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Personal Player Plot

msalaba

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It may be possible for addon authors to make this. IIRC, there are options to have a plot build without being assigned and the number settler assignments can be set to 0. This would require some testing to see if it would actually work.

Edit- I gave this a look and there is not an option for the unassigned plot to build. The best bet would be to ask @uituit how they did the Junk Fence plots in their addon. Maybe there is a keyword DoNotAutoAssign or something...
 
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Din'elen DarkStar

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It may be possible for addon authors to make this. IIRC, there are options to have a plot build without being assigned and the number settler assignments can be set to 0. This would require some testing to see if it would actually work.
It should come with a hit to happy or some other extra cost. The player home plot in SS1 had a person working in it. I liked having a butler/maid.
 

defective_android

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It should come with a hit to happy or some other extra cost. The player home plot in SS1 had a person working in it. I liked having a butler/maid.
Why a hit to happiness? Considering the player does alot to help out, I'd expect settlers would be happy he's settling down there and not somewhere else. Especially later game when player becomes an OP power-armored combat beast whose mere "they live there" fact make raiders think twice about attacking the place. :agree: If player hero settled down in my settlement I'd be pretty happy and feel more secure, after all if the settlement gets attacked that's their house that'd get torched if they don't come help. I mean, maybe if they get a sprawling mansion while the plebs get shacks I'd be an unhappy settler but otherwise its all good. Houses usually cost power, water, etc so that would be a cost to the commune/settlement. Maybe a house that employs a maid or butler would cost the workbench caps somehow, mitigated from taxes or however those caps keep coming into my workbench.

By the logic of the whole "everyone in the settlement deserves water, a home, a job, food and happiness" then that should also apply to the player as well, philosophically.
 
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Din'elen DarkStar

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Why a hit to happiness? Considering the player does alot to help out, I'd expect settlers would be happy he's settling down there and not somewhere else. Especially later game when player becomes an OP power-armored combat beast whose mere "they live there" fact make raiders think twice about attacking the place. :agree: If player hero settled down in my settlement I'd be pretty happy and feel more secure, after all if the settlement gets attacked that's their house that'd get torched if they don't come help. I mean, maybe if they get a sprawling mansion while the plebs get shacks I'd be an unhappy settler but otherwise its all good. Houses usually cost power, water, etc so that would be a cost to the commune/settlement. Maybe a house that employs a maid or butler would cost the workbench caps somehow, mitigated from taxes or however those caps keep coming into my workbench.

By the logic of the whole "everyone in the settlement deserves water, a home, a job, food and happiness" then that should also apply to the player as well, philosophically.
Cause that is the way it was set up in SS1 there was a hit to happiness for the mayor's house I think was called. Problem is you never settle down. You leave someone working a plot to maintain your vacation home when you happen to be by. Everything has to have a balance.
 

defective_android

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Cause that is the way it was set up in SS1 there was a hit to happiness for the mayor's house I think was called. Problem is you never settle down. You leave someone working a plot to maintain your vacation home when you happen to be by. Everything has to have a balance.
Ah, that makes sense if its a Mayoral house specifically. Establishing yourself as Mayor and building a house would cause expectations to rise and thus the happiness with current standards to fall. I guess it depends on how the player is seen in SS2 - as a Mayor, Leader, Owner*, Fellow Settler or just a random dude that helps alot.

*Owner like the industrial revolution age 'Mining Towns' where the company owned everything, people just worked there and it was microcosm economy. Company houses, company stores, company job, etc.
 

Din'elen DarkStar

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Ah, that makes sense if its a Mayoral house specifically. Establishing yourself as Mayor and building a house would cause expectations to rise and thus the happiness with current standards to fall. I guess it depends on how the player is seen in SS2 - as a Mayor, Leader, Owner*, Fellow Settler or just a random dude that helps alot.

*Owner like the industrial revolution age 'Mining Towns' where the company owned everything, people just worked there and it was microcosm economy. Company houses, company stores, company job, etc.
I try and be a benevolent empor... I mean general
 

msalaba

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Thinking more on this, maybe stage 0 can spawn an Activator with a script attached to tell SS2 to build the plot at L1 and use a timer to force it to L2 and L3. This would require more testing as I do not know if an Activator can be spawned as a building model. (you can't attach scripts to a SCOL or Static)
 

McCJoe

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Up until last week there was a player home plot in SS2. It was a remodeled version of the tower at Lynn Woods. After the update to the mod last week, on XBox at least, it disappeared even if you'd already built it & a bunch of other plots disappeared.
 

Tinuvia

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Up until last week there was a player home plot in SS2. It was a remodeled version of the tower at Lynn Woods. After the update to the mod last week, on XBox at least, it disappeared even if you'd already built it & a bunch of other plots disappeared.
It sounds like an addon pack was uninstalled - e.g the Lynn Woods player home plan comes from our addon, Wasteland Venturers. If you want the plots that disappeared back you would need to reinstall the addon pack and go back to a save from before the mod was uninstalled. You could of course instead reinstall the addon pack and manually replace the building plans that disappeared.
 
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