That seems plausible to me. It would explain why I haven't hit this, since personally I often like building my own setup and doing it a bit differently every time.The seriousness of this seems to be coming directly from the use of the RotC plans. I haven't heard a single report of my plans or anyone else's doing this. Have you tied using anyone else's plans to see if the issue prevails there? I. Am not using ROTC plans this playthrough so I can concentrate on building solid plans that don't do these things.
Not too likely imho since there wasn't that much going on after a fresh start, I mean there were just the "Prestonites" and Dogmeat at an empty Sanctuary to begin with.Hi. Cool. Thanks for the investigation. Could the randomness of some of it be explained by script lag?
I hadn't even considered that (or anything like it) in my own testing. I'll add that to the docket as another variable to account for - I've never even TRIED playing with "SS2 has access to workbench" turned off.I wonder if "real" ressources added/found in the workbench somehow get taken into account accidentially or if costs get added to that instead of deducted.
One other thing you (or someone) may want to look into:I hadn't even considered that (or anything like it) in my own testing. I'll add that to the docket as another variable to account for - I've never even TRIED playing with "SS2 has access to workbench" turned off.
Currently, turning off3) NO daily costs for plots or non plots
Non Plot Operating Costs
doesn't actually turn them off. If you have placed any non plot objects that produce Defense, Power or Water, they will still consume resources. This is likely what you are seeing.We use essential cookies to make this site work, and optional cookies to enhance your experience.