[Public Beta] Optimized City Plan: Outpost Zimonja

Discussion in 'Kinggaths Latest News (Archive)' started by kinggath, Jun 6, 2018.

  1. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    Ultimately, these beta plans will be incorporated into Rise of the Commonwealth, but these external City Plans will allow us to get some feedback in the meantime.

    Outpost Zimonja - Optimized - PC
    Outpost Zimonja - Optimized - Xbox - this is listed as WIP, so you'll need to favorite in order to find it on your Xbox.

    What Has Changed?

    The goal was to keep the general feel and theme of each of the City Plans, yet cut down the amount of items by a substantial amount. We did this by targeting two things:

    1. Reduce settler support to a max of 15 on any settlement. This means eliminating plots, beds, and jobs so that the City Plan would naturally only support 15 - though you are welcome to build more things to support additional settlers. We made sure to never remove all of a plot type if it existed in the settlement, so there should be a nice variety in the Optimized plans.

    2. Removed excessive detail and non-structural supporting pieces. A lot of the City Plan designs made heavy use of layering items on top of each other to give a very detailed look, removing them allowed us to maintain the form of the City Plan while reducing the total load substantially.

    What Should I Expect?

    It is assumed that if you are going to use these plans, you'll probably turn off Clutter in the performance options. Turning that off, plus using these optimized plans will reduce the load caused by these City Plans by 30-50%. This means that you should not crash, and your FPS should not plummet (though if you're using a scrap mod, it may still).

    If using these plans, you find yourself still crashing - please respond to this post to let me know what level you had problems on.

    Can I Use This Beta Version Forever?

    Yes, though it likely won't ever be updated again - so once the City makes it to Level 3, you don't need it anymore. Switching to the version that will be incorporated with Rise of the Commonwealth eventually will require that you start the City Over.

    Known Issues

    One of the causes of crashing in a settlement is sprinting through it. It's especially noticeable in settlements that stretch multiple cells such as Sanctuary and Sunshine Tidings Co-op. If you found yourself crashing inside of a City Plan and you happened to be sprinting, that could be the cause.
     
    Last edited: Jun 6, 2018
  2. acemandoom

    acemandoom Member

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    Did this Zimonja get any Adv. Industrial plots? I could very much see it thematically supporting a lumber mill or community well.
     
  3. Cranky Cat

    Cranky Cat Active Member Patreon Supporter Community Rockstar

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    Uranium mine. I vote for Hazardous waste processing and Nuclear Enrichment Facility. This is where you'd send all the really annoying settlers. :)

    Ok, maybe ghouls like that one female settler with the really high pitched scratchy voice that's painful to listen to.
     
  4. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    No, the optimized plans are having plots and items removed so they are less intense.

    The other project of enhancing some of the settlements with MORE features, including Advanced Industrial plots, is something I'm working on personally when I feel inspired by a settlement.
     
  5. Flammen

    Flammen Member

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    Does the settler count have to be reduced all the way to 15?
    [Xbox One S] My settlements of Sanctuary and Starlight are stable, even if I max out the number of citizens and built plots, provided I never upgrade the city past foundation level zero.

    It would be lovely to still be able to have full functionality - by that I mean all the shops and industry that PC users get - but just eliminating a ton of uneccesary objects.

    Or, if you do have to reduce it, why not make it 20 instead of 15?
     
  6. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    We don't have the resources to create these city plans in a dozen flavors. So we're creating a super low-end version, and maintaining the high-end version as well.

    The settlers each require a plot, which is loaded with tons of items, so reducing the settler count makes it more realistic we can pair these builds down further. In order to get 20 settlers in some of them, it would mean that we could have 0 non-plot items.

    You'll have lots of options at the end. You can use a mix of low and high end settlement builds, you can use the low end and add some extra beds/plots yourself, or you can use the high end ones with most of the performance options disabled.
     
  7. Flammen

    Flammen Member

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    Word. Also I love your mod. Thank you so much for developing it. I’ve seriously been playing Fallout as a citybuilding sim for about 90 hours in the last three weeks thanks to you lol
     
  8. Jabib

    Jabib New Member

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    Outside of benefits to performance, I quite like the idea of having a city plan option with a 15 settler cap. Having the option under city plans to choose whether you want to build a town vs a city would be great. That said, is there any option to alter junk requirements for smaller settlements? Seems you shouldn't need to scavenge as much if you aren't building as much.
     
  9. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    The junk requirement is auto adjusted based on the complexity of the build! :)
     
    Jonnan likes this.

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