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Scrapping animation markers

Freddrick

Well-Known Member
Verified Builder
Messages
362
Is there a scrap or disable the vanilla animation markers in a settlement?
Once you start scrapping some of the structures the markers don't make sense anymore.
 
Honestly, I'd also like to know the best way to even SEE the vanilla animation markers, even if I can't interact with them. At least then I would know how close I can put things before it ends up looking like Sturges is hammering at a wall panel through a toolkit in Sanctuary....
 
I use this mod made by Whisper in order to see the markers.
 
Well, that solves the first desire - to be able to see them. Now, in true "give me ALL the tools" fashion, I want to be able to move (and remove) them too! Whisper links to IMP which has that ability, but that mod says it isn't WSFW compatible, so that would be a fun one to try to use for a city plan... Maybe run a non-SS profile with IMP, scrap the markers, save it, and then load it up in the SS-enabled profile and export it as a custom fully-scrapped settlement profile for your plan? Might work, might blow up in the user's face.... helpless shrug
 
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