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SimTowers Guest Designs

Either a week after the Nexus release or when the remaining npc slots get filled, which ever comes first.
 
New npc:

Deacon, but named Fred. Just to make all those people who saw him in disguise around the commonwealth question if it was really him or just an engine limitation on Fallout 4.
 
  1. KG
  2. Male
  3. S:2 P:3 E:5 C:7 I:6 A:6 L:1
  4. Wrench
  5. see pic below
  6. see pic below
  7. Optional picture
photo.jpg
 
King Gath:
upload_2017-6-6_0-7-22.png
KingGath's Stats:
upload_2017-6-6_0-11-16.png
KingGath's Inventory:
upload_2017-6-6_0-13-21.png

So now another way to get sensors is to kill KingGath, but be in for a tough fight since he can take 5 mini nukes to the face.

edit: and his armor has 400 ballistic and energy damage resist, and 1000 rad resist. :agree:
 
King Gath:
So now another way to get sensors is to kill KingGath, but be in for a tough fight since he can take 5 mini nukes to the face.

edit: and his armor has 400 ballistic and energy damage resist, and 1000 rad resist. :agree:

Can we promote him to chief engineer, and expect him to take charge of building the settlement he is in? ;)

Just thought about it, how is the mod going to handing having the plot in several settlements? Should we expect to see the same people staying in both settlements or, will there be something in place to stop that from happening (at least until the number of people runs out and it has to reuse), OR, have I missed the idea and there will be different people each time you enter the settlement.
 
Last edited:
Solidnebula:
upload_2017-6-6_2-28-57.png
*subbed metal armor for robot armor.
Improvised with the character's face since you omitted it.
 
Det. Cameo:
upload_2017-6-6_12-34-14.png

That's number 25.
Thanks to everyone who submitted a design.
I'll get 1.0.2 posted asap on both nexus and xbox.
I'll also leave this open for people to submit more designs, since I will likely expand the guest pool at some point in the future.
 
Holy cow, that "Justin" npc looks just like my boss! :O :help
That also happens to be my boss' name too....

No joke, I sh*t a brick when I built my first simtower and saw him!!!! :rofl


EDIT

Then I shot him. Because I hate him.
 
1. Father Ted Dougal
2. Male
3. S:4 P:1 E:4 C:5 I:3 A:4 L:9
4: Grognak's Axe
5: Pastor's Vestments, Silver Shroud Hat, Sunglasses (optional)
6: Scotsman, mid 60's, well kept short white hair, short white beard, black eye (gets into a lot of fist fights)

Think one parts Bill from Left 4 Dead, one part Wolfwood from Trigun, and a hefty pint of Gimli and you pretty much have Theodosius "Ted" Dougal.
 

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1. Al Quatermain
2. Male
3. S:2 P: 7 E: 2 C: 6 I: 7 A:2 L:4
4. Hunting Rifle(If possible with a long ported barrel, full stock, and standard sights)
5. Black vest and slacks, Formal Hat
6. Grey hair and short beard, blue eyes, and very old. One clearly visible scar across his left eye and several other barely visible on the rest of his face.

For a long time he didn't have much going for him in life, not even his own name. After escaping slavery he found an old prewar adventure book and after gradually reading through the book he decided to become an adventurer as well. Thus he adopted the name and nature of the main character and set off on his own adventure.
 
1. "Budget" Fett
2. Male
3. S5 P8 E5 C2 I3 A5 L2
4. Laser Rifle
5. Sentry bot helmet, Robo armour (if no dlc synth helmet/metal armour?)
6. doesn't really matter since he will wear helmets anyway.

Obviously a bounty hunter who travels teh wasteland. Would be really cool if teh player could find his corpse sometime after he met him, preferrable eaten by sime kind of animals. (or in teh middle of some bloodleaves, that would give a smimilar vibe to the manakins in the vanilla game and fit pretty well i think).

I hope you still take suggestions, anyway i have installed your mod yesterday and am eager to see it in my game now :D
 
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