- Messages
- 119
Greetings!
A few days ago, I started to consider the idea of just adding a couple of masters (Far Harbour and Nuka World) to the mod; I kind of wanted a second (or third, fourth, seventh, whatever) opinion because I'm terribly indecisive on this.
Why should you vote yes?
- I'd get three .esms worth of stuff and things I can mix & match.
- I could shove re-textures for DLC animals (like chickens/rabbits) with ease.
- I could probably (hopefully) add whatever new animal in the mod (animals created by modders that make use of DLC content, I mean, like Squirrels; I'd ask for permission first).
- You wouldn't have to deal with homebrew spawning scripts that could cause a nuclear explosion inside your factory new wi-fi router.
Why should you vote no?
- Adding Far Harbour and Nuka World (the only DLCs I have an interest in, to be fair) will create a dependency on these two bad boys. Players without the expansions will be unable to use the mod.
...so, let me now what you think.
A few days ago, I started to consider the idea of just adding a couple of masters (Far Harbour and Nuka World) to the mod; I kind of wanted a second (or third, fourth, seventh, whatever) opinion because I'm terribly indecisive on this.
Why should you vote yes?
- I'd get three .esms worth of stuff and things I can mix & match.
- I could shove re-textures for DLC animals (like chickens/rabbits) with ease.
- I could probably (hopefully) add whatever new animal in the mod (animals created by modders that make use of DLC content, I mean, like Squirrels; I'd ask for permission first).
- You wouldn't have to deal with homebrew spawning scripts that could cause a nuclear explosion inside your factory new wi-fi router.
Why should you vote no?
- Adding Far Harbour and Nuka World (the only DLCs I have an interest in, to be fair) will create a dependency on these two bad boys. Players without the expansions will be unable to use the mod.
...so, let me now what you think.