Donofgames
New Member
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- 16
Hey all, I did a peek to see if this has been posted already, but it doesn't seem like it.
I was messing around and creating some robots to serve as guards for my primary base when I got the idea to check their special stats and some of them are remarkably good in certain areas. My question is, is it as good of an idea as it seems to create an army of talented robots and have them serve as Engineers, Facility, etc at HQ? I've got tonnes of parts for squashing The Mechanist's bots and plenty of raw materials to make it work. I tried it with just one bot and it seems to be fine, but I don't know what's coming up later down the line and I don't want to accidentally break the mod because it assumes that I wouldn't do a niche thing and ruin everything. Also, I haven't figure out how to fire people if that's even possible.
Has anyone else done this? Is it a good idea?
I was messing around and creating some robots to serve as guards for my primary base when I got the idea to check their special stats and some of them are remarkably good in certain areas. My question is, is it as good of an idea as it seems to create an army of talented robots and have them serve as Engineers, Facility, etc at HQ? I've got tonnes of parts for squashing The Mechanist's bots and plenty of raw materials to make it work. I tried it with just one bot and it seems to be fine, but I don't know what's coming up later down the line and I don't want to accidentally break the mod because it assumes that I wouldn't do a niche thing and ruin everything. Also, I haven't figure out how to fire people if that's even possible.
Has anyone else done this? Is it a good idea?