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Solved Settlers not auto-assigning to their full crop capacity

ChaoticLogic

New Member
Messages
8
I am running version 2.0.0d of Workshop framework.
The problem I'm seeing is when I assign a settler to a vanilla crop, they only farm that one crop. The Food resource shows only 1. I can assign them manually to more crops; up to the default limit of 6. I first suspected a possibly corrupt savegame, so I created a new game, ran to sanctuary, used god mode to build a couple mutfruit plants and summoned a settler, but the behavior was the same.
I examined the papyrus logs which lead me to posting here this morning. This error is in the log for every attempt I made to assign the settler to a crop (5 attempts = 5 error messages):

[07/01/2020 - 12:53:42AM] error: Cannot add elements to a None array
stack:
[WorkshopParent (0002058E)].workshopparentscript.WSFW_AddActorToWorkerArray() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WorkshopParentScript.psc" Line 4874
[WSFW_NPCManager (0A0091E2)].workshopframework:npcmanager.UpdateWorkshopNPCStatus() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WorkshopFramework\NPCManager.psc" Line 1051
[WSFW_NPCManager (0A0091E2)].workshopframework:npcmanager.AssignNPCToObject() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WorkshopFramework\NPCManager.psc" Line 933
<unknown self>.workshopframework:workshopfunctions.AssignActorToObject() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WorkshopFramework\WorkshopFunctions.psc" Line 1202

<truncated stack>

Should I revert to an earlier version of WSFW?
 
I may have figured this out.
I used MO2 to sort the mods I by what I'd installed most recently. A courser jacket retex, some bodyslide patches, more hairstyles, and then Spawnable Unique Settlers and the Spawn Unique Settler Button. Now, I've used the Spawn Settler Button by wim95 for over a year without issue, so I little reason to suspect that the Spawn Unique Settler Button by wim95 would be any different. Apparently I was mistaken. After removing the Spawn Unique Settler Button mod and starting a new game, the problem went away. I've looked over the esp and file contents and found no conflict so I must conclude something in the scripting causes an issue.

So, in conclusion, WSFW and Spawn Unique Settler Button may not play nice together.
 
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