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Scrap everything, Settlements Extended

RLB

Member
Messages
34
Hello, I'm a new comer to forum and SC, I've not yet downloaded nor used the mod yet as I first have a couple of questions.

1. Is Scrap Everything Ok to use with Simcity and 2. Is Settlements Extended also OK to use with Sim City?

Thanks
 
Never used them, but seems to problematic at best and no good at worst. Choice cuts from the vault:

Let me throw in a couple of thoughts from a player's standpoint and a bit of history. I second the comment above about Scrap Everything. I had it installed myself up to a year before SS came out and it really messed up a lot of saves. I have not looked back since taking it out of my games and I don't miss it.

Scrap everything mod :(

Sim Settlements with city plans uses a system to scrap the basic junk in a settlement. This is technically known as a “scrap profile”. It tells the game what base junk to remove before it starts adding stuff.

When a cleanup mod or Scrap Everything or the like are used, it changes that scrap profile. So far as I understand, when a city plan gets laid atop a different base from what it’s expecting: you get a high chance of *kablooie* like what you’re describing. Especially when you have several prebuilt cities on the wrong base. This is why we tend to be very negative regarding such mods.

I know there are city plans that use All Settlements Extended but outside of those specific plans the rule of thumb is:
1. Only use city plans in vanilla settlement locations that are untouched by other mods. Particularly scrapping mods.
2. City Plans "and" mods that clean a settlement, or expands the boarders "probably will not mix very well."
 
Thanks for that info, I never activate the mods until I've left the vault on a new save, so what I could do is take it for a test run, save after leaving the vault and then activate the mods least I'll have a backup. this is just a thought I may just omit those mods completely.

As far as using Scrap everything I've never had any issues with it but that may be due to activating after leaving the vault and not before along with load order.
 
Thanks for that info, I never activate the mods until I've left the vault on a new save, so what I could do is take it for a test run, save after leaving the vault and then activate the mods least I'll have a backup. this is just a thought I may just omit those mods completely.

As far as using Scrap everything I've never had any issues with it but that may be due to activating after leaving the vault and not before along with load order.

The problems caused by mixing those mods may seem to work "at first."

The situation gets frustrating hours 10,20,50.100 later when a user is highly invested in their save file and not even our procedures or guides will save your save file.

Mods like scrape everything you really are not going to know until it is too late. Likely, if you enabled it 50 hrs earlier you will not draw correlation but it is the causation. I recommend if you want to use city plans do not enable SE "period" and mods like cleaner lived in settlements may not be safe.

Now I am warming up so keep reading. :crazy

ASE you can use "just never with a city plan" unless specifically stated to do so.

Ok, but.... :ok but....but.... I hear you who would we be to say "no" and not have other options. That hahahaha, Are a shit-ton better.

Really! :yes3

You want to clean up a settlement? I am here to help.
:blush
I am not just going to give you bad news.

So then, what about the Settlements you don't want to use City Plans with?

Well, glad you asked :drinks.

No Ugly Plants And More - Invisible Vines Shrubs Brambles Grasses Etc
https://www.nexusmods.com/fallout4/mods/32637

hahaha,
That is not it. noooo :clap not good enough for you?

Ok, the big guns then.

The SE Killer!

Raze My Settlement
https://www.nexusmods.com/fallout4/mods/39948

Still not enough?
:friends

Well, we have solutions!
Better Landscape Grass

https://www.nexusmods.com/fallout4/mods/38360

How do I know it will be good enough?
You won't believe it until you see it?
hummm?
Ok :yess

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I'm reading comments where Raze and Simcity seem to play nice together I may give that a go.

Don't scrap anything with any mod if you are going to use a City Plan at that location.

The city plan uses the scrap to build the settlement and will do something similar to scrap-all to gather up those resources.

So if you use a city plan it will get cleaned up anyway.
 
Thanks for all the replies, I believe I've answered my question during the opening of the Simcity I'm learning it's method of how things are done, I elected to not use SE, (actually it's a relief not having to worry about scrapping and then ooops, start all over again) I've also found that by using the city plans, Raze is not really needed either. As for ASE, goes I also decided to omit it as well. I'm currently using the full automated via leader but I'm thinking of venturing out on my on and see if I can build one myself, I'm looking at Sunshine for my trial.

I'm glad to know that if I plan on making all settlements non city plan then I can use ASE, but I think I going to mix and match so I'll leave it out.

Thanks again
 
Correct, Raze is really only useful if you plan on doing a large number of self-built settlements. If you’re planning on using City Plans and Conquerer with pre-built cities you will have little need for it.

(The only exception to the above is if you are deciding to manually-build Sanctuary and some of the other bigger settlements. From memory Starlight can be a pain to scrap, and so can Spectacle Island. With those three settlements Raze can save you considerable time & effort.)
 
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