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Update 12/11/22: Download v2
Update 12/12/22: Download RotC Beta
Full patch notes for everything here: https://docs.google.com/document/d/112NyXSNcnc-w0bCERoJ4A9YXolDgsrMPjsdTaE8Muhs/edit?usp=sharing
File Link: Download Public Beta 2.2.6
Tonight's public beta features some big changes to the default gameplay settings - particularly for HQ - for non-Hardcore players and some significant under-the-hood code changes designed to improve performance. Most notable changes:
Due to the complexity of these changes, plus my own loss of significant development time between Thanksgiving and a recent illness, this patch will not be released until the 16th (rather than the 9th which it normally would have been on our tri-weekly schedule). There will presumably be quite a few more changes in upcoming builds - so keep an eye on this thread for new versions over the next week!
As usual with the Public Betas, please keep responses to this thread relevant to what's covered in these notes so I can stay focused on what we're trying to patch for this cycle. Also, please do not post issues unique to this beta outside of this thread.
Thanks everyone for taking a look!
-kinggath
Update 12/12/22: Download RotC Beta
Full patch notes for everything here: https://docs.google.com/document/d/112NyXSNcnc-w0bCERoJ4A9YXolDgsrMPjsdTaE8Muhs/edit?usp=sharing
File Link: Download Public Beta 2.2.6
Tonight's public beta features some big changes to the default gameplay settings - particularly for HQ - for non-Hardcore players and some significant under-the-hood code changes designed to improve performance. Most notable changes:
- HQ should now be significantly easier by default for non Survival/Hardcore players on new saves, or for players who run the options wizard again and choose Automated or City Builder.
- Plot production code has been overhauled to make it more efficient and to better handle paying operating costs.
- Fixed several bugs with Commercial plots that could cause them not to work as expected, including failure to display industrial produced inventory, displaying incorrect inventory, or not any at all. (You will likely need to refresh any plots where the shopkeeper is experiencing issues in your save)
Due to the complexity of these changes, plus my own loss of significant development time between Thanksgiving and a recent illness, this patch will not be released until the 16th (rather than the 9th which it normally would have been on our tri-weekly schedule). There will presumably be quite a few more changes in upcoming builds - so keep an eye on this thread for new versions over the next week!
As usual with the Public Betas, please keep responses to this thread relevant to what's covered in these notes so I can stay focused on what we're trying to patch for this cycle. Also, please do not post issues unique to this beta outside of this thread.
Thanks everyone for taking a look!
-kinggath
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