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Fixed Pre-culling issue / no bounding sphere on object / object disappearing when camera moves

Hoetan

New Member
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2
Hi all,

Reporting an issue with the [SS] Caps General interior commercial plot created by kinggath.
There seems to be no (or limited) bounding sphere on the bench in this plot.

Video proof can be found here:
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From what I know, every object in game has a bounding sphere. When your camera moves out of that bounding sphere, the objects will disappear to save performance. When your camera comes back into that bounding sphere, the objects reappear. However, with the bench, the bounding sphere is very limited or not existing at all, since whenever I move my camera and still can physically see the bench, it disappears.

May also be a pre-culling issue.

Please fix, or notify me of someway I can fix it. It's getting on my nerves aha
Thanks
 
Last edited:
EDIT: Title

This problem may also be a pre-culling issue with the mod... not sure how it could be fixed though?
 
Fixing this would require editing a vanilla nif file which is lacking the appropriate bounding sphere. Many of the animated models (such as containers with open/close animations) Bethesda created lack the proper bounding sphere - so when we use them in static meshes - that issue occurs.

I've got it on my list for some future update, lot of more pressing issues to tackle first though.
 
Fixing this would require editing a vanilla nif file which is lacking the appropriate bounding sphere. Many of the animated models (such as containers with open/close animations) Bethesda created lack the proper bounding sphere - so when we use them in static meshes - that issue occurs.

I've got it on my list for some future update, lot of more pressing issues to tackle first though.
Thank you for at least considering it for the future update! It's not a major deal, but thought I may as well point it out. Cheers :)
 
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