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Patch 2.3.1 - "Undo!!!" and the City Plan Contest Megapack are out now!

So I installed this update and started a completely new game, and got started on progress - my usual partly-built Sanctuary for the Concord Five and all that - then went off to do some questing
Came back to Sanctuary an ingame day or so later, and every single plot is showing the "hammer and wrench" red status icon in the HOLO HUD. Even the Residentials, as shown here. The plots were all built and operating before I left, and they all show "Operational" when checking the ASAMs; also, I was gone for under 48 hours in game time and the plots are unpowered so they can't be anywhere near "waiting for upgrade" state... I've never seen it do this before, and I've done nothing different to how I normally play. What's up with that?

Game was started on "Very Hard" game-difficulty. Operating Costs (except for Non-Plot) are set to ON as is default at that level.

EDIT: Refreshing the plots got rid of that red icon... No idea what it was trying to tell me, though.
EDIT2: Spent a few ingame hours building the next wave of plots for my Sanctuary setup... and the red icons have reappeared on those two houses in the screenshot and on the Recreational Plot nearby.
EDIT3: Yeah, went and did "Where There's Smoke" and when I got back, now everything has it again - even the Commercial Plot I built for Lily and Vault Tec Rep to work at. None of those markers were there when I left. Also, the 'report view' is not showing any Maintenance Costs and the income amounts appear to be what I expected - my theory was that it might have somehow ended up assigning a Daily Cost to everything but that appears to not be the case. Plots are all still functioning as expected, so what the heck is going on here? Is this happening for anyone else?
 

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So I installed this update and started a completely new game, and got started on progress - my usual partly-built Sanctuary for the Concord Five and all that - then went off to do some questing
Came back to Sanctuary an ingame day or so later, and every single plot is showing the "hammer and wrench" red status icon in the HOLO HUD. Even the Residentials, as shown here. The plots were all built and operating before I left, and they all show "Operational" when checking the ASAMs; also, I was gone for under 48 hours in game time and the plots are unpowered so they can't be anywhere near "waiting for upgrade" state... I've never seen it do this before, and I've done nothing different to how I normally play. What's up with that?

Game was started on "Very Hard" game-difficulty. Operating Costs (except for Non-Plot) are set to ON as is default at that level.

EDIT: Refreshing the plots got rid of that red icon... No idea what it was trying to tell me, though.
EDIT2: Spent a few ingame hours building the next wave of plots for my Sanctuary setup... and the red icons have reappeared on those two houses in the screenshot and on the Recreational Plot nearby.
EDIT3: Yeah, went and did "Where There's Smoke" and when I got back, now everything has it again - even the Commercial Plot I built for Lily and Vault Tec Rep to work at. None of those markers were there when I left. Also, the 'report view' is not showing any Maintenance Costs and the income amounts appear to be what I expected - my theory was that it might have somehow ended up assigning a Daily Cost to everything but that appears to not be the case. Plots are all still functioning as expected, so what the heck is going on here? Is this happening for anyone else?
Yes, but not only with this patch. It started with the 2.3.0 patches although for the operating cost it looks like the latest patch fixed the issue. Will confirm when I start a new settlement. My settings are the same as you.
 
Yes, but not only with this patch. It started with the 2.3.0 patches although for the operating cost it looks like the latest patch fixed the issue. Will confirm when I start a new settlement. My settings are the same as you.
Ah, right, I've actually barely played apart from testing specific things in the past 6 weeks or so myself, never even installed 2.3.0.
The wierd thing is that it's not even being consistent and I still have no idea what it's actually trying to tell me; example - I just got back from Diamond City and the icons were there again, but in the time it took me to build a Home and Job for Sheffield and assign him, the icons were gone again. This was at like 6am gametime so it can't even have been the Daily Resource Calculation causing the change...

Hm, let me think. What else did I do in that time? Scrapped some weapons and armor, upgraded my gun... Are you running the "S7 Skill System" mod by any chance? I can't see how, but that updated not too long back too, and maybe...
 
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The Powell's moving day Quest isn't working for me. I got their quest from The Ron. I enter their cave and Mr Powell points the shotgun at me, and that dialog went fine. I follow him back to their 'living room', but Katie and her mom are not talking (Like I remember from a previous playthrough). No way to enter a dialog with any of them. Katie is sitting in her room, and Mrs Powell is standing in the 'kitchen'. May be a navmesh thing? I'd post a save but I'm running mildly modded.
 
So I installed this update and started a completely new game, and got started on progress - my usual partly-built Sanctuary for the Concord Five and all that - then went off to do some questing
Came back to Sanctuary an ingame day or so later, and every single plot is showing the "hammer and wrench" red status icon in the HOLO HUD. Even the Residentials, as shown here. The plots were all built and operating before I left, and they all show "Operational" when checking the ASAMs; also, I was gone for under 48 hours in game time and the plots are unpowered so they can't be anywhere near "waiting for upgrade" state... I've never seen it do this before, and I've done nothing different to how I normally play. What's up with that?

Game was started on "Very Hard" game-difficulty. Operating Costs (except for Non-Plot) are set to ON as is default at that level.

EDIT: Refreshing the plots got rid of that red icon... No idea what it was trying to tell me, though.
EDIT2: Spent a few ingame hours building the next wave of plots for my Sanctuary setup... and the red icons have reappeared on those two houses in the screenshot and on the Recreational Plot nearby.
EDIT3: Yeah, went and did "Where There's Smoke" and when I got back, now everything has it again - even the Commercial Plot I built for Lily and Vault Tec Rep to work at. None of those markers were there when I left. Also, the 'report view' is not showing any Maintenance Costs and the income amounts appear to be what I expected - my theory was that it might have somehow ended up assigning a Daily Cost to everything but that appears to not be the case. Plots are all still functioning as expected, so what the heck is going on here? Is this happening for anyone else?
Generally that means a plot just needs scrap for something and the settlement doesn't have enough. This can mean operating costs, or that scrap is the factor preventing upgrade, but guessing that's not the case for these.

I'll see if I can replicate this issue. Might be something silly like we're testing for upgrade eligibility too soon or something.
 
Generally that means a plot just needs scrap for something and the settlement doesn't have enough. This can mean operating costs, or that scrap is the factor preventing upgrade, but guessing that's not the case for these.

I'll see if I can replicate this issue. Might be something silly like we're testing for upgrade eligibility too soon or something.
If it's checking for upgrade eligibility, it's doing it way too early (and possibly too frequently - based on what I can see it's like it's checking every 24 ingame minutes instead of every 24 ingame hours? Or perhaps every time Workshop Mode is activated?) - and it's only checking for resource costs, that settlement's now low on both the Food and Defense Meters on the HUD but those aren't coming up.

Additional note: It does not appear to be doing it at City Plans that're set to "Involvement: None", only at the manually-built Sanctuary I have going, that might help narrow it down?
 
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If I have already installed a city plan that is included in the megapack, is that going to cause any issues? Also, is there a list/descriptions/gallery of the plans included? I know it is LOT of plans but that would be super helpful as a new-ish user.
 
If I have already installed a city plan that is included in the megapack, is that going to cause any issues? Also, is there a list/descriptions/gallery of the plans included? I know it is LOT of plans but that would be super helpful as a new-ish user.
If you open the 7z file with 7-Zip, you can look inside the images directory and look at a picture of each of the 170 plans, presumably at level 3. I am guessing the ones from Seasons 1 & 2 are converted from SS 1 contest entries. Their names seem to match up with names of city plans in the SS 1 City Plan compilations.
 
There is a script to handle the first part, then it's just a matter of picking new building plans for each level, making any changes you want, and re-exporting them for use with the online tool that generates plugin.

The script is called SS2_CityPlanConverter, and is included in the XEdit scripts that come with the SS2 Add-on Maker's Toolkit.
Ok I'll try that, thanks:)

diziet

edit: well I enabled the old simsettlements.esm as well as ss2, ss2 chapter 2 and extended, the script is chuntering away, it just occurred to me, should I have enabled the old ROTC as well?
 
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Something that happened with 2.3.0 and is still there. In "Laying Foundations" the ASAM don't have the scanning animation nor do they have their little speach. Other than that the quest progresses normaly. Oh, it also applies for "Plotting the future".
 
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Something that happened with 2.3.0 and is still there. In "Laying Foundations" the ASAM don't have the scanning animation nor do they have their little speach. Other than that the quest progresses normaly. Oh, it also applies for "Plotting the future".
I did those with the latest update and I got both.
 
Something that happened with 2.3.0 and is still there. In "Laying Foundations" the ASAM don't have the scanning animation nor do they have their little speach. Other than that the quest progresses normaly. Oh, it also applies for "Plotting the future".
When you placed down the plot, did you then pick it up again and repositioned it?
 
When you placed down the plot, did you then pick it up again and repositioned it?
Yes, it changed nothing. Also, I noticed that after installing the first ASAM plot, happiness dropes instantly from 79 to 69 and then trends toward 30.
 
This used to happen to me ages ago, but hasn't happened to me recently. I got into the habit of just dropping the asam once and then leaving it and waiting for it do its thing and Jake to talk. Then re positioning it after it has been built.
 
If I install the city plan pack, I can load or start a new game. I'm not crashing, but I stay in the loop before you even make a selection. The load screen never appears. Once I disabled the pack in NMM, the game loads fine.
 
If I install the city plan pack, I can load or start a new game. I'm not crashing, but I stay in the loop before you even make a selection. The load screen never appears. Once I disabled the pack in NMM, the game loads fine.
Could this be due to the script limit in FO4? Kinggath has this to say in the SS 1 city plan collection #2:

"Fallout 4 has a hard script data limit of 64 MB in loaded mods*, going beyond this prevents the game from getting past the main menu. City Plans use a large amount of script data and so installing several hundred would be a problem, so instead we'll be releasing them by season as well as individual ESL (see optional files) to help players better control their script data usage.

* Script data is measured by the amount of script property data configured in the esp. As of right now, there is no simple tool for measuring this, but the quickest way to identify you have run into the issue is being trapped in the main menu when trying to load a save file."
 
No, it must have been one or two plans causing a problem. I reinstalled the package but selectively. Not all of them. I left out the settlements I usually build up on my own and the ones that didn't excite me, based on the images in the installer. Now it works, but I can't lay my finger on which plan(s) did cause a problem or conflicted with others.
 
I have the same trouble I dl megapack and i run Loot and edited and the game won't load when I disable the mod it works fine the game loaded but with this patch it won't load
 
I don't know if anyone is interested in the logs, but the game was saved at 1:47 pm and crashed 5 minutes later after assigning three settlers to beds and jobs. The save has only one active script (simsettlementsv2:quests:ss2c2_mq15) but the game was updating the HUD very slowly for the past hour or two.
 

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