- Messages
- 783
Is that 2:1 at the outpost level? Or Army-wide?
Morale is per Outpost so just at the Outpost Level. The equivalent ratio in a Vassal is 2 Civilians for every other role.
Since your W/R/E needs are army-wide I am guessing the bars on the hud are all you have to go on, right? Is there a way I can see what an individual plot and/or worker are generating?
The only way I know of is to drop only one of each kind of resource plot and then check the settlement report at the WP desk after they start to get worked. The report will tell you your total production for each resource.
If you are at HQ, subtract 50 from each, and then you'll know how much is being produced at each plot.
Make note if there are any or how many up arrows you have on your morale bar. Production per plot/per level will go up as you get more arrows. What the report shows will be tied to current morale.
Last time I did this I had just got a set of resource plots (1Com/1Ag/1Ind) up and running. All worked by warriors. Morale was 3 up arrows full. Each plot produced 16 resources. (Report showed 66 across the board. Remember HQ produces 50 of each on its own.) After a raid, Morale went to 5 up arrows full, and these same plots then produced 20 resources each.
If you get a handle on this, you'll notice something interesting when these plots level. If you do, we can talk about it later. Maybe you'll be able to help me explain it.
Maybe I don't have my options set correctly, but any raider that works a plot other than recreation and martial gets turned into a worker, no matter what I had them set to initially. I am always struggling to keep just 5 warriors to do raids as I expand, because they all seem to get siphoned off to man plots, and become non-warriors. I have resorted to having 5 rec plots in my main base simply so I can keep the warrior baseline at the minimum. Is there something I should be doing differently?
To anyone and everyone I preach the gospel of turning off auto role change! in your Conqueror settings.
Why?
Because of exactly what you say. Your warriors aren't warriors anymore. You are having to game the auto role change system to keep them as warriors, I say turn it on its head (off) and then game the system to make them workers and guards as needed. You need lots of warriors. I mean a whole bunch. You only need some workers and some guards.
Let's consider the only case where auto role change would work perfectly for the right morale ratio: you'd need to always have 2 recreation plots for any other work plot or martial plot. And those rec plots would need to assigned in the right rhythm to the others.
But if I want 20 warriors in a settlement, I don't want 20 recreation plots. My xbox can handle 20 warriors, it can't handle twenty recreation plots along with all the other plots I need in one settlement.
With auto role change on, plots control roles, not you. So they only way to control it is to control when and what plots you put down. I'd rather keep all my recruits as warriors, build at my usual pace, and then change a few to other roles-- but only as needed by circumstances in game.
My last largest Outpost had 30 recruits: 20 warriors/10 other roles. 6 of these others were patrols, 2 were guards, and 2 were workers. I always knew where the workers were: at the only two industrial plots. My twenty warriors worked a combination of rec plots/ martial plots or guard posts/ pillories (to keep them in one spot), or I just left them unemployed. Warriors are one of the only two recruit types that still has a use when unassigned/unemployed: warriors are Control. Every warrior you have makes each of your Patrols more effective.
Warriors can be assigned to anything/do anything, but not if auto role change is on. When it's time for battle, they will drop what they are doing and meet up with you to crack some heads,.Then, if they live, they'll go back to whatever it was they were doing before.
I'm open minded so if anyone can explain me the benefits of auto role change being on, I'll listen. Probably won't change my opinion, but I'll listen