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SS Integration w/ Nuka World settlements (part 1)

Jacozilla

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My experience with integrating full evil nuka world raider game play with SS. Caveat - don't use city plans much in general, and not at all with raider outposts / vassal settlements, so below is regular SS manual-automation not full on city plan automation.

TLDR - pretty much works like any other regular settler SS, just no farms

1. Vassal vs Outposts - only need 1 vassal settlement to progress the storyline quest, and if setup right, even without IDEK logistics connecting to provisioning network (see below) it can feed entire collection of future raider outposts *(assuming you do the full 8+ outposts to also get that achievement)

Since you can't build anything once regular settlement turned into vassal, I pre-setup The Slog as future bread basket for all raider outposts, ~250+ food production using (12) level-4 farms with misc production bonuses. Feeds itself plus 8+ raider outposts even assuming 20+ settlers/raiders each location.

Build your future vassal settlement as normal SS location, make sure all settlers needed are recruited + plots built and upgraded before turned into vassal. Did not test to see if plots still upgrade after turned into vassal - since SS keeps working it very well might but just in case I waited.

Once turned into vassal, it still works like any regular SS settlement except can't build anything new and you are not considered 'the owner'. Since I used the persuasion method to force settlement into vassal, I left all my turrets and defenses in place - didn't need to remove turrets like other guides suggest - they now work great at still defending the vassal settlement and treat both vassal settlers + raider guards (and me) as friendlies when hostiles get near.

All rec plots, commercial, etc keeps working so my 'vassal' settlement is still super happy at ~100 happiness.

2. Supply lines - I use IDEK logistics so can't comment re: other supply line methods. But IDEK seems ideal because even after settlement is turned into vassal OR raider outpost, IDEK keeps working and connects that vassal/outpost into overall supply line network.

Whether the IDEK logistics plot was built before or after doesn't matter - it will keep working long as someone is assigned to it, and SS treats raiders like settlers and auto assigns them like any other settler. Obviously, for vassals you need to make sure IDEK logistics was built before, but use case goes like this --

2a) vassal - build IDEK logistics plot before turning into vassal, either assign settler manually or let SS auto assign eventually, supply line connected and done. After settlement is turned into vassal, the settler that was assigned still stays as provisioner and nothing changes far as supply line goes (e.g. IDEK options to auto collect caps, misc items, etc keep on working).

2b) outpost - if settlement was brand new that you'd never built before when you acquire as raider outpost, then you just build your raider beacon, get raiders arriving, and either manual assign or let SS auto assign eventually one of raiders to IDEK plot and like above you're done

if settlement was existing one you owned and already had IDEK plot sitting there, then settler that was provisioner is unassigned automatically by SS after you use speech check to verbally force settlers out and acquire settlement as outpost. The For Rent sign goes up and basically entire prior-SS run settlement with all existing plots just sits there empty waiting for your new raiders to arrive, and then SS automatically starts assigning them like any regular settler (eventually - like normal SS, depends on when scripts run)

2c) Raider supply line vs IDEK - technically, you now have 2 supply line networks, the hidden invisible one that connects all raider outposts to each other, plus the IDEK supply line network connecting ALL settlements to each other, including raider vassal + outposts to each other and to regular settlements. E.g. your entire stash of workshop items in every non-raider + raider settlement is now connected.

Because of this, technically other than for progressiing Home Sweet Home storyline that mandates at least (1) vassal settlement converted, you don't need food production from vassal settlement to feed raiders at all. Your overall supply line network via IDEK will do that. (I've read robot provisioners work as well to do this but seems IDEK is far, far superior because of both auto collection, instant and automated setup + conversion of existing provisioners/supply line, redistribution system, etc)

So turns out built my The Slog massive food bread basket for no real reason other than role playing they are the ones feeding my raiders when really it is entire supply network taking care of that. Far as storyline quest, a completely empty zero food production vassal settlement would have done to progress story quest.

3. Raider Happiness - nothing changes far as farms being taboo. Any food production still means 1 food = 1 unhappiness. And with SS plots being so large - a single level 4 farm would mean -20 unhappiness. Like normal raider outposts, doesn't matter if raider or robot works it, the game only cares if food is somehow produced there or not, and if it is, get hit with negative (1) unhappy point per (1) food point produced.

So I built zero food plots, but was able to ignore all the silly (to me) raider lifestyle stuff the regular raider system gives to try and manage happiness. Raider amplifiers, chem dispensers, booze stills, etc - not only far less efficient than upgraded SS rec plots, but completely unnecessary unless you jsut want the look/feed of raider lifestyle.

Me - prefer the look of normal SS builds, so I just built homes, commercial, rec plots, industry, and some misc knick knacks from raider workshop items just so it would obviously be raider outposts vs regular SS. I even dressed the raiders in regular clothes.

Basically, other than farms, I selected plots and just let SS handle all the assigning, building and upgrading plots. The only slight deviation is I built lot less homes because I gave raiders the 8 crappiest locations to build - coastal cottage, murkwater, sommervile, etc. Even using Clean and Simple which gives lot more building room, plus All Settlements Expanded for bigger build borders, those still aren't the best locations.

So for raider outposts I built mostly regular beds with only a few SS home plots here and there. Commercial requirements seemed to still be satisfied between combo of plots and beds, or just all beds, far as # of "homes" count required to allow commercial plus commercial upgrades.
 
Plots do upgrade after going vassal, yes.

Having IDEK in raider or vassal settlements was much too powerful, imo. Bypassed intended mechanics. Balance breaking. Definitely works as described.

Internal plots are your friend in those small settlements. External wall + internal lining.
 
I agree IDEK is pretty OP. But then again, it's just easier quality of life method to what Bethesda already oipened door with via Automatron and robot provisioners.

Since a robo-prov can setup same radar/vassal supply line link to main settlements, IDEK is just a better QoL and skinned method to do same thing.

Of course if people want to self limit, they can always avoid both automatron supply lines as well as IDEK.
 
Thanks for making this post - I get asked about Nukaworld constantly - and I never know how to respond! :)

I will definitely be studying this for some future content I have in development.
 
@GA_Darkerside Would you mind handling combining these two Nukaworld threads? Perhaps they would make good content for the new Education Vault!
 
Ironically I made post because googled all over and couldn't find same info - was very leery of starting Nuka World (my 1st time w/ all DLCs other than automatron) with main playthrough and debated starting another quickie savegame just to get Nuka World related achievements.

Didn't mind being an evil raider but didn't want it to destroy all my hard work in ~12 settlements being setup SS style, full level 3/4, etc.

In the end, the TLDR is all anyone needs to know; SS works just fine w/ Nuka outposts and vassals other than the minor caveats noted in post.

***New observation - only thing SS didn't self automate assigning or integrate well is the Raider specific items that need person working it. And that seems fine to me, no 'fix' needed - seems common sense SS will take care of auto assigning SS plots first

e.g. chem dispenser is fine because no worker needed, just hookup electricity for happiness boost. But booze distillery needs person assigned and either it is so low on SS radar/priority, or is ignored. If you make 10 plots + booze distillery, all the SS plots regardless of type get auto assigned first - never tested to see if eventually an 11th settler would self assign to the booze distillery, I just manually assigned someone as I wanted happiness buff before raider goes to work on some commercial plot I pre-made.

bottom line is rule of thumb seems to be if you want raiders working the nuka-raider specific items including all the Dealer stores you unlock at Warlord level 2+, you either need to assign manually or live with waiting a long time until all your other SS plots are manned first.

or just ignore raider happiness items and build SS rec plots as those seem lot more happiness efficient. But I wanted look and feel of raider life so built number of raider dealer stores ,booze distillery, etc and found this out.
 
@kinggath More then happy, sorry for delay, last few days of my childrens summer holdays, so time has been investing into annoying the hell out of them for a change :), Joking of course.
 
@kinggath @Jacozilla

New guide has been made (All credit remains with @Jacozilla )

Sim Settlements Integration with Nuka World

NOTE: added to the index under a new heading DLC

@Jacozilla - Could you have a look at your guide, see what you think and maybe choose a couple more friendlier words, like vassal and TLDR. Some people do not speak great english, so sometimes using more basic words, do help, ty.
 
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