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Patch 3.3.1 - Post-Nuclear Alchemy

kinggath

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Patch 3.3.1 is available!

Update for Sim Settlements, Industrial Revolution, and Three-in-One available.

- The Medical Grade Plastics building from Industrial Revolution is now a research lab! Refresh it and look around to start the quest.
- Tons of bug fixes, including a solution to the pesky rotation bug!


Click here for the full patch notes.
 
For XBox, this is ~405MB. I can't see how big the 3.3.0 patch was to know how much bigger it has grown. I'm pushing my 2GB limit as it is, so I don't know how much longer I can keep updating this main file.
 
@Otherwhere I'm sure you're not alone. SS Lite is going to be the next step for you. Though honestly it's incredibly stable right now, so aside from new features - if there was a ever a great post 3.0 patch to hit the breaks on updating the mod, it would be the 3.3.1 patch.

All known major issues are gone now.
 
So, I did the update tonight, but after downloading, it is now not showing as downloaded and I tried to download it again, but after going through the motions of downloading and gets to 100%, it says “operation could not be completed”
 
I managed to download the 3.3.1, so I'm still sticking with the full SS for the moment.
I wish I could look at the old file to see what size it was to compare to the new one so I know how many MB's it is going to add.
How much of SS do I give up if I downgrade to the Lite version? It keeps all the functionality, right? But loses some assets?
 
It loses the sounds from the base mod (things like construction sounds, and a few other random touches), and the transition building stages between levels of the base mod's building plans.
 
King, I've run into a rather strange issue today. In some settlements, none of my plots are getting any natural power, and many of them still don't get powered when I run a generator to them. At least one of the affected settlements was a 3rd party city plan, so maybe that's part of it?

Also, is there any way that we could assign plots to be self-powered? I know it would kinda be cheating, but I manually swapped out a lot of the industrial plots for advanced industrial ones before the new swapping ability went in, and powering some of them is a real bear.
Cheers!
 
HELP!! I changed over to Sim Settlements Lite, and now I have no SS menu! I lost all my add-ons in game! At settlements I'd already built, it has changed over to base SS plots! WTF?!
I did a power cycle restart. I have the SMM mod installed. What happened?
I don't think I can reinstall the core SS due to being at my limit, which was why I downgraded to the Lite version (to give me a little breathing room).
 
This may be too obvious but when you deactivate or delete SS all the addons deactivate so when you install Lite they are still deactivated.
 
This may be too obvious but when you deactivate or delete SS all the addons deactivate so when you install Lite they are still deactivated.
Oh damn. I'll have to go online to check, and g-damned Bethesda just released another 900MB "patch" for the f-ing Creation Club.
Thanks for the clue. I would have discovered this eventually, I guess, when I went back online to update my mods/check my LO.
 
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