I played with the MOD extensively over the weekend and its great. The tech tree is a great addition. I really like the fact that you can see the direction that you can go with each advanced industrial building. This MOD keeps you busy outside of typical 'vanilla' Game missions
A few items - questions: (I am on Xbox1 console)
1. Is there any interactivity with tech tree screens? from what I can see, its visual only.
2. With the locked items in the tree; i understand it is up to us to find the combination of what is needed to fill each 'locked' level to open it up. Is this used by putting down different Industrial plot configurations?? ( industrial
& advanced industrial?) I know Standard Industrial plots are limited to only 2 types of plot materials - scrap and dirt collections - Adding advanced units has to be the only solution.
For each locked item in the tree - is there a 'Short' list created to show how many items are needed to unlock each part of the tree?
3. As you unlock level 2 (which creates more types of industrial plots) - will the items these plots produce work towards unlocking level 3 advanced units?
~ I'm starting to see more and more level 2 plots - the animation is 'Top Shelf!' I have read somewhere that there is some interaction abilities with these plots - so far, I have been able to go in the mine, is there other plots that have interactive animation? I have been looking at each one extensively for buttons/switches and such, nothing found so far.
4. As the Advanced Industrial plot level grows, I notice some plots bring down happiness levels - can this unhappiness be offset using recreational plots?
5. In the mining plots, when you go in the mine, there are dense rock etc, is there something we can do with these? Do they re-spawn as you take them? Do you need other industrial plots to process the rock?
6. Do the standard industrial plots work like the scavengers bench but items are specific to the plot designed? Items 'produced' or found by the settler get placed right in the workbench - is there a possibility to having a 'menu' to see what each has produced over each production cycle?
7. I understand that each plot commercially and industrially require certain requirements to start. If one commercial plot is requiring "x" number of residential, etc. Does any of this overlap. ie: (1) commercial require 5 residents, if I add a 2nd commercial, I need another 5 residents totaling 10 residents. Having (3) level three commercial plots means I need 33 residents (including all other requirements according to Plot Breakdown spreadsheet.
8. Are the large martial plots only entry gate plots? As cool as it was designed, is this the only layout it produces?? I notice that the brahman cant pass through it since they are so huge
9. I have many residential plots in my settlements - can you give a hint on what to look for to tell if they the owner is a VIP?
Off Topic - is there a good mod that can be used to increase settler size in each settlements? mine are stuck at 20 settlers and I cant seem to increase the numbers
Thanks again for the help and time to answer these questions.