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October 2018 Specifics

So wait we cant use city plot plans from other adds onsor just cant place anything on the plot from other add ons
 
yes you can use other addons plots.

Just don't design a city based on a plot ,not everyone use all the addons.
 
I was just worried about the contest as it looks fun to try out and could really strach the ocd itch I get when setting up settlements but not wanting to apply changes to every settlement ya know XD
 
IT is fun to do a CP :)
so give it a go:)
 
Just don't design a city based on a plot ,not everyone use all the addons.
Their loss. I can think of two very nice plots that worked really well together, and I would probably want to use again in a plan. You could say that they were made for each other ...
 
Hi all! I have a question about the "vanilla building" for the October contest.

What does that mean? A prefab building plonked down? A building made from vanilla pieces? Are PB pieces okay if it's just wooden walls added on? Or does it mean using one of the existing buildings as the spa, player home? (Example: Cabin as player home, mess hall as barracks or the spa, etc).

Thanks in advance! :)
 
Hi all! I have a question about the "vanilla building" for the October contest.

you have to include the stated building as a major part of your settlement .
The main barn in the CoOp has to be used and the projector building at starlight must be used.
They are your center pieces :)
 
you have to include the stated building as a major part of your settlement .
The main barn in the CoOp has to be used and the projector building at starlight must be used.
They are your center pieces :)

Hmm...okay, I wasn't sure as the barn at Sunshine Tidings doesn't scream "spa" to me. :p XD The big ugly red workshop (edit: workbench) just ruins the vibes, man!
 
hehe maybe used as a pumping station for a spa ;)
Im sure you will come up with something good for the contest :) looking forward to seeing what you do there:grin
 
Hmm...okay, I wasn't sure as the barn at Sunshine Tidings doesn't scream "spa" to me. :p XD The big ugly red workshop (edit: workbench) just ruins the vibes, man!
Lol - I hope everyone knows I was joking about the spa! You can use those buildings for whatever - but it should be a focal point in the settlement.
 
Quick question if I may - what are we supposed to do / what are we allowed to do with those unscrappable skeletons at Starlight Drive-In?
 
Quick question if I may - what are we supposed to do / what are we allowed to do with those unscrappable skeletons at Starlight Drive-In?
Delete them with the console. That will remove them from the plan.
 
But from a players point of view when you use a plot from a addon pack and a player dosnt use Designers choice ,the area you choose for your plot mustn't be made for that plot only.
Can you elaborate on this? Personally I always think of certain plots in mind when building in an area & try to complement the plot I have in mind.

Im guilty of that in my Sanctuary Junktown CP I made my spider gate part of the wall and if you don't have My addon it wont look so good.
That's pretty much what I constantly do all the time when building any settlement.

In a way it's actually a positive since it might get people to try Junktown and find more plots they'll love! To me, trying more addons means finding more awesome stuff.

Their loss. I can think of two very nice plots that worked really well together, and I would probably want to use again in a plan. You could say that they were made for each other ...
This. That's often exactly how I decide what to do with an area. I'll make a sort of "neighborhood" featuring an assortment of complementary plots. I gravitate towards this method more over time because it's how I made anything on my saves that I ended up liking.

Seeing nice combinations is a fantastic way to spur new ideas for what to do on my game too so I'm sure it's the same for others. I might discover that addon A & addon B go great together, and potentially that could help give me a theme for my next one. It's all about synergy IMO. For instance, I've found I love pairing some of WV2 stuff with Industrial City's robotics plots. Gives a nice Steampunk sort of feeling.

but it should be a focal point in the settlement.
Can you elaborate on this? I'm not able to enter for October due to my PC issues but I've seen 2 entrants saying they later felt their settlements do not follow this rule, I think their settlements possibly do? Depending on specific? I like both so I felt it might be worth asking clarification about this.

https://simsettlements.com/site/ind...ivin’-it-a-burl-october-2018.7458/#post-55500
https://simsettlements.com/site/index.php?threads/markalmighty-starlight-oct-2018.7587/#post-55780
 
Can you elaborate on this? Personally I always think of certain plots in mind when building in an area & try to complement the plot I have in mind.
If you design a wall that includes my spider gate ;) but someone dosnt use JunkTown :( ,replacing the spider gate with another 2x2 martial plot may block the entrance to the city. Another eg is if you use one of my Bus plots ,if you don't use a bus there will be empty places where the bus was ,since the plot is the same size of a bus ;).

BUT everytone should download my JunkTown so they can use my spooder gate lol
 
BUT everytone should download my JunkTown so they can use my spooder gate lol
Indeed! It's a must have file!

Though definitely would not want to use addon that isn't available on the Xbox.
 
Though definitely would not want to use addon that isn't available on the Xbox.
If you follow my GitHub, you'll notice that I've been identifying which addon packs are available for XBox. I've found most of them.

Can you elaborate on this?
As a focal point, it should drawn attention to, and be a main feature. Off hand I have 2 or 3 ideas on how I would have done Starlight. The TL;DR version is - make it a useful part of the settlement. The Barn in Sunshine Tidings isn't as easy as you might think.

I'm not able to enter for October due to my PC issues but I've seen 2 entrants saying they later felt their settlements do not follow this rule, I think their settlements possibly do?
With the qualification that I am not a member of The SimSettlements team, despite my forum badge, and the fact that I also have an entry in this competition.

This is difficult. MarkAlmighty has obviously focused on the screen. Something has been done to the projector building, but is unclear from the screenshots. It kinda looks like a wall. There is still about week to make it more prominent, delete old screenshots, and resubmit new screenshots.

Whisper is simply unhappy with their design. I understand that. Sometimes the vision in our head, doesn't turn out how we expect. The observation tower absolutely makes it a focal point. I can't see how it's being supported by the building (floating buildings bug me), and making a good looking staircase is a pain in the arse. Same deal here, there is still about week to make it more prominent, delete old screenshots, and resubmit new screenshots.

Honestly, I hope they do, because ultimately more choices for players are always better.

For the competitions, I've found is easier to decide the whole settlement theme before I start building, working back from my focal point. A pencil and paper helps tremendously here. Using my October entry as an example. I built the Mercer safehouse, hidden behind the bar in the barn first. Once that was done, I moved out to finish the rest of the settlement.
 
What Yagisan said is a solid answer. It should be made to appear that it is clearly an important structure to the settlers. Could be a command center, a gathering place, something unique to the Wasteland, or perhaps something that would make people want to build up a settlement around it.

I left the description intentionally vague so the designers would have lots of room to be creative.
 
Just over 24 hours to go
If you have your level 3 city plan done please post your pics :)
and then finish of your other levels as quickly as possible.
 
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