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Preview - Version 4.8

Eldarth

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Preview - Version 4.8

Interior Glass Recycler
Provides mostly glass, some crystal, some ceramic, and rarely fiber optics.

GlassRecycler.jpg


Interior Explosives Lab

Adds unique grenades to settlement workshop.
So far...
  • XG-BB1 Aerosolized Bllodbug Spit Grenade -- blinding gas cloude that reduces perception.
  • XG-SG1 "Sticky" Grenade - covers area in sticky goo reducing movement/attack speed.
  • XG-PM1 Pressurized Molotov Cocktail
Int_ExplosivesLab.jpg
 
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I always enjoy all your plots, your heavy tower is still one of my all-time favorites. The Glass plots look cool but I love the idea of the modified explosives. "ha ha, personalized" or "specialized" is really only something that "you" did so well with all the fish food and has that creative touch keeping the game so fun and interesting. Thank you, for all your hard work, fantastic contributions and creative works they add so much to this game. Looking forward to anything you share with us.
 
I always enjoy all your plots, your heavy tower is still one of my all-time favorites. The Glass plots look cool but I love the idea of the modified explosives. "ha ha, personalized" or "specialized" is really only something that "you" did so well with all the fish food and has that creative touch keeping the game so fun and interesting. Thank you, for all your hard work, fantastic contributions and creative works they add so much to this game. Looking forward to anything you share with us.

Thanks very much -- I do like playing with making some unique/alternative items, recipes, etc. The explosive lab is going to be a little bit different in that none of the "grenades" developed will be craftable independently -- the lab will craft whatever it can and put them in the workbench for use.
 
How about a stink bomb that enemies run from :) I don't know if gas masks are detectable for that
 
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