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Salvage & Mark 1 Beacons stuck

lbarlet87

Active Member
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152
I finished chapter 1 a while ago and been using the salvage and mark 1 beacons fine with no issues but now the settlers that are sent to retrieve the items and beacons are just sitting around the area and the beacons are still there but I can't interact with them. It's been about 6 in-game days and still no changes. I use IDEK for supply lines and use the communication and caravan plots for the beacons. Murkwater settler is supposed to go to the salvage beacon outside of Quincy to get my items from a container. The Castle settler is supposed to go to the Mark 1 beacon that is at Quincy ( which is cleared on the map). And Hangman's alley settler is supposed to go to Fanellie Hall for the Mark 1 Beacon. They are just sitting around the areas not doing anything when I went to check. Am I missing something here?
 
I am having the same problem.
  • Sim Settlements 2 (1.0.15a new game)
  • IDEK2
Sanctuary -> Corvega. Placed beacon just inside thee recption area.
Starlight -> Saugus Ironworks. Placed beacon outside in the yard area.

I have tried using the IDEK utility to un-assign. Seemingly nothing happened. when called back to Sanctuary he makes his way back to Corvega.
I have tried assign him to a industry plot. Still keeps going back to Corvega.

Is there a way to "Reset" the Settler?

Edit: I forgot to mention that it has been at least 7 in game days since I placed the beacon.
 
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Oh, I'll add this to my list to see how it plays.
IDEK and the SS2 caravan system might now be two different systems to some extent?
I know that SS2 made significant changes in that gameplay.
I have been meaning to go back and watch the below video in much greater detail.
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Sorry, for not much of an answer but I am just not there myself.
About the 10 min timestamp KG goes over the mechanic.

Like I said, IDK yet how the communication plot system interacts with IDEK caravan system? Being he says in the video you need a SS2 caravan services plot and I haven't tested if the IDEK plot meets that prerequisite for the communication plot?
 
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IDEK's is just a caravan plot by all means with extra features
Yeah, the video seems to imply one would need both a base SS2 caravan plot and a SS2 communication plot.

I would think IDEK would be the one to have to adapt his mod to the mechanics of the base SS2 mod anyway if the communication mechanic does not see the logistic station as such?
 
Yeah, the video seems to imply one would need both a base SS2 caravan plot and a SS2 communication plot.

I would think IDEK would be the one to have to adapt his mod to the mechanics of the base SS2 mod anyway if the communication mechanic does not see the logistic station as such?
This is what IDEK told me a few months back. Also this issue happened for me back around my 150 hr mark. I'm past 350 hrs in this playthrough and those settlers are still in those areas. I reassigned them to other plots but they still go back to the spot of the beacons that are stuck.
From IDEK:
As far as I know there isn't any reason to have an SS2 caravan plot and an ILS plot, the ILS plot does everything the SS2 plot does in addition to ILS stuff. I tried reverse engineering it once and it looked like SS2's criteria for finding a "free" provisioner (or caravaneer as it calls them) is basically just that the provisioner isn't injured, and isn't already on another beacon run, so wandering back and forth between settlements shouldn't preclude them from being selected for a beacon run.

In practice, I find that SS2 grabbing an ILS provisioner for a beacon run is sporadic. It'll do it sometimes, just not particularly reliably. I also tried it with vanilla SS2 caravan plots for a little while and it seemed to be equally unreliable, so I just assumed it was SS2 being weird.
 
This is what IDEK told me a few months back. Also this issue happened for me back around my 150 hr mark. I'm past 350 hrs in this playthrough and those settlers are still in those areas. I reassigned them to other plots but they still go back to the spot of the beacons that are stuck.
From IDEK:
As far as I know there isn't any reason to have an SS2 caravan plot and an ILS plot, the ILS plot does everything the SS2 plot does in addition to ILS stuff. I tried reverse engineering it once and it looked like SS2's criteria for finding a "free" provisioner (or caravaneer as it calls them) is basically just that the provisioner isn't injured, and isn't already on another beacon run, so wandering back and forth between settlements shouldn't preclude them from being selected for a beacon run.

In practice, I find that SS2 grabbing an ILS provisioner for a beacon run is sporadic. It'll do it sometimes, just not particularly reliably. I also tried it with vanilla SS2 caravan plots for a little while and it seemed to be equally unreliable, so I just assumed it was SS2 being weird.
Excellent info from IDEK :good

As for your current issue, seems this is something I haven’t encountered yet, so am I at a loss for now?

sorry, :scratchhead
 
Excellent info from IDEK :good

As for your current issue, seems this is something I haven’t encountered yet, so am I at a loss for now?

sorry, :scratchhead
Well, it might have been from me combining IDEK and SS2 caravan plots in the same settlement. Since I just been using IDEK there are no issues. My new issue is not even being able to pull up 2x2 munc. plans. And yes tried everything but that's a different post in this forum
 
I have just been using IDEK2 plots exclusively, with the Coms. plot.
The first couple of beacons worked fine. I think they were "Super Duper Mart" and "wicked shipping".
 
Like I said, IDK yet how the communication plot system interacts with IDEK caravan system? Being he says in the video you need a SS2 caravan services plot and I haven't tested if the IDEK plot meets that prerequisite for the communication plot?
I took a look at this mod a while ago. From what I can tell, the ILS stuff is spawned as StageItems on a default caravan plot. The ILS functionality uses vanilla systems. About the only time it looks at SS2 is when it is trying to figure out if the player has SS1, SS2 or neither installed. I assume SS2 wouldn't see a difference between a vanilla SS2 caravan plot and ILS. I do not know what changed in the more recent update. IIRC, it fixed an issue ILS caused with the city planners desk.
 
Had this even without IDEK on multiple playthroughs (never had it installed). settlers just get stuck at the beacon location, can't pick it up anymore, even killing them or assigning new caravan guy doesnt change anything. Think it triggers when you send multiple salvagers before the first one returned. For me it normally ends with only one "salvager" settlement that i wait 4-5 days for, all the others meet the reqs but are never sent
 
The issue happened again this time at the VIM pop factory in far harbor. He just stands there at the container
 

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