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Suggestion Settlement radiant quest plot?

Bored Peon

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So I came up with hits in a roundabout way. I have been struggling with the Conquest mortal settlers issue as in I can not recruit them fast enough. Having a higher happiness would increase that chance due to the "recently helped happiness buff." It could also offset that recent death debuff as well.

So I go to thinking it would be nice to have access to radiant quests for a settlement, instead of that extremely low chance that already exists. Due to the violent nature of survival I have had many deaths where I lost a radiant given earlier and save scumming to get it back just does not work.

I got to thinking a martial plot with a mission board or something would be the best approach. Since attaching it to a NPC that could be re-assigned, die, etc can cause issues a terminal would work better.

The radiant quests could be clear areas, kill mobs, or retrieve items the settlement may need.
 
Bounty boards on conqueror seems to be pointed in that direction. Besides the conqueror side missions, it seems to have a few random quests thrown in like investigate Jamaica plains and check out the museum of witchcraft. Well, those are the 2 I have seen so far anyway, lol. Maybe more mod authors could integrate random quests with their faction pack raid boards.
 
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