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Educational recreation plot heavy community, which hopefully will retain the original feeling of swamp&woods.
And now I just need to get it done in time.
Ok, so I believe I am getting there.
I managed to keep most trees but I had to to use far more foundations, then I hoped I the beginning. The Farmhouse is patched up
, but nature is fighting to reclaim the settlement ,
The idea is based on my many problems with the Wasteland Educational System.
Why want schools modeled on the 21century ones, which some might argue played their part in leading to this whole wasteland mess?
Why can nearly every raider read and write, if the only schools are in gated/walled-off communitys?
And yes I can go on... and I don't mean it totally serious, its just somethings that tends to bug me, especially if my SoleSurvivor just cleaned up one of the more notorious school ruins.
But since my Vito-Matic tends to show me above average stats for the Somerville children (might be random but I tried it on 3 different world saves), while their father seems to start every attribute with 1 (again: might be random), I have decided for my head-canon that the man is a pedagogical savant, who created the wasteland equivalent of a free school.
Anyway it's a very simply and kinda thin populated city plan (at least compared to some) and I tried to preserve some of the original feeling.
Thank you!
I know that from a "how to best defend" point of view, every settlement should be behind walls, but I wanted a village which is still in the pre-Wall stage. And for me this means space, few next door neigbors at least in the beginning and maybe a few settlers, whose homes reflect, that they could simply pack their belongings and move on.