happened when the crew that abandoned ship and went north?
Yup, that's a question for Cynical, if you wanted to ask in her thread (that KezzDaddy kindly linked)!The sunken ship - any chance there will be follow up on what happened when the crew that abandoned ship and went north?
Everyone's chem of choice? Let's see...You mentioned in your stream Mansfield says no to drugs, What is everyone's opinion of reactional drugs? Chem of choice? Drink of choice?
And since I wasn't in the stream to ask what is Berman's ideal date? (,,>﹏<,,)
I just started SS2. Actually managed to fit all 3 chapters on the old xbox.
I just want to say that the writing in SS2 is incredible. The side characters feel very real, and everyone seems to be propelled by believable motives.
It's gripping stuff.
And Jake is a fantastic character. Watching him cobstantly try to de-esculate violence with the gunners, while still bloody from being kidnapped and beaten by gunners, while wielding a minigun that's bigger than he is. He hits the right note between empathetic and badass.
Well done.
<3
I loved the CPD. I've seen Nightingales around but not found a quest yet. So much to do!Yup, that's a question for Cynical, if you wanted to ask in her thread (that KezzDaddy kindly linked)!
Everyone's chem of choice? Let's see...
Jake: Caffeine (combat AND recreational), Whisky (when he's feeling down) and Mentats now and again (for work).
Lupe: Is sweet and innocent, chems seem too scary and grown-up!
Aiden: Med-X (for combat), any type of strong alcohol (recreational)
Theresa: Fury (for combat), and good old cigarettes (recreational)
Mansfield: Chems are for riff-raff!
Salvador: There is no balance in the use of external substances. He does not partake.
Berman: Buffout?! Too weak! He's got a guy who mixes him up something stronger.
Wise: Calmex (for combat and medical)
And an ideal date for Berman?!..
Likely his date watching him pummel someone (boxing ring or just out in the streets), then a big meal followed by big drinking!
Thank you very much! I'm glad to hear you're enjoying it!
I also hope you enjoy the Nightingales, written by Cynical Bounce,
The CPD, written by NDCowdy,
And the many settler character, who were written by many different writers!
(Edit because I noticed a dumb typo!!)
Aiden is an ass. Berman is a sadist.I think Berman. He's such an ass, and he loves it! So it's fun and real easy to write is lines.
Me too! I tried to shoot the gunners at The Ron's place.Aiden is an ass. Berman is a sadist.
I will never find out what else he was intended to do in the mod because I always execute him at the earliest possible moment that is possible. In fact, the first time I played the mod, I followed him outside Diamond City and shot him in the head with a scoped rifle the moment I could safely do so without being observed. ...and discovered he was essential.
I like Aiden too. He's still an ass.Me too! I tried to shoot the gunners at The Ron's place.
I also killed Berman the moment i was allowed to. Well, first I asked Jake what he thought, since he was the guy who got his face broken by him. He said it was up to me, but after that I had no option to kill the guy! I wasn't going to let that guy live! So I reloaded and shot him without any conversation.
I love Aiden. He's the most realistic person there. And he's right about everything. I love the dynamic between Aiden and Jake.
Same reason I loved Raphael. I agree with everything he says too.
I was already there before I met Berman. Gunners are better than raiders only in that they are better armed, occasionally not hostile, and are not cannibals. We see evidence of their taking mercenary contracts, but their actions IG outside those contracts and a few named NPCs in special situations are conquering and enslavement of settlements, rape and other thuggery, and otherwise indiscriminate slaughter of anyone who comes in weapons range, unless they are scripted to recognize they're going to be slaughtered if they fight, or they are scripted to be allowed to be tricked.I believe Berman's sadism is written to be our lightning rod, taunt and excuse into utterly destroying and showing no remorse for the gunners
(Aiden also goads us in this direction)
When outnumbered and outgunned, a hero would fight to the bitter end in the hope of the tide turning. An ordinary person might surrender. Berman chose to murder one of his comrades in arms and turn coat to demonstrate his usefulness. Given that history I'm honestly surprised the Gunners let him live given he clearly can't be trusted to not betray them too.For me, the basement discussion shows that Berman is not a chaotic raider, but someone who needs a justification (no matter how small) to act the way he does. "He betrayed his previous employer" sounds bad without the critical context of Berman 'betraying' them because his life was endangered.
His employer at the time was Diamond City. Since the Gunners did not conquer it, the loss of the position Berman was defending was not critical to the defense. The city was likely under assault at multiple points, reinforcements would have been sent when it was possible.If true, this means Berman did not betray his employer, but was in fact betrayed by his employer.
The writing for Algernon certainly gives a reason to spare him. The writing for Wise makes it reasonable to take a chance on sparing him. The writing for Berman does not. While the writing for the mod in general always has the more interesting outcome being maximum mercy, there's a limit to what I can convince myself is reasonable for story purposes. Letting Berman live exceeds it. To be fair, once I found out enough about him, I also tried to make Father Edmund take a dirt nap.I blame the writing of Wise and Algernon that gave me hope, that whatever route Berman took, I would enjoy the outcome. I was not disappointed.
If you have enough pickpocket you used to be able to strip burman and wise but I think they tried to force you to not do that <.<Me too! I tried to shoot the gunners at The Ron's place.
I also killed Berman the moment i was allowed to. Well, first I asked Jake what he thought, since he was the guy who got his face broken by him. He said it was up to me, but after that I had no option to kill the guy! I wasn't going to let that guy live! So I reloaded and shot him without any conversation.
I love Aiden. He's the most realistic person there. And he's right about everything. I love the dynamic between Aiden and Jake.
Same reason I loved Raphael. I agree with everything he says too.
worried that they will shadow drop the fallout 4 update and break Sim Settlements!
And I want to play this thing at least twice :D
We use essential cookies to make this site work, and optional cookies to enhance your experience.