Powering plots keeps being a huge buggy issue, requiring a ton of manual diagnosis and external mod tools like the one Kinggath recommends "RK's Power Grid Tools". The current mindset is to detach power poles from plots, which I suppose might make more sense from a technical standpoint, but the current user experience when you have some power object that is broken is a gigantic tedious process of carefully scrapping poles, navigating menus and creating new ones, wiring them, etc. It would be great if the vanilla power system was more robust but I feel like everyone, from Kinggath and whoever else is involved with documenting and responding to bugs and coding fixes, down to all the users that continually have to work around power problems, is just doing huge amounts of terribly unfun work.
I suggest a top-down tool or setting that simply powers plots within settlement boundaries without relying on poles and wiring at all, or perhaps a greatly simplified power broadcaster object that doesn't need a lot of careful plugging of bits together. Diagnosing a bad power object in a large and developed settlement isn't fun or engaging gameplay, it would be nice to have an option to just sidestep the whole thing if desired. I know this is at least partly already implemented in that interior plots don't require wiring and there's the vanilla broadcast power connectors, and there's at least one SS2 expansion mod (https://www.nexusmods.com/fallout4/mods/49055) that adds broadcast power plots. Please consider this option, I think a lot of people would use it and it would likely cut down on bug reports and the pressure to fix this sort of problem.
Related to diagnosing and fixing power problems, a top-down "Scrap all power connectors, poles and wires" tool would be welcome, for when you need to redo power for a whole settlement. Preferably with an option to scrap and remake power poles for all plots that normally have them. Redoing power poles by hand is a fairly huge unpleasant process of navigating menus for each plot, it's the kind of task that really should be automated.
Thanks!
I suggest a top-down tool or setting that simply powers plots within settlement boundaries without relying on poles and wiring at all, or perhaps a greatly simplified power broadcaster object that doesn't need a lot of careful plugging of bits together. Diagnosing a bad power object in a large and developed settlement isn't fun or engaging gameplay, it would be nice to have an option to just sidestep the whole thing if desired. I know this is at least partly already implemented in that interior plots don't require wiring and there's the vanilla broadcast power connectors, and there's at least one SS2 expansion mod (https://www.nexusmods.com/fallout4/mods/49055) that adds broadcast power plots. Please consider this option, I think a lot of people would use it and it would likely cut down on bug reports and the pressure to fix this sort of problem.
Related to diagnosing and fixing power problems, a top-down "Scrap all power connectors, poles and wires" tool would be welcome, for when you need to redo power for a whole settlement. Preferably with an option to scrap and remake power poles for all plots that normally have them. Redoing power poles by hand is a fairly huge unpleasant process of navigating menus for each plot, it's the kind of task that really should be automated.
Thanks!