Let me throw in a couple of thoughts from a player's standpoint and a bit of history. I second the comment above about Scrap Everything. I had it installed myself up to a year before SS came out and it really messed up a lot of saves. I have not looked back since taking it out of my games and I don't miss it.
Scrap everything mod
Sim Settlements with city plans uses a system to scrap the basic junk in a settlement. This is technically known as a “scrap profile”. It tells the game what base junk to remove before it starts adding stuff.
When a cleanup mod or Scrap Everything or the like are used, it changes that scrap profile. So far as I understand, when a city plan gets laid atop a different base from what it’s expecting: you get a high chance of *kablooie* like what you’re describing. Especially when you have several prebuilt cities on the wrong base. This is why we tend to be very negative regarding such mods.
I know there are city plans that use All Settlements Extended but outside of those specific plans the rule of thumb is:
1. Only use city plans in vanilla settlement locations that are untouched by other mods. Particularly scrapping mods.
2. City Plans "and" mods that clean a settlement, or expands the boarders "probably will not mix very well."
Thanks for that info, I never activate the mods until I've left the vault on a new save, so what I could do is take it for a test run, save after leaving the vault and then activate the mods least I'll have a backup. this is just a thought I may just omit those mods completely.
As far as using Scrap everything I've never had any issues with it but that may be due to activating after leaving the vault and not before along with load order.
I'm reading comments where Raze and Simcity seem to play nice together I may give that a go.
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