I'm using True Damage and Scourge. It totally remove bullet sponge (including the player if using the patch) Also, make sure you're not using smart damage scaling unless you also use the player patch wich make you HP in par with most npc.(on present playthrough, I'm level 49, 8 endurance and my HP is 90) Also, make sure you are not buffing the damage of the NPC. Now, that been said, if you or your troop also have induction guns, those poor gunners will also suffer. Give a rocket launcher to a few of your troop and you'll see. And personnaly, I never do an assault unless I'm wearing a set of fully buffed T-60 or better, the X-01. You can also use ECO which allow you to put ballistic weave almost every where.I'm using true damage and it makes weapons that use 2mm EC deal 300 damage per shot. gunners that naturally spawn with these deal too much damage, I want to remove them from the leveled list or remove them entirely. How can i do that?
I can say with a very high degree of confidence that it won't be Dak's attachment pack. That only adds extra modifications to the base game's guns, shouldn't even touch others unless something's gone VERY wrong.Just out of curiosity, do you use Dak's weapon attachment pack or better locational damage by any chance?
Right back at you, thank you for the play testing! I really enjoy Dak's work so glad to hear it is not the culprit.I can say with a very high degree of confidence that it won't be Dak's attachment pack. That only adds extra modifications to the base game's guns, shouldn't even touch others unless something's gone VERY wrong.
Thanks for the reminder to check they'd implemented them onto enemies too, though, Ima download that now
10 minutes later edit: Yeah, installing that did not change the listed damage on the Induction guns for me. Can't be that.
Showing as 94 Physical for me with the Boosted Powerful 'receiver' and the Auto Shotgun 'muzzle'. Stheno (the unique one) has an extra +6 Energy damage with identical modifications.Just out of curiosity, what is the listed damage per shot and DPS on the Induction weapons for you on average?
Thank you for the super fast reply!Showing as 94 Physical for me with the Boosted Powerful 'receiver' and the Auto Shotgun 'muzzle'. Stheno (the unique one) has an extra +6 Energy damage with identical modifications.
This character doesn't have the Rifle or Automatic perks, but does have Rank 3 Lone Wanderer (+25% damage when no companion) and Rank 1 Bloody Mess (+5% damage).
Fully perked into it, I would expect somewhere around 200ish, but not much higher than that, if that helps.Thank you for the super fast reply!
Hm...so mine is definitely borked by comparison. Around 300 damage per shot, with DPS of close to 3000 with automatic variants.
Well, here's to yet another weekend of mod testing... :D
It does, thank you!Fully perked into it, I would expect somewhere around 200ish, but not much higher than that, if that helps.
I had same problem and I had to disable BLD to fix it. Were you able to find some workaround while using bld or found some alternative to bld that dosent have this issue?It does, thank you!
Although methinks the potential culprits are narrowed down quite a bit at this point, I'd bet my left leg it's BLD.
Nothing else pops to mind as to why the damage should spike to whopping 300+ per shot.
Anyway, I'll do a bit of testing tomorrow and report back if anything helped. Thank you so much for your patience with me and valuable input!
I was too far into the playthrough to bother to be honest.I had same problem and I had to disable BLD to fix it. Were you able to find some workaround while using bld or found some alternative to bld that dosent have this issue?
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