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Public Beta 2.2.1

ArieBloom

New Member
Messages
17
Need to finish a quest from outcast and remnants wich is located in GNN.
When entering GNN the markers/indicicators as were i need to go dissapear.
iow the marker for the terminal i need to go is not there, i tried finding it without but no luck.
 

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Elektra

Member
Messages
66
Need to finish a quest from outcast and remnants wich is located in GNN.
When entering GNN the markers/indicicators as were i need to go dissapear.
There are door controls before you enter the build as well as the city holo tape hijacker settings
 

Elektra

Member
Messages
66
There are door controls before you enter the build as well as the city holo tape hijacker settings
Edit: photo is Fallon’s but GNN will have one too. And the holotape name. Go tools hijacks. If you haven’t already. I have had to do it as well when I used to run depravity fusion city I also want to give an fyi the end of fusion city radio may break ss2s radio in the glowing sea quest. I’ve only had this happen to me once and I do apologize if I am giving anything away just thought I’d try and give a heads up try not to finish fusion city before sea to glowing sea quest.
 

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cbrgamer2

Well-Known Member
Messages
494
Uhhhh… king?
There is a mode you can put the HUD on that shows you how many days you can continue before you run out of resources at the current consumption rate. That's the only time I've seen the infinity sign.
If you are on PC and can give me the save, I can take a look at it to see what's going on.
 

Elektra

Member
Messages
66
There is a mode you can put the HUD on that shows you how many days you can continue before you run out of resources at the current consumption rate. That's the only time I've seen the infinity sign.
If you are on PC and can give me the save, I can take a look at it to see what's going on.
Im not too sure what your talking about. Im guessing we cant see that. ? But of course. I do apologize for the lateness of my reply i am living in the uk. But here you go:

edit: and my loadorder but I dont know if that would help. I am assuming you just need the code file from the save. but either way here:
 

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Elektra

Member
Messages
66
I should also mention that you guys might have broke the Cut scene in the ck in vault 75 with Jake and Algernon

 
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Elektra

Member
Messages
66
Concord residence won’t interact with me / won’t move forward except Keleb

and Simon won’t move to his spot for the hellhounds about to use console command and see
(Worked with move to player)
 

cbrgamer2

Well-Known Member
Messages
494
I do apologize for the lateness of my reply i am living in the uk.
No need to apologise. I'm down under in Australia so I can take a while to get to things too!
Speaking of which, it's late here now, so I'll have a look at the save tomorrow. Hopefully out load orders aren't so different I can't open it (I've only had that once).

The mode I was talking about is available to everybody. I think you get it by cycling through the different views of your resource HUD (you can set hotkeys in MCM to do this). But I guess if you don't know about it, you probably haven't used it ...
 

Elektra

Member
Messages
66
No need to apologise. I'm down under in Australia so I can take a while to get to things too!
Speaking of which, it's late here now, so I'll have a look at the save tomorrow. Hopefully out load orders aren't so different I can't open it (I've only had that once).

The mode I was talking about is available to everybody. I think you get it by cycling through the different views of your resource HUD (you can set hotkeys in MCM to do this). But I guess if you don't know about it, you probably haven't used it ...
Perfect well thankyou and no worries take your time. Just trying to help the best way I can and I’ve played through the mod a quite a few times. as well as watched kings streams over the pass months. I used to even reference to them when I was questing or deciding on what to do next but i can have a look at my mcm and hot keys if you need or you can try to pick the save apart. I also don’t mind making a new clean saves. I can try removing mods as well, and just go in with ss2 mods or none at all. I obviously like to play with mods but to help you guys bug fix and move forward it no big deal. I can always play through again with a load order before chp3 when we get all these bugs kinked out. Just keep me updated.
 

Elektra

Member
Messages
66
No need to apologise. I'm down under in Australia so I can take a while to get to things too!
Speaking of which, it's late here now, so I'll have a look at the save tomorrow. Hopefully out load orders aren't so different I can't open it (I've only had that once).

The mode I was talking about is available to everybody. I think you get it by cycling through the different views of your resource HUD (you can set hotkeys in MCM to do this). But I guess if you don't know about it, you probably haven't used it ...
 

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Elektra

Member
Messages
66
Well I have some good news. Martial Law and Vault 81 played out well for me with no issues and about to return to Jake and recruit allies. / return to Stodge
- There is a weird audio playing. Through the vault like as if you were in vault 111 and if you have bugs in your game you sometimes can hear the announcement going off throughout your game (idk if this has ever happened to you) but it’s not vault 111’s announcements. I’m not sure where it from. I have a vod on twitch or some saves. I had to move to twitch as YouTube was giving me too much grief.



(Edit: about 2:40:00 is when I start the vault)

 
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Antoine Soverie

Well-Known Member
Messages
1,355
I think the door malfunction message is intentional. Gunners broke in, after all.
Edit: thank god you didn't make Mansfield talk to him. I did that once and... damn. poor guy.
It's weird tho that Mansfield comments about turning it on while you're already on the radio.
Edit 2: nice mods, that whole interface looks slick. Fitting.
 
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Elektra

Member
Messages
66
I think the door malfunction message is intentional. Gunners broke in, after all.
Edit: thank god you didn't make Mansfield talk to him. I did that once and... damn. poor guy.
It's weird tho that Mansfield comments about turning it on while you're already on the radio.
Edit 2: nice mods, that whole interface looks slick. Fitting.
I’m not sure it’s just I had never heard it before. I guess 1st time with headphones lol and yeah I have too. So sad Burman just taunts everyone they really do set him up very well from start to finish but yeah just trying to note things that I thought they fixed like I know there has been a few kinks in the mod that you would just have to deal with like the gunners and cpd quests but this seems like a lot of the old bugs resurfacing from something he’s tried to fix later in the mod. But this is me guessing and assuming and it’s only me reporting so idk if anyone else is playing v3 and running into these issues or if it’s just me.
And for sure thankyou i don’t like to change the game too much like I like to have the ui and Pip-Boy the vanilla hud is so bad
 

Elektra

Member
Messages
66
Hey I do apologize I even had a look around my pc files and recycling bin I don’t have those files anymore I fresh wiped last night to clean any bugs or old mods etc so I could have a clean save for new patch. But I did notice I had a few saves from I believe was V2. And the infinite scrap was happened there as well. I just never reported it I thought it was Visual or maybe a mod that I have been running that sims didn’t like. But only reason it’s not showing on the hud is because I toggled my resource to Simple Category for a day or two I can’t remember how long exactly but I then switched back to the 4 scap category (sorry I cannot remember the name right now) and all my extra resources were gone Like organic nuclear and The gears one. But I had building materials and the settlement so it rebuild back up my resources. I am trying to explain the best I can. I hope you understand what I mean lol


 
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