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So why not "Scrap Everything"?

LadyAthena

Active Member
Messages
168
I was looking through the forums here and people are adamant about not using "Scrap Everything" I'm wondering if it's related to random CTD's the longer I play the game.

Either way.. Can someone explain?
 
Scrap everything disables Fallout 4's precombined geometry (precombines) and previsualization data (previs).

This significantly impact game performance by increasing the number of discrete objects the computer must manage and also the amount of geometry being rendered.

Precombines essentially bundle multiple objects together so the computer can treat them like one thing. This improves performance, but the cost is that you can no longer interact with, move, or destroy the parts independently. Precombines are static and immovable.

Previs is generated using the static and immovable precombines. Basically, it precalculates what objects should and should not be visible from different perspectives. This means the computer doesn't need to waste time rendering an object which is occluded by a large piece of static scenery, like a building.

When you break the precombines into their parts, then each piece can be moved and scrapped independently, but now the computer has to load and manage all those objects seperately. Moreover, the static geometry that previs is based on is gone, so previs is disabled. Since the computer no longer knows which objects are occluded, it wastes time rendering them in the background even when the player can't actually see them.

The objects introduced to settlements by the player do not benefit from either the precombine or previs systems, but static and unscrappabale objects that already exist in the settlement do, e.g. Sanctuary's houses.

A major problem with large settlements is that eventually you run into the problem of having too many objects to manage and render and the engine starts crashing. This can already occur in some settlements even without disabling precombines, but it becomes a lot worse when they are, because it greatly increases the number of discrete objects and prevents the previs occlusion culling. You may discover that some settlements become inaccessible due to performance issues and crashing.

The more powerful your hardware, the less of an issue this is, but the engine doesn't seem to scale very well, so even the most powerful rigs may have issues.
 
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Scrap everything disables Fallout 4's precombined geometry (precombines) and previsualization data (previs).

This significantly impact game performance by increasing the number of discrete objects the computer must manage and also the amount of geometry being rendered.

Precombines essentially bundle multiple objects together so the computer can treat them like one thing. This improves performance, but the cost is that you can no longer interact with, move, or destroy the parts independently. Precombines are static and immovable.

Previs is generated using the static and immovable precombines. Basically, it precalculates what objects should and should not be visible from different perspectives. This means the computer doesn't need to waste time rendering an object which is occluded by a large piece of static scenery, like a building.

When you break the precombines into their parts, then each piece can be moved and scrapped independently, but now the computer has to load and manage all those objects independently. Moreover, the static geometry that previs is based on is gone, so previs is disabled. Since the computer no longer knows which objects are occluded, it wastes time rendering them in the background even when the player can't actually see them.

The objects introduced to settlements by the player do not benefit from either the precombine or previs systems, but static objects that already exist in the settlement do, e.g. Sanctuary's houses.

A major problem with large settlements is that eventually you run into the problem of having too many objects to manage and render and the engine starts crashing. This can already occur in some settlements even without disabling precombines, but it becomes a lot worse when they are. You may discover that some settlements become inaccessible due to performance issues and crashing.

The more powerful your hardware, the less of an issue this is, but the engine doesn't seem to scale very well, so even the most powerful rigs may have issues.

Thanks for the reply!

So if I'm using Scrap Everything to simply scrap regular stuff, like rocks, tree's, bushes, etc. it should still be okay relatively speaking?
 
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Thanks for the reply!

So if I'm using Scrap Everything to simply scrap regular stuff, like rocks, tree's, bushes, etc. it should still be okay relatively speaking?
No, because the precombines are broken upon loading the environment, not when you scrap a particular thing. Most of the ordinarily unscrappable stuff, like trees, bushes, and rocks, are part of the precombines.

From what I understand, Scrap Everything disables all precombines (and previs) for the entire gameworld, regardless of what you choose to actually move or scrap. It significantly increases the load on your system from the base game alone. This can become a big problem with complex settlements.
 
I was looking through the forums here and people are adamant about not using "Scrap Everything" I'm wondering if it's related to random CTD's the longer I play the game.

Either way.. Can someone explain?
Clean My Settlement by bionicyardiff allows for limited scrapping of trash, bushes, and vines without breaking precombines. You might give that a try.
 
From what I understand, Scrap Everything disables all precombines (and previs) for the entire gameworld, regardless of what you choose to actually move or scrap. It significantly increases the load on your system from the base game alone. This can become a big problem with complex settlements.
To clarify, the mod only disables precombines in the buildable areas, or settlements. To disable all precombines, you need change a line in fallout4.ini, which is unfortunately mentionned in the description of that mod, leading to confusion.
At any rate, I also recommend Clean my Settlement, possibly with Raze my Settlement.
 
I would recommend SMOIMS instead, it seems to work well and not break the hell out of things!
 
Scrap Everything also introduces you to a new power of Todd lottery where in X amount of time your save will be corrupted. Until I learned to know better, Scrap Everything provided me with endless amounts of grief.
 
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No, because the precombines are broken upon loading the environment, not when you scrap a particular thing. Most of the ordinarily unscrappable stuff, like trees, bushes, and rocks, are part of the precombines.

From what I understand, Scrap Everything disables all precombines (and previs) for the entire gameworld, regardless of what you choose to actually move or scrap. It significantly increases the load on your system from the base game alone. This can become a big problem with complex settlements.
Would it be alright to uninstall Scrap Everything in the middle of the save?
 
If I have 'scrap everything' enabled, can I disable it and install Clean my settlement, without influencing (negatively of course) my save game? I hope it won't corrupt it somehow...
 
I was looking through the forums here and people are adamant about not using "Scrap Everything" I'm wondering if it's related to random CTD's the longer I play the game.

Either way.. Can someone explain?
Kind of a summary to what has already been said:

1. ""Scrap Everything" I'm wondering if it's related to random CTD's the longer I play the game."

1a. Yes.

2. Either way.. Can someone explain?

2a. Yes.
see the article by demanding below: "In that same thread watch the video by gamer poets."

Scrapping Mods and Performance Issues


Recommendations:

Raze and Clean:


As a rule mods like this one below are the safest as they just turn the textures invisible:

No Ugly Plants And More - Invisible Vines Shrubs Brambles Decals Grasses Etc



 
If I have 'scrap everything' enabled, can I disable it and install Clean my settlement, without influencing (negatively of course) my save game? I hope it won't corrupt it somehow...
So I tested it myself.

It doesn't "seem" to do anything negatively. In-fact it seemed to fix many things. It put all the houses and everything normally unscrappable back and fixed the precombines from what I see. (Also loading was way faster after)
SMOIMS as it says you need a new game for that one. (Tried loading it into my current game, and textures flicker on many things in my settlements, supposedly because of this).

Clean my Settlement though works perfectly fine seemingly.

SMOIMS lets you remove the rocks, sanctuary buildings, etc. so they'll stay invisible and gone (but again the flickering). Clean my Settlement though will put everything back you scrapped with Scrap Everything, including the sanctuary homes which you can't scrap anymore.
 
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I would recommend SMOIMS instead, it seems to work well and not break the hell out of things!
So SMOIMS looks like everything I want. It allows me to scrap the rocks, and other stuff the other scrap mods don't allow me to scrap.. The only problem now is that certain things flicker on and off.. Some other people have reported the same issue and I can't figure out how to fix it... So that's a bummer...
I had it on the lowest possible for load order, didn't fix the problem.. Made sure the .ini file, and all the other steps were done correctly. Still have bizarre flickering on very specific things in certain settlements.

Do you potentially know a fix?

Edit: It fixed itself ><
 
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Thank you. So, if I uninstall scrap everything and install clean my settlement, my settlements won't be like they were before? I mean the destroyed houses in Sanctuary will return and can never be destroyed any more??? It's a little absurd, because I thought that clean my settlement lets you scrap everything, houses included
 
So SMOIMS looks like everything I want. It allows me to scrap the rocks, and other stuff the other scrap mods don't allow me to scrap.. The only problem now is that certain things flicker on and off.. Some other people have reported the same issue and I can't figure out how to fix it... So that's a bummer...
I had it on the lowest possible for load order, didn't fix the problem.. Made sure the .ini file, and all the other steps were done correctly. Still have bizarre flickering on very specific things in certain settlements.

Do you potentially know a fix?

Edit: It fixed itself ><
A potential issue with SMOIMS and Sim Settlements is that some city plans may not look quite right in some settlements. If I am understanding the modpage correctly, it basically rebuilds the precombines for settlements so that fewer objects are included in them, but it also replaces some assets like the Sanctuary homes. Since city plans are built around the assumption of vanilla precombines and assets, you may find some oddities that don't look right. Also, by reducing the number of objects included in the precombines, it likely hits performance at least to some degree, even if it isn't nearly as bad as Scrap Everything.

I would not advise using both SMOIMS and Clean My Settlement on the same save, since they most likely will interfere.
 
Thank you. So, if I uninstall scrap everything and install clean my settlement, my settlements won't be like they were before? I mean the destroyed houses in Sanctuary will return and can never be destroyed any more??? It's a little absurd, because I thought that clean my settlement lets you scrap everything, houses included
Clean My Settlement is limited to scrapping objects without collision, like most shrubs, vines, some trash piles, and so on. Basically, anything that the player character passes through as though it wasn't there.

It actually works by essentially disabling the textures of collision-less objects in the precombines. It then place a second version of that same object in exactly the same location, but this second version is not part of the precombines and can be scrapped.

The downside is that scrapping is limited and it introduces some additional objects to the game world. The upside that vanilla precombines are left untouched and intact, and it also means scrapping is not limited to just settlements, since the same bushes, vines, and trash piles can be scrapped anywhere in the Commonwealth.
 
Rule #1:
Removing mods and continuing to use the same save game is not supported by the game. (For anything, not just scripts)

If you remove a mod you must go back to a save made before the mod was installed or start a new game.

Rule #2:
See Rule #1. Failure to follow rule #1 is worse than installing Scrap Everything.
 
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