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Sim Settlements Hunter-Gather AddOn

Yup.

Either activate the ASAM Sensor on the plot, or craft an Architect's T-Square and use it on the plot.

What MJC is referring to is writing a script that would change the plot automatically from the Hunter-Gatherer plot to a new industrial plot. Essentially doing the same thing as manually clicking the ASAM Sensor or using the T-Square, but without the manually. I don't know snot about scripts, so I don't know how this would work, but MJC has come up with some biggitybam ideas or Sim Settlements (Slum Lord is still my favorite concept), so if anybody would know, it is he.
 
I wonder how hard it would be to call whatever the plot changer calls to change the plot when you click the item?
 
What MJC is referring to is writing a script that would change the plot automatically from the Hunter-Gatherer plot to a new industrial plot. Essentially doing the same thing as manually clicking the ASAM Sensor or using the T-Square, but without the manually. I don't know snot about scripts, so I don't know how this would work, but MJC has come up with some biggitybam ideas or Sim Settlements (Slum Lord is still my favorite concept), so if anybody would know, it is he.

It isn't hard, you can tear apart my plot selector code for my Scavenger Support plot to see how it's done. (that plot turns itself into a Dispatcher, Salvage Sorting Facility or Scavver Shed depending on what you have in the settlement already)

One weird side-effect of it however, if they try to change the plan after you've forced it into a new type, selecting another plot type doesn't seem to work. I haven't had a chance to figure out why yet.
 
So there you go, once the settlement has matured enough to no longer need your plot, post a notice saying it's warping, set a random plot style from the residential list and tell it it's level 1.
 
So there you go, once the settlement has matured enough to no longer need your plot, post a notice saying it's warping, set a random plot style from the residential list and tell it it's level 1.

Sorry, but being completely honest, that won't be coming to this Add-On anytime soon. It is a great idea, but I don't even know how to access the scripts, much less start writing/ modifying them. It's on my list to try and learn, but it is a ways down a very long list.
 
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