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"Simple Power Mode" / some plot power utilities

Dane

Member
Messages
98
Powering plots keeps being a huge buggy issue, requiring a ton of manual diagnosis and external mod tools like the one Kinggath recommends "RK's Power Grid Tools". The current mindset is to detach power poles from plots, which I suppose might make more sense from a technical standpoint, but the current user experience when you have some power object that is broken is a gigantic tedious process of carefully scrapping poles, navigating menus and creating new ones, wiring them, etc. It would be great if the vanilla power system was more robust but I feel like everyone, from Kinggath and whoever else is involved with documenting and responding to bugs and coding fixes, down to all the users that continually have to work around power problems, is just doing huge amounts of terribly unfun work.

I suggest a top-down tool or setting that simply powers plots within settlement boundaries without relying on poles and wiring at all, or perhaps a greatly simplified power broadcaster object that doesn't need a lot of careful plugging of bits together. Diagnosing a bad power object in a large and developed settlement isn't fun or engaging gameplay, it would be nice to have an option to just sidestep the whole thing if desired. I know this is at least partly already implemented in that interior plots don't require wiring and there's the vanilla broadcast power connectors, and there's at least one SS2 expansion mod (https://www.nexusmods.com/fallout4/mods/49055) that adds broadcast power plots. Please consider this option, I think a lot of people would use it and it would likely cut down on bug reports and the pressure to fix this sort of problem.

Related to diagnosing and fixing power problems, a top-down "Scrap all power connectors, poles and wires" tool would be welcome, for when you need to redo power for a whole settlement. Preferably with an option to scrap and remake power poles for all plots that normally have them. Redoing power poles by hand is a fairly huge unpleasant process of navigating menus for each plot, it's the kind of task that really should be automated.

Thanks!
 
@yaugieLC if the mod it just an edit of a SS2 record, you should be able to just flag it esl. If you want to make sure, there is a default xEdit script named something like "check for mods that can be flagged esl." You can run this and it will tell you if there are any issues.
 
Just a follow up post, I'm still using the Radiant Municipal Power mod discussed above and it has been very stable, it seems to have completely cured the recurring problem of plots inexplicably becoming unpowered and going offline. Thanks again for this, and imo Kinggath should still consider building this into the main mod, it just cures so many old and very annoying problems.
 
Just a follow up post, I'm still using the Radiant Municipal Power mod discussed above and it has been very stable, it seems to have completely cured the recurring problem of plots inexplicably becoming unpowered and going offline. Thanks again for this, and imo Kinggath should still consider building this into the main mod, it just cures so many old and very annoying problems.
Ooooppphh, I'm too slow again! :sad I just learned about this awesome sounding mod and was thinking how it might help with all my power issues. Unfortunately, not before yaugieLC had a change of heart about sharing his work. The internet is a big place....Nexus is only a small part of it. hint...hint. :wink
 
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