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Pip-Boy radio bug (SS2 Chapter 2 spoilers)

EmiLady

Active Member
Messages
283
(SPOILERS ABOUT SS2 CHAPTER 2, DON'T READ IF YOU DON'T WANNA KNOW YET.)

Howdee, I just came back to playing with SS2 and I just went to HQ during Moving Day and got told to recruit Mansfield in Vault 81. So I did, but I'm stuck after that! When I exit Vault 81, Jake calls me through my Pip-Boy's radio, and I cannot answer, nothing happens after that, I cannot move, look around, leave, postpone this, I cannot do anything. Now I've been guessing if this is related to XDI (and I asked @msalaba who made a fix for XDI and SS2 already) but maybe I'm wrong. Has anyone else seen that bug? Thx
 
(SPOILERS ABOUT SS2 CHAPTER 2, DON'T READ IF YOU DON'T WANNA KNOW YET.)

Howdee, I just came back to playing with SS2 and I just went to HQ during Moving Day and got told to recruit Mansfield in Vault 81. So I did, but I'm stuck after that! When I exit Vault 81, Jake calls me through my Pip-Boy's radio, and I cannot answer, nothing happens after that, I cannot move, look around, leave, postpone this, I cannot do anything. Now I've been guessing if this is related to XDI (and I asked @msalaba who made a fix for XDI and SS2 already) but maybe I'm wrong. Has anyone else seen that bug? Thx
Been there, done that, got the t-shirt. It's happened to me enough that I usually create a save just before exiting the vault into the Commonwealth. What's worked for me, is to look down at the ground while still inside and move forward to exit. Not sure why, but this seems to allow the sequence to proceed and bring up the dialog box for your conversation with Jake.

What usually happens to me is when I exit the vault, the cutscene kicks in and swings my view over to the rock wall on my left and locks me there. I can't move, the dialog box never pops up and all I can do is listen to Jake. I think the dialog box does actually pop up but you can't turn to face it. Similar to when you're talking to a companion or other NPC that moves too far away (rude!). If I'm staring at the ground when I exit the vault, the view swings up and straight ahead allowing the cutscene continue as it should.
 
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