the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Q: does any SPECIAL stat affect the Caravaneer job?

spacefiddle

Well-Known Member
Messages
576
I thought I remembered something about its range increasing under certain conditions, but I don't remember if it was tied to any SPECIAL stat training like other job plots. Do any stats matter for this one? Or can it be saved for the settler with the lowest numbers :grin
 
I remember looking through the code... once... a while ago. I don't remember anything like that jumping out at me... but to say "a lot" happens in the code would qualify me for the understatement of the year award...
 
I swear it said somewhere on the wiki that it uses Perception+Luck of the caravaneer to determine the odds of finding a "Discovery" when you send them on a Mk1 Beacon trip, but kinggath actually said in the Q&Astream a while back now that nothing CURRENTLY uses the Luck stat, so idk...
 
  • Like
Reactions: NDQ
Yes. See:
  • Each point of Strength will increase the amount of scrap gained by 5%.
  • Each point of Endurance will increase the amount of scrap gained by 5%.
  • Each point of Luck will increase the chance of a building plan discovery by 1%.
  • Each point of Perception will increase the chance of a building plan discovery by 1%.
 
Ah thank you both, that's interesting. I meant the Caravan Function baseline ability to link settlements; I didn't realize it also affected the Beacon function which I haven't really used yet outside the quest chain to get it, but now that I see it does other cool stuff I will heh.
 
I swear it said somewhere on the wiki that it uses Perception+Luck of the caravaneer to determine the odds of finding a "Discovery" when you send them on a Mk1 Beacon trip, but kinggath actually said in the Q&Astream a while back now that nothing CURRENTLY uses the Luck stat, so idk...
Does the ASAM Sensor Scanner act the same way? I thought it was the more advanced version of the Mk i? The sensor scanner doesn't seem to have an entry on the wiki yet.
 
From what I can figure out, all the ASAM Scanner does is put a cool effect on all the lootable items in a certain radius and drop a mk1 beacon if the location is cleared and you have a beacon in your inventory.
 
From what I can figure out, all the ASAM Scanner does is put a cool effect on all the lootable items in a certain radius and drop a mk1 beacon if the location is cleared and you have a beacon in your inventory.
Does this mean I can drop the MK1 beacon directly??
 
I bet it has to do with the ASAM Scanner being at the top of the list... ;)
 
Yeah. I still have 20+ ASAM scanners in my workbench because I wanted to craft Asam sensors and did not read properly. Have not found a way to scrap or destroy them... :/
Holy string of words NSFW!!! :shok1 Are you able to sell them to a vendor? I feel for your precious resources.

I'll try to remember to take a look. I can request the SS2 team make it scrapable or only able to craft if the player doesn't have one in inventory.
 
Holy string of words NSFW!!! :shok1 Are you able to sell them to a vendor? I feel for your precious resources.

I'll try to remember to take a look. I can request the SS2 team make it scrapable or only able to craft if the player doesn't have one in inventory.
:D yeah that hurt.
Both suggestions would help.
Haven't tried to sell them to a vendor. But as my charisma is at about -11 I doubt if get much anyway. :)
 
Top