Rylasasin
Active Member
- Messages
- 143
So it's megathread time.
This is a megathread for all small Quality-Of-Life suggestions. Minor stuff too small for their own threads. This is not a thread for plot suggestions or story suggestions. Just very minor features that would greatly improve quality of life overall.
I'll start us off with my own. This list will grow as this thread does.
This is a megathread for all small Quality-Of-Life suggestions. Minor stuff too small for their own threads. This is not a thread for plot suggestions or story suggestions. Just very minor features that would greatly improve quality of life overall.
I'll start us off with my own. This list will grow as this thread does.
- "Unassign settlers from this plot" Option for ASAMs. Because unassigning settlers manually can be a pain in the rear, and doing it through the town meeting gavel is even more annoying.
- "No Auto Assign for this plot" Option for ASAMs. Something in the same vein. Say you want to have agility training rec plots set aside for your guards. Only problem.. is that all the other settlers jump on them, and unassigning them from them can be a pain in the rear (ESPECIALLY if they're multi-settler capable.) so it would be nice to have an option that blocks settlers from being assigned to this particular plot without having to turn auto-assign off entirely.
- "Summoned Assigned" Feature for Asams. Like the townhall hammer, but localized for that plot.
- Snappable Containers.
- Method to buy/sell VR Storage components/categories. For if you have a massive over/understock of certain items.
- Ability to turn the Communications Radio Beacon off. So that way I can run my settlement with however many settlers I think it should have, not what some script thinks I should have. Also to stop Unique Settlers from spawning in your settlements.
UNIQUE SETTLERS QOL
Because let's face it, ATM unique settlers are annoying. So I'm going to lump my QOL suggestions concerning them into one section. - ALL Unique/SPECIAL settlers are found in the wild instead of being beacon-specific. This is a bit large for a QOL suggestion, but as I pointed out in another thread, this system of special settlers is very annoying.
- Cap on spawning them. 1 settler per in-game week per ever 3 settlements. The timer starts when their quest ends. That way they don't pile up in your settlements constantly.
Last edited: