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Plot Opperating costs not being paid

gabrien

New Member
Messages
21
Hi, I'm really enjoying this mod but there is 1 thing that is driving me insane and that's operating costs.
Not necessarily the operation costs themselves, I love the idea of setting up a town so it is self
sufficient and running smoothly, utilizing resources it has to operate smoothly.

However I can not seem to fix the problem of operating costs, no matter what I do nothing is being paid
automatically, I have to manually pay for every plot every day and it's ruining it for me.

I have 9 houses paying 6 caps a day in taxes according to what it says when I mouse over them, so that's 54 caps
per day going to virtual storage, then I have 9 power 10 water and 10 defence running off non plots (non plots have
upkeep in my settings) so that is 29 caps in upkeep, then I have 3 scavenging plots and 2 building material plots that
all cost 4 caps each to operate so 20 caps there, and then I have 2 farm plots that are also costing me caps (I'm assuming caps
but I can't get any accurate numbers because looking at upkeep costs gives me nothing and mousing over it gives me no info).

So I am at a minimum 49 caps, maybe 60 caps with the farms per day in upkeep. I dropped 200 caps into the settlement bench
as a donation to the settlement so I should still only be losing 6 or so caps a day meaning those plots should still be able to
function for at least a month game time. However every day none of the plots are paid for, and I mean NONE of them. The
only things that are working fine are the generators turrets and water pumps but everything else I am forced to pay manually
at every plot.

Is there something I am missing? does the donation only go toward upgrading the plots and not toward operating costs? Is there
a way to check my operating costs against my taxation income per day, or do I need to make a mental spreadsheet of everything?

Thanks for the help.
 
There is a setting Auto-Pay Plot Operating Costs Check to see if it is on.
 
yes it is on, I have checked and double checked all the mcm settings and everything should be working.

The weird thing is it used to work, at first food was being paid and so were the industrial plots but then
they all just stopped being paid, I figured the donation of caps would fix the problem but maybe there's a
problem with my virtual storage. My hud disappeared and I can't get it back using the MCM or hotkeys, so
I can't check my virtual storage numbers.
 
I would check to see what other requirements are needed for those plots? Some plots require food, water, oil, etc. as daily operating costs along with caps. I believe you can get those requirements from the hover/activate menu on the plots ASAM.
 
I would check to see what other requirements are needed for those plots? Some plots require food, water, oil, etc. as daily operating costs along with caps. I believe you can get those requirements from the hover/activate menu on the plots ASAM.
Yeah, I used to get the numbers when I hovered over the plot or went into activate->report->produced items/costs, but that stopped working when my HUD
randomly disappeared and won't come back. I do know that before the hud vanished the industrial plots only cost caps to operate, 4 each to be exact; with
the number of days they were running though, even if they took more than that they should have a mountain of building material scrap in virtual storage at this
point to pull from.

I don't know how much the farms take to operate but every time I go to the plots and it says "operating costs unmet today" and then I manually pay, it never
takes the caps or resources from my inventory or from the workbench, so the required supplies are definitely in virtual storage.
 
There is a setting Auto-Pay Plot Operating Costs Check to see if it is on.

yes it is on, I have checked and double checked all the mcm settings and everything should be working.

The weird thing is it used to work, at first food was being paid and so were the industrial plots but then
they all just stopped being paid, I figured the donation of caps would fix the problem but maybe there's a
problem with my virtual storage. My hud disappeared and I can't get it back using the MCM or hotkeys, so
I can't check my virtual storage numbers.

In addition to this I have noticed that even though I have "pay non-plots" even when there is nothing to pay those costs at a secondary settlement
(test settlement for non-plot upkeep) the generators I have there work just fine and never break, which I am assuming they should without
the caps to pay for the upkeep.

I have tested removing 4 of the industrial plots to see if reducing the caps requirement will fix the problem, but does the code
go through plots 1 at a time and pay as it goes? I would assume SOME of the plots should be paid for and others not when
funds run out.
 
In addition to this I have noticed that even though I have "pay non-plots" even when there is nothing to pay those costs at a secondary settlement
(test settlement for non-plot upkeep) the generators I have there work just fine and never break, which I am assuming they should without
the caps to pay for the upkeep.
There was another forum post about this same behavior. I'm not sure if it was resolved or not. The item that the other post mentioned was that the maintenance costs were not highlighted anymore. So it was like the non-plot items weren't paying any maintenance costs, even though they should have been.

Are you able to see the ASAM sensor view for a plot when you hover/activate the plots ASAM?
 
There was another forum post about this same behavior. I'm not sure if it was resolved or not. The item that the other post mentioned was that the maintenance costs were not highlighted anymore. So it was like the non-plot items weren't paying any maintenance costs, even though they should have been.

Are you able to see the ASAM sensor view for a plot when you hover/activate the plots ASAM?

There are a few things here so I am not sure which window you are talking about. There is the hover window that used to show up (showed operating cost,
items produced which in the case of the building material plots was I think 8 separate icons that showed different numbers, like 40(wood icon) 30(steel icon) etc.
That window used to appear but stopped appearing around the time my HUD vanished and won't reappear.

Then there's the options window that pops up when you activate an asam sensor, that window works and allows me to manually pay the upkeep for plots,
this window shows "operating costs for today were unmet" (paraphrasing). However I do have 1 issue with this window at the moment, you used to be able
to view its operating costs and items produced under one of the options, I think it was called view logs or something similar; it used to show a dropdown
window that had items produced and operating costs and you could click on them to get that information, however those no longer work, when I click on them
it doesn't show any information.

I have tried to get my HUD back using the MCM and tried to get the window to pop up again when hovering over the plots, but nothing has seemed to work.
 
There is the hover window that used to show up (showed operating cost, items produced which in the case of the building material plots was I think 8 separate icons that showed different numbers, like 40(wood icon) 30(steel icon) etc.
This is the one that I'm thinking about. If it's not showing, I'm not sure if there's another way to see what the daily operating costs are for a plot.

If the HUD is not working, I'm at a loss as to what options you have left. I'm sure someone more versed on HUD issues will chime in and give you some options though.
 
This is the one that I'm thinking about. If it's not showing, I'm not sure if there's another way to see what the daily operating costs are for a plot.

If the HUD is not working, I'm at a loss as to what options you have left. I'm sure someone more versed on HUD issues will chime in and give you some options though.

I was able to gain some progress (not with the HUD but with operating costs being paid). I had to clean the save file and remove unattached scripts then I replaced
all the agriculture and industrial plots, now they are all being paid. I am not sure where things went wrong but some how the scripts got orphaned that were supposed
to be monitoring those plots. This is not a fix though since I am not going to replace every plot this happens to in the future, I'd might as well just pay the
operating costs manually at that point.

I am not sure if this has happened to the residential plots though, it might be working on my donations at this point.
Thanks for trying to help though.
 
Now my HUD is back but red rocket broke and none of the plots are being paid again lol, this mod is so finnicky.
Sanctuary hills is still being paid properly but now red rocket is not.

Do you need a city leader in order to auto-pay upkeep costs?
 
I had to clean the save file and remove unattached scripts then I replaced
all the agriculture and industrial plots, now they are all being paid.
If you are talking about removing SS2 from your load order and saving then reinstalling SS2, you destroyed your save. Roll back to a save from before you did this.

In regards to your operating costs issue, have you built any storage containers in Red Rocket where you appear to be having trouble? The storage containers are in the SS2 build menu. If you do not have any storage, the virtual resources have no where to go.

It may also be settings related. If you have "auto-pay from workbench" turned off and have no virtual resource storage there is no resources to pay the costs. Note that the vanilla game doesn't allow the player to place caps into a container, so you will need the virtual resource system for that.

If you build a city planner's desk, you can donate caps and scrap to the virtual resource system.
 
If you are talking about removing SS2 from your load order and saving then reinstalling SS2, you destroyed your save. Roll back to a save from before you did this.

In regards to your operating costs issue, have you built any storage containers in Red Rocket where you appear to be having trouble? The storage containers are in the SS2 build menu. If you do not have any storage, the virtual resources have no where to go.

It may also be settings related. If you have "auto-pay from workbench" turned off and have no virtual resource storage there is no resources to pay the costs. Note that the vanilla game doesn't allow the player to place caps into a container, so you will need the virtual resource system for that.

If you build a city planner's desk, you can donate caps and scrap to the virtual resource system.

No I never removed SS2 then saved then reinstalled. I used resaver to find unattached scripts similar to the way you would remove orphaned scripts causing CTD's when entering affected areas. SS2 is fine, everything functions including the quests still, except auto paying upkeep costs is broken
in some areas and fine in others. (this problem came up long before using resaver on the save file)

I do have a storage container at red rocket, I have a city planners desk, I have auto pay from workbench on, I have 7 houses paying into the
virtual storage that I can still use to pay the upkeep costs of the buildings manually (When I activate the ASAM of a plot and it says upkeep
costs unmet for today, by clicking pay upkeep costs it pulls those caps out of the settlement's virtual storage and not my character's caps).

I have tried different settings to fix the issue but I can't seem to fix it. Like I said in sanctuary the upkeep costs are being paid automatically
but red rocket it is not. I had this exact same issue in sanctuary but the way I fixed it that time didn't fix red rocket this time. I have even
updated SS2 to the most recent version and still no dice.
 
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Do you need a certain level of happiness? or for the settlement to have all its bases covered, defence food water etc. etc.?
Do you need 1 small storage container for caps? I am not sure that will have any effect since I am able to pay the
operating costs manually from virtual storage, although sanctuary has 1 small box storage and 1 large container storage
and it's working.

I am not sure what to do at this point other than turn off plot operating costs, but that will ruin a big part of the mod
which is making self sufficient towns.... If anyone has had this issue in the past and knows what's going wrong and can
help it would be greatly appreciated, I just don't know what to do at this point.
 
Okay so after fighting with this thing for the last few play sessions I have figured out the problem and it has nothing to
do with paying plot operation costs, apparently no structures are producing ANYTHING. Homes and shops are
not producing caps and industrial plots are not producing materials. I was able to figure this out when Sanctuary
"broke" again and nothing was being paid. Turns out when I donated caps to red rocket it started paying the
operating costs for farms and industrial plots again while sanctuary remained broken. Then I donated 100 caps to
Sanctuary and it started paying its upkeep costs again. So the operating costs and autopay are fine, it's a different
problem entirely so I will make a new thread.
 
Okay so after fighting with this thing for the last few play sessions I have figured out the problem and it has nothing to
do with paying plot operation costs, apparently no structures are producing ANYTHING. Homes and shops are
not producing caps and industrial plots are not producing materials. I was able to figure this out when Sanctuary
"broke" again and nothing was being paid. Turns out when I donated caps to red rocket it started paying the
operating costs for farms and industrial plots again while sanctuary remained broken. Then I donated 100 caps to
Sanctuary and it started paying its upkeep costs again. So the operating costs and autopay are fine, it's a different
problem entirely so I will make a new thread.
What is your indicator that nothing is being produced? How can you tell? I might have the same problem.
 
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