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The City Plan Contest is continuing as always with the same general rules we've always followed, but since we're building Outpost Plans there are a few differences in the item requirements, due to the default mechanics for outposts.
Outpost Plan Requirements
Helpful Tips to Create a High-Functioning Outpost
- Aim for population about 50% higher than you normally would. For example, if when building Sanctuary you normally would support 20 people, aim for 30 people instead - as this will ensure the player can house additional Soldiers that are guarding Territories or Vassals.
- The 50% job requirement will not only help the player have lots of extra Soldiers available for Role assignment, but will help ease the stress on build limit you'd otherwise be under aiming for such a high settler count.
- Beds over Residential can help ease the build limit stress of a lot of plots, but Multi-person residential will be very valuable to the player. Residential plots have the benefit of generating caps, which can be spent on recruitment of new soldiers.
Outpost Plan Requirements
- The City Plan must be flagged as an Outpost Plan in the City Plan Plugin Creator tool. You can find this check box under the Advanced Options section of the web tool.
- Agricultural, Commercial, and Industrial are not allowed. The default rules prohibit these plans for Outposts, so we want to see designs that lean into this.
- Must include a City Planner's Desk and a War Planner's Desk. The City Planner's Desk ensures the player can see the designer and have controls for the City Plan, and the War Planner's Desk ensures they can lead strategic assaults from that Outpost.
- Only 50% of your population needs to have job plots. This ensures a certain number of soldiers will automatically be available for Assaults, Guard Duty in remote territories, and Patrols.
- Must include the following plot classes:
- Caravan Services (Municipal): This ensures players have access to the Marketplace Trading systems which are invaluable, especially early game, for acquiring resources for soldiers.
- Armory (Martial): This class is required for players to change the Loadout on soldiers stationed at that Outpost.
- Watchtower (Martial): In addition to sharing all the excess defense an Outpost naturally has, it works in tandem with Communications to ensure players are notified when a location is under attack.
- Communications (Municipal): This is required for the player to be notified a location is under attack and works in tandem with the Watchtower.
Helpful Tips to Create a High-Functioning Outpost
- Aim for population about 50% higher than you normally would. For example, if when building Sanctuary you normally would support 20 people, aim for 30 people instead - as this will ensure the player can house additional Soldiers that are guarding Territories or Vassals.
- The 50% job requirement will not only help the player have lots of extra Soldiers available for Role assignment, but will help ease the stress on build limit you'd otherwise be under aiming for such a high settler count.
- Beds over Residential can help ease the build limit stress of a lot of plots, but Multi-person residential will be very valuable to the player. Residential plots have the benefit of generating caps, which can be spent on recruitment of new soldiers.