Jason Todd
Member
- Messages
- 59
Just a super quick question All (apologies if it has been covered before), What is the best Leader Pack (Or combination) to use in game?
Cheers All
Cheers All
Good idea to do that even in vanilla, just to make SURE the ownership script worked - I have had it fail to do it properly myself on more than one occasion.Be sure you actually control it, some mods will let you go into workshop mode immediately, but you don't actually get flagged as the owner until you activate (search) the workbench.
I wonder if a meaning of the symbols could be translated to their meaning for the players that have no clue as to what each symbol means. Development of say an industrial plot requires certain traits, should or could a settler with those traits be automatically assigned? Should the plot have the symbol representing the needed skill be displayed when in the build mode? Will you have to scan all settlers to find the one with the needed skill or can you get a marker on the settler with the acquired skill if you have to assign manually?"Traits" only affect being the leader. Not their SPECIAL stats, those don't matter to the Leader.
There should be an option on the ingame menu where you can choose a Leader that tells you what all the Traits do.
I don't know if there's a wiki page for SS2's version but this is the SS1 list of what Traits were given out to who and what they did, at a quick look they seem the same - although this list includes Conqueror which obviously isn't for SS2 yet:
Each SPECIAL stat has a job type it affects:
Strength: Industrial
Perception: Municipal Water
Endurance: Agricultural
Charisma: Commercial
Intelligence: Municipal Power
Agility: Martial
Luck: not currently used for anything*
* Technically, a Caravaneer that is sent on a Mk 1 Beacon trip wants to have high values in STR, PER, END, and LCK, all of which increase how much Virtual Scrap they come home with and/or the odds of them making a "discovery" while out there. But it's a miniscule increase.
The game will randomly assign settlers to plots. It's doesn't care about SPECIAL stats. You will need to scan each settler to find out what their SPECIAL's are. You could also train any settler in any stat you want for them using Recreational plots.I wonder if a meaning of the symbols could be translated to their meaning for the players that have no clue as to what each symbol means. Development of say an industrial plot requires certain traits, should or could a settler with those traits be automatically assigned? Should the plot have the symbol representing the needed skill be displayed when in the build mode? Will you have to scan all settlers to find the one with the needed skill or can you get a marker on the settler with the acquired skill if you have to assign manually?
Strength: Industrial - could you add the letter beside the symbol I wonder "S" but the symbol is quite useless without the assigned meaning
Perception: Municipal Water
Endurance: Agricultural
Charisma: Commercial
Intelligence: Municipal Power
Agility: Martial
Correct, unfortunately the wiki hasn't put out the current list of traits and which companions (and SS2 characters) have what traits.The game will randomly assign settlers to plots. It's doesn't care about SPECIAL stats. You will need to scan each settler to find out what their SPECIAL's are. You could also train any settler in any stat you want for them using Recreational plots.
Traits are completely different. They give I think 2 advantages and 1 disadvantage to whoever you assign as a leader for recruitment of new settlers or they bring in a specific faction to help defend the settlement. Like Hubert will attract Children of Atom to your settlement if he is assigned to the desk.
You do not need to assign anyone to the desk or even build one if you don't want. I only think City Plans are useful for Conqueror, which isn't even available for this mod yet, or for players who don't like settlement building
to "train" a settler or companion, do they loose their current job assignment while training? how long do they train? do they have to be trained multiple times for a single enhancement? can you assign the training to multiple traits at once? how long does training take and do you get a notification when their training is complete?The game will randomly assign settlers to plots. It's doesn't care about SPECIAL stats. You will need to scan each settler to find out what their SPECIAL's are. You could also train any settler in any stat you want for them using Recreational plots.
Traits are completely different. They give I think 2 advantages and 1 disadvantage to whoever you assign as a leader for recruitment of new settlers or they bring in a specific faction to help defend the settlement. Like Hubert will attract Children of Atom to your settlement if he is assigned to the desk.
You do not need to assign anyone to the desk or even build one if you don't want. I only think City Plans are useful for Conqueror, which isn't even available for this mod yet, or for players who don't like settlement building
Settlers can be assigned to a Residential, Recreational, and one of the other "job" plot types at the same time. I think they will train forever if left there. One SPECIAL stat at a time (traits and stats are not the same, only city leaders have traits). Don't know exactly how long training up 1 point takes but it's quick, a few in game days. I don't think training is ever "complete". Maybe at level 99 because it only has 2 digits available.to "train" a settler or companion, do they loose their current job assignment while training? how long do they train? do they have to be trained multiple times for a single enhancement? can you assign the training to multiple traits at once? how long does training take and do you get a notification when their training is complete?
I think it caps out at 10 like the default limit.Settlers can be assigned to a Residential, Recreational, and one of the other "job" plot types at the same time. I think they will train forever if left there. One SPECIAL stat at a time (traits and stats are not the same, only city leaders have traits). Don't know exactly how long training up 1 point takes but it's quick, a few in game days. I don't think training is ever "complete". Maybe at level 99 because it only has 2 digits available.
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