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As part of the things I learned (or I think I learned) reading on the forums is that one of the main reason why robots and plots work so badly is that most of the time the plots have animation markers that aren't compatible with the robots animations and it causes issues. And robots don't need bed so they also don't assign to residential. I always thought a residential plot, even just a 1x1, could be designed to be a robot charging station, looking at the protectron mini house for inspiration.
But then it got me thinking... is there are way to make a plot that would be intended to be used by robots? I'm not sure how it could be made but here are a few suggestions I could see potentially work. I have no idea what could be made by addon user or what could be changed by the SS team. But I think those are all interesting ideas to look into.
- Industrial. Many robots have "repair structure" animation types. Would it be possible to have plots be made using specifically those animations? Would it help?
- New Municipal: cleaning. Our cities pay workers to keep the streets clean and all that, maybe robots could have a plot intended for them to "fix enough that small issues don't become big issues" (I understand they can't actually starting cleaning the place). Give those plots a huge boost to settlement hapiness to counteract the robot normal limit to hapiness and now they are useful and don't feel like like a waste of space.
- Martial: A standing post should be able to accomodate robots. But if it really is an issue (there are many robot types and sizes) then maybe a new plot needs to be created "Robot defense" and when attached to such a plot robots just roam the settlement but serve as a defense boost.
- Absolutely nothing is possible to be done because the core code is as it is? Just put a disclaimer and boost settlement's defense like they were a guard dog?
Just random thought
But then it got me thinking... is there are way to make a plot that would be intended to be used by robots? I'm not sure how it could be made but here are a few suggestions I could see potentially work. I have no idea what could be made by addon user or what could be changed by the SS team. But I think those are all interesting ideas to look into.
- Industrial. Many robots have "repair structure" animation types. Would it be possible to have plots be made using specifically those animations? Would it help?
- New Municipal: cleaning. Our cities pay workers to keep the streets clean and all that, maybe robots could have a plot intended for them to "fix enough that small issues don't become big issues" (I understand they can't actually starting cleaning the place). Give those plots a huge boost to settlement hapiness to counteract the robot normal limit to hapiness and now they are useful and don't feel like like a waste of space.
- Martial: A standing post should be able to accomodate robots. But if it really is an issue (there are many robot types and sizes) then maybe a new plot needs to be created "Robot defense" and when attached to such a plot robots just roam the settlement but serve as a defense boost.
- Absolutely nothing is possible to be done because the core code is as it is? Just put a disclaimer and boost settlement's defense like they were a guard dog?
Just random thought