Fixed Problem with Zimonja and Starlight

Discussion in 'Conqueror Mod (System Bugs) (Archive)' started by Agi_, Feb 5, 2019.

  1. Agi_

    Agi_ Member

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    I had a problem with Zimonja. Attacking as a raider i found there: the usual half a dozen gunners, the settlers and Boomer, the raider that usually is here in vanilla game with his PA and Fatman, all hostile to me; was a few minute failure.
    I reloaded the savefile and went there alone before telling Jammer i want to attack it, to find Boomer's gang fighting immortal settlers that went down to raise back like our companions do; settlers obviouly won the fight.

    This could have been caused by the fact that i have my raiders gang controlling three settlements: Drive in, Abernathy and Starlight, and Preston group in Sanctuary, controlling Sanctuary and RR and giving me quests, one of which was to go talk to settlers in Zimonja; unusual quest because in vanilla game there are no settlers in Zimonja, just Boomer in an empty settlement

    Also had a small problem at Starlight: after killing every settler i found two unkillable ghouls in the room where there is the magazine. Reloaded, went there before talking to Jammer, killed the ghouls and then attacked the settlement without problems.

    I started with settlements prebuilt and, to be at least level 10 before starting Jammer's questline, i did a few quests for Preston. My idea is also to look if there are conflicts beetween my two groups of settlements: Raiders and Minutemen. It's a new game with version 4.0.1a
     
  2. -creid

    -creid New Member

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    This is interesting, it sounds like you and I have run into a similar issue with the exact same locations. The only other settlement that I've uncovered so far that I know for sure originally spawns in enemies is Hangman's Alley which, fortunately, was cleared out when choosing to have pre-built settlements by the time I got to it. I wonder if the reason these locations don't get cleared out is because we're travelling to them much earlier than the others before the mod has a chance to completely do it's work?

    As for the unkillable enemies being present, this is just my assumption but I believe it may be due to the assault phase turning civilians into essentials to be subdued in those locations also accidentally ends up grabbing whatever leftover enemies that technically spawn there and turning them into essentials as well.
     
  3. Agi_

    Agi_ Member

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    I agree with you assumption even if in Starlight there were a few molerats alive when i attacked and they didn turn unkillable as wasnt unkillabe the roach in Sunshine, just the two ghouls.

    My suspect was that the two ferals in Starlight were unkillable either because they are in a room with a magazine, that i'm not sure but is locked in vanilla, or because the door was just closed, the plan doesnt need this house built, i selecte foundations and 50% population, so no settler went there to kill them. When i attacked everything became protected, settlers and ferals.

    I just unlocked the Jamaica quest, here there are a shitload of ferals and i'm curious to see how many i will find, killable or not. Another settlement with monsters is the one just south of Jamaica in the swamp, that you conquer killing a queen, even if there is nothing built there, just the workshop and some ruins, so i dont think it's one of the settlements populated by the game.
    There is also Spectacle island with a queen to kill to gain the settlement and here there sure is a city plan, dunno if there is also the queen roaming around or if she spawns only when i go there
     
  4. Whitesacha

    Whitesacha Member

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    I have unkillable molerats at starlight.. any suggestions. They just repower up when they get low.
     
  5. Agi_

    Agi_ Member

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    Go there before telling Jammer you want to attack, kill all rats, go to Jammer and attack
     
    bullyrook likes this.
  6. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    This should be mostly fixed, but I did find another corner case where a single NPC could be made immortal. Next Friday (the 19th's patch) will resolve this corner case.
     
    -creid likes this.

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