Their loss. I can think of two very nice plots that worked really well together, and I would probably want to use again in a plan. You could say that they were made for each other ...Just don't design a city based on a plot ,not everyone use all the addons.
I wonder wat they cud beYou could say that they were made for each other ...
Hi all! I have a question about the "vanilla building" for the October contest.
you have to include the stated building as a major part of your settlement .
The main barn in the CoOp has to be used and the projector building at starlight must be used.
They are your center pieces
Lol - I hope everyone knows I was joking about the spa! You can use those buildings for whatever - but it should be a focal point in the settlement.Hmm...okay, I wasn't sure as the barn at Sunshine Tidings doesn't scream "spa" to me. :p XD The big ugly red workshop (edit: workbench) just ruins the vibes, man!
Delete them with the console. That will remove them from the plan.Quick question if I may - what are we supposed to do / what are we allowed to do with those unscrappable skeletons at Starlight Drive-In?
Can you elaborate on this? Personally I always think of certain plots in mind when building in an area & try to complement the plot I have in mind.But from a players point of view when you use a plot from a addon pack and a player dosnt use Designers choice ,the area you choose for your plot mustn't be made for that plot only.
That's pretty much what I constantly do all the time when building any settlement.Im guilty of that in my Sanctuary Junktown CP I made my spider gate part of the wall and if you don't have My addon it wont look so good.
This. That's often exactly how I decide what to do with an area. I'll make a sort of "neighborhood" featuring an assortment of complementary plots. I gravitate towards this method more over time because it's how I made anything on my saves that I ended up liking.Their loss. I can think of two very nice plots that worked really well together, and I would probably want to use again in a plan. You could say that they were made for each other ...
Can you elaborate on this? I'm not able to enter for October due to my PC issues but I've seen 2 entrants saying they later felt their settlements do not follow this rule, I think their settlements possibly do? Depending on specific? I like both so I felt it might be worth asking clarification about this.but it should be a focal point in the settlement.
If you design a wall that includes my spider gate but someone dosnt use JunkTown ,replacing the spider gate with another 2x2 martial plot may block the entrance to the city. Another eg is if you use one of my Bus plots ,if you don't use a bus there will be empty places where the bus was ,since the plot is the same size of a bus .Can you elaborate on this? Personally I always think of certain plots in mind when building in an area & try to complement the plot I have in mind.
Indeed! It's a must have file!BUT everytone should download my JunkTown so they can use my spooder gate lol
If you follow my GitHub, you'll notice that I've been identifying which addon packs are available for XBox. I've found most of them.Though definitely would not want to use addon that isn't available on the Xbox.
As a focal point, it should drawn attention to, and be a main feature. Off hand I have 2 or 3 ideas on how I would have done Starlight. The TL;DR version is - make it a useful part of the settlement. The Barn in Sunshine Tidings isn't as easy as you might think.Can you elaborate on this?
With the qualification that I am not a member of The SimSettlements team, despite my forum badge, and the fact that I also have an entry in this competition.I'm not able to enter for October due to my PC issues but I've seen 2 entrants saying they later felt their settlements do not follow this rule, I think their settlements possibly do?
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