Commercial plots, Ag plots, and Industrial
plots produce wages, rations, and equipment, respectively, but only if these plots are in an outpost or vassal.
How much they do in fact produce is determined by
1) The level of the plot
2) Morale. Production increases as morale increases. Production decreases as morale decreases.
3) Whether they are in an Outpost or in a vassal (vassal plots produce more w/r/e)
4) If the plot is in an Outpost, the role of the recruit assigned to it affects its production. Workers produce more than other roles (warriors, captives, etc.)
You can see the actual amounts your w/r/e plots are producing in any vassal or outpost by looking at the settlement reports at the War Planner's desk. (If you are looking at HQ's report, keep in mind that HQ produces 50W/50R/50E on its own without any plots)
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There's no simple way to spell out exactly how much will be produced. Because morale, location, and role all determine actual production, you would need a spreadsheet to show all the possible production values at different morale levels.
But, I can tell you, based on my own in game observations, the max possible resource production per plot per level under the best case conditions:
In a vassal, at max 5 up arrows morale, each level 1 resource plot will produce 32 resources. Each level after adds 16 resources. So a level 3 plot under these conditions will produce 64 resources. Level 4 farms will produce 80 rations (again under these conditions). If morale decreases, production decreases.
In an outpost, at max 5 up arrows morale, a level 1 resource plot, worked by a worker, will produce 30 resources. Each level after adds 15 resources. So a level 3 plot under these conditions will produce 60 resources. Level 4 farms will produce 75 rations (again under these conditions). If morale decreases, production decreases.
In an outpost, at max 5 up arrows morale, a level 1 resource plot, worked by a warrior or a captive, will produce 20 resources. Each level after adds 10 resources. So a level 3 plot under these conditions will produce 40 resources. Level 4 farms will produce 50 rations (again under these conditions). If morale decreases, production decreases.
Keep in mind the these numbers are arbitrary might be tweaked any patch update.
The important thing is the structure: at any given morale, vassals plots produce more than the same plots, at the same morale, in an outpost. In an outpost, workers always produce the most w/r/e. Warriors and captives can produce some, but workers always produce more.
Phase 2 patch notes have the box top rules/broad strokes:
https://simsettlements.com/web/wiki/index.php?title=SSConqPatch#Version_4.1.0
Juicy bits:
Your entire faction now has three meters to manage across all of your Outposts/Vassals: Wages, Equipment, and Rations.
- Each resident requires a certain amount of resources to maintain. This number is based on the type of soldier/special unit/civilian, as well as their role in your faction (described in the Manage menu explanation for soldiers).
- As an added bonus, this provides an interesting new way for Faction packs to balance more powerful units as they can increase their needs; or alternatively, create specialized units that have less needs than an average soldier but are maybe less effective in combat.
- Wages are generated by Commercial plots, Equipment by Industrial plots, and Rations by Agricultural plots. The amount provided is determined by whether they are in an Outpost or Vassal (Vassals gain a natural bonus to production) and the Morale level of that particular settlement.
- Your main Outpost automatically generates enough Wages/Equipment/Rations for 5 of the default recruit soldiers for any particular faction. This floor is to ensure that you are never cut off from quickly rebuilding an army large enough to launch additional attacks or rebuild resource production through worker assignment within your controlled settlements.
- These new needs are based on your production levels, rather than acting as a currency. So you won’t generate some arbitrary resource you have to spend, but instead just need to get your Outposts and Vassals producing certain levels. Think of something similar to food or water, in that you must be producing a certain amount to fill the meter/get it out of the red....
- -These are the only role that can go on assaults.
- -They will help defend during raids.
- -They improve the control score of the Outpost they are stationed in and produce Wages/Equipment/Rations when working the corresponding plot types.
- -They require Equipment, Rations, and Wages.
- -They gain a bonus to production of Equipment/Rations/Wages when working the corresponding plot type.
- -They will help defend during raids but if all Guard and Warrior types are killed they will surrender.
- -They require only Rations and Wages.