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Possible bug

ThePirateCunt

New Member
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1
Not sure if it's a bug or a problem with my install but I'm getting this weird rainbow texture on the camo netting and poster for the new lvl 1 martial plot. It looks fine from afar but it turns rainbow as I get closer.
 
Hi,

I do have the exact same bug. I do have a lot of mods installed, so it's quite difficult for me to know wich mod is causing the issue. But the rainbow effect is affecting other objects (and there is also "purple" issues) still at level 2.
I have installed a lot of mods from simsettlement, and 200 others, so i regret to not provide any more information :/ .
 
I'm seeing that in the solar farm and a couple of martial plots. I'm assuming some textures are missing.
 
I'm seeing that in the solar farm and a couple of martial plots. I'm assuming some textures are missing.
It is certainly a possibility, Kytampe sort of has an addiction to custom textures. I think we ought to cure it, but that is just my thoughts.

On a more serious note, it is possible that some texture files may be missing from the mod, as if I recall from the build kit, since I still have yet to finish my own add-on for release, which will have a few custom textures, when we add new textures, we also have to make sure to archive the textures when archiving the mod itself. Just to help Kytampe rule out any other causes, have you guys tried running with only SS mods installed? (UFO4P, SMM and HUDFramework) are fine to be running when testing this. Also, I would recommend to install manually rather than from a mod manager, especially NMM, as it has been troublesome for people lately, especially when updating.
 
Sorry for not answering earlier. Totally missed this.
This is one of the first plots I released, and this is the first I heard abot this problem. I don't see anything wrong right now when I look at it ingame. But I will download and use the files from NMM and see if there is anything wrong with those in any way.
 
I just tried tonight and had the odd camo texture, and wanted to make sure I reported. Otherwise, love the mod
 

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How many of you use AMD video cards?

Vanilla Fallout 4 had an issue that affected (mostly) amd cards that would cause that rainbow texture glitch. There are several guides out there that might help, but it's a fallout 4 issue not an issue with the texture itself being missing.

Here is an old reddit thread about it that has some suggestions as well: https://www.reddit.com/r/fo4/comments/4svdk8/for_people_who_experience_rainbow_texture_glitch/


I do not, good thought though, I have a GTX 1060 at current
 
I downloaded my addon from nexus. I opened it in Creation Kit and couldn't see anything strange, all the texture is there. I also opened it ingame and I couldn't see anything wrong there either (I post a picture further down so you can see). I think it is like mytigio say's. It's some form of rainbow glitch due to your video card. And in that case, it's a fallout 4 issue.

I'm truly sorry that my plot's not working as intended for you.

Test16nov.jpg
 
(I'm on a GTX 1080Ti.)
Well, the textures are there from the start of the build, but then changes to the rainbow pixled mesch sometime later on. So they're certainly in the package.
 
I'm lost here. Can someone else see if they get the same problem. I tried for a long time and could'nt duplicate it.
 
Well, I don't know how to help. Lets sum up what we know.
So far we've seen reports on the camo net and the doghouse. Both are sub parts of a larger design. Why isn't the other textures affected? The camo net I assume is just one texture. For the doghouse, there's several (walls, roof, etc). We also knows that it changes over time.
What do we know about the "rainbow pixles"? My guess it's the game engine basic texture - i.e. what's underneath the "surface texture". If that's true, the fault is that somehow the game graphics engine loses the referens/id/link to the chosen textures after a while. Which sounds like a runtime memory overwrite (something is writing at the wrong place in the memory, thus corupting the texture referenses/ids/links). Can be a nightmare to find.
 
I'm wondering....
  1. Does this appear from all distances?
  2. Does this change if you change the resolution?
It could tell us a bit if we know if these things affect the "rainbow pixles"

Also, is it only on these plots and/or levels you get this? Because I have tons of new textures everywhere and it's strange if this only happens with the camo textures. And also even more strange that it only seems to affect a small group.
 
I have all 3 of those and they are all doing it now. What's interesting is that so are the solar panels that are the upgrade from batteries (which I think is JTBryant?) I am on NVidia GeForce GTX 960 atm, so if that's a known issue I can take a look at the threads and see if they help.

I think I'm mostly noticing the rainbow when up close.
 
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I'm wondering....
  1. Does this appear from all distances?
  2. Does this change if you change the resolution?
It could tell us a bit if we know if these things affect the "rainbow pixles"

Also, is it only on these plots and/or levels you get this? Because I have tons of new textures everywhere and it's strange if this only happens with the camo textures. And also even more strange that it only seems to affect a small group.


I'm having this problem also. I have only tried the doghouse and the minuteman police plots but at the same time i realized I'm also getting it on the solar power plant and just never noticed it before.

"Does this appear from all distances?" No. I find this interesting. The textures look fine from a distance but as you get closer they gradually transition into the rainbow pixel effect. This does NOT happen at consistent distances. Sometimes I'll find myself right next to the plot and it looks just fine (great, infact, the camo netting looks fantastic!) but then as a stay in position not moving it will transition to rainbow. Other times it will happen when I am still far enough away that I feel it should be looking right but doesn't. I will try to get some screenies tonight, maybe a short video.

"Does this change if you change the resolution?" Do you mean resolution or texture quality? I will try both tonight and report back. This is what im thinking is the issue I get the impression this relates to how the engine downscales textures. I am tempted to ask what res and texture quality you run at and what res your textures are.

This problem is NOT related to Video ram, I suspected it may be because GPU-Z showed I run close to my 6gb but I removed the hi res texture pack last nite and it made no difference. System ram usually runs about 5 of my 8gb so thats not issue either.

(ps; sorry for wall of text, just trying to give as much info as possible)
 
Does this appear from all distances?
Just checked. Nope. From afar it's ok (correct textures). Then it gets worse as you come near. I'll put up some more screenshots in a day or two (have to rush now).

.. strange if this only happens with the camo textures.

No, it's several textures. The dog house, Jonah Hex's cloths (he looks very funky), doors, beds, paintings, roof,...
 
I got the pixels as well. I thought it was perhaps the normal map or something. I can't really explain it since I haven't seen this before. I have the latest nVidia drivers and ENB running basically with all of the settings turned to max. I think disabling ENB didn't matter but I'll double check.

I really love the building though since it fits as part of the wall instead of having to use up lots of space to face outward where it would be covered up by it.

Edit: I went to check it and everything looked fine when I reloaded. Then I came back and it was rainbow again. I exited FO completely and reloaded and it was rainbow from the start. It's really odd. ENB on or off didn't matter at all.

Edit2: According to archive2.exe the SimSettlements_AddOnPack_AwsomeTown - Textures.ba2 file is saved in the general format and not DDS.

Edit3! Repacking the textures ba2 using the DDS format fixed the issue for me. This wouldn't happen with loose files. I've always wondered why textures needed a different format. Maybe the mipmaps don't load right or something.
 

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